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coloring tag (Wishlist)
coloring tag // Wishlist
Oct 9, 2002, 6:49pm
Is there any reason why the "color" command cannot accept
a tag option? If not, it should have this option.
Oct 12, 2002, 6:00pm
How do you mean?
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3DA49002.1E1CA1C8 at oct31.de...
> Is there any reason why the "color" command cannot accept
> a tag option? If not, it should have this option.
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Oct 12, 2002, 8:41pm
Example : if an object has some polygons tagged (labeled) with
42, you can "create texture texturename tag=42", but you can
not "create color ff0000 tag=42"
One more thing I found lately, not sure if related, wireframe
polygons are not affected by "create color" at all, and prelight
doesn't work on them like expected.
Of course I can create any color as a texture with the dynamic
OP script, but that isn't the same.
Btw, this isn't documented for fetch.php I think.
"create texture ~rRRGGBB"
is the syntax. If you specify anything that isn't like this
pettern, it applies a random color for every download.
[View Quote]strike rapier wrote:
>
> How do you mean?
> "ananas" <vha at oct31.de> wrote in message news:3DA49002.1E1CA1C8 at oct31.de...
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Nov 29, 2002, 4:55am
Interesting. I suggested the same thing only four days later, without seeing this one. Hehe. Here is the command syntax given in my suggestion...
color color [name=name] [mask=mask] [size=size] [tag=tag] [shared=flag]
For example, "create color 8000ff name=target1 mask=flame1m size=.5 tag=100" would color the sign text surface of target1 a nice purple in the shape of 4 flames.
For the full text of my related post, see: news:3dae1534 at server1.Activeworlds.com
Command enhancements
Wednesday, October 16, 2002 7:41 PM
TechnoZeus
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3DA89E71.716FB603 at oct31.de...
> Example : if an object has some polygons tagged (labeled) with
> 42, you can "create texture texturename tag=42", but you can
> not "create color ff0000 tag=42"
>
> One more thing I found lately, not sure if related, wireframe
> polygons are not affected by "create color" at all, and prelight
> doesn't work on them like expected.
>
> Of course I can create any color as a texture with the dynamic
> OP script, but that isn't the same.
>
>
> Btw, this isn't documented for fetch.php I think.
> "create texture ~rRRGGBB"
> is the syntax. If you specify anything that isn't like this
> pettern, it applies a random color for every download.
>
>
> strike rapier wrote:
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Nov 29, 2002, 9:49pm
I've noticed that on picture objects sometimes create color can turn the
whole thing that color, so i often choose to use something like: create
picture blah.jpg; animate me black. 1 1 0
that seems to work just as well..
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3DA89E71.716FB603 at oct31.de...
> Example : if an object has some polygons tagged (labeled) with
> 42, you can "create texture texturename tag=42", but you can
> not "create color ff0000 tag=42"
>
> One more thing I found lately, not sure if related, wireframe
> polygons are not affected by "create color" at all, and prelight
> doesn't work on them like expected.
>
> Of course I can create any color as a texture with the dynamic
> OP script, but that isn't the same.
>
>
> Btw, this isn't documented for fetch.php I think.
> "create texture ~rRRGGBB"
> is the syntax. If you specify anything that isn't like this
> pettern, it applies a random color for every download.
>
>
> strike rapier wrote:
news:3DA49002.1E1CA1C8 at oct31.de...
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Nov 30, 2002, 5:31am
Not the same thing, J.
TechnoZeus
[View Quote]"j b e l l" <jbell at kmfdm.com> wrote in message news:3de7fcfd$1 at server1.Activeworlds.com...
> I've noticed that on picture objects sometimes create color can turn the
> whole thing that color, so i often choose to use something like: create
> picture blah.jpg; animate me black. 1 1 0
>
> that seems to work just as well..
>
>
> "ananas" <vha at oct31.de> wrote in message news:3DA89E71.716FB603 at oct31.de...
> news:3DA49002.1E1CA1C8 at oct31.de...
>
>
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Nov 30, 2002, 6:37pm
I tend to do that a lot, lol, but just throuhgt I'de throw it in anyhow..
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3de8694f$1 at server1.Activeworlds.com...
> Not the same thing, J.
>
> TechnoZeus
>
> "j b e l l" <jbell at kmfdm.com> wrote in message
news:3de7fcfd$1 at server1.Activeworlds.com...
news:3DA89E71.716FB603 at oct31.de...
>
>
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Dec 1, 2002, 9:49am
At least you tried. :)
TZ
[View Quote]"j b e l l" <jbell at kmfdm.com> wrote in message news:3de92189$1 at server1.Activeworlds.com...
> I tend to do that a lot, lol, but just throuhgt I'de throw it in anyhow..
>
> "technozeus" <TechnoZeus at techie.com> wrote in message
> news:3de8694f$1 at server1.Activeworlds.com...
> news:3de7fcfd$1 at server1.Activeworlds.com...
> news:3DA89E71.716FB603 at oct31.de...
*snip*
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