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Warps Why (Wishlist)
Warps Why // WishlistptolemyAug 3, 2002, 8:11pm
Sorry stuck this in the wrong place
Is there a reason the warp feature has an inconsistent speed?. It would be wonderful if warp was linear then we could have move commands for elevators, cars, planes, gondolas, moving walkways etc. that actually worked with Avs riding them. No build would suffer as far as I know if this was done. Just my 2 cent wish thought or what ever. dionAug 3, 2002, 8:22pm
The warps are made so that they slow down to a stop. Depending on what angle
you are standing from the target location, it differs. A much better idea would be collision detection while an object is moving. That way you could simply put "create move 0 5 0 collision=true" and the object would move whoever it hits with it. Unfortunately, it seems to be a rather tough thing to do. Maybe someday... [View Quote] eepAug 3, 2002, 8:41pm
I agree, but you can already simulate "people movers" (horizontal escalators) and normal escalators if you use small enough increments. I have working escalators in old Hole (only running when I'm in AW). Unfortunately, since Roland screwed with avatar collision a couple years or so ago, bump warps have never worked as well as they used to. Of course, true object collision physics is what AW needs the most to get the best effect, but don't expect it anytime soon...
[View Quote] > Sorry stuck this in the wrong place > > Is there a reason the warp feature has an inconsistent speed?. It would be > wonderful if warp was linear then we could have move commands for elevators, > cars, planes, gondolas, moving walkways etc. that actually worked with Avs > riding them. No build would suffer as far as I know if this was done. Just > my 2 cent wish thought or what ever. |