Fisheye-perspective (Wishlist)

Fisheye-perspective // Wishlist

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aasmund1

May 19, 2001, 2:28pm
This probably won't get implemented because AW isn't even handling the
3d-part. But I'll whish anyway:

Fisheye projection and adjustable FOV

Go here to see why:
http://wouter.fov120.com/gfxengine/fisheyequake/compare.html

AAsmund1

brandon

May 19, 2001, 2:47pm
thats the dumest thing ive evr heard of...distorded vision isnt my idea of a
good view

[View Quote]

wing

May 19, 2001, 4:26pm
Blah. I don't like flat walls appearing curved.
[View Quote]

aasmund1

May 19, 2001, 5:15pm
[View Quote] > Blah. I don't like flat walls appearing curved.

My point is: if you want higher FOV (field of vision for the uneducated) you'll get less
distortion with fisheye perspective. I'd like that, that doesn't mean you have to.

So it would be OPTIONAL.

AAsmund1

aasmund1

May 19, 2001, 5:25pm
[View Quote] > thats the dumest thing ive evr heard of...distorded vision isnt my idea of a
> good view
>

Yawn...loose the ignorant attitude or I'll have chucks party dig up some dirt on
you too.

AAsmund1

wing

May 19, 2001, 6:34pm
Hrmm, I don't like the idea of FOV changes in games, but in AW I can't see it hurting much except friggin gay paintball. I HATE
sneaking up on a guy and having him spin around cuz he had a high FOV and knocking me to pieces.
[View Quote]

kah

May 24, 2001, 8:08pm
in Quacke, you actually have to turn around to shoot, but in AW
shooting-games (pball) you can click anybody, anywhere in your viewing-field
to shoot them. therefore with 360+ VOT you'd easilly get on the high-score
list... but it's a cool idea, but there should be world options like this:
allow custom VOT [checkbox]
max VOT [value]

KAH

[View Quote]

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