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Fisheye-perspective (Wishlist)
Fisheye-perspective // Wishlistaasmund1May 19, 2001, 2:28pm
This probably won't get implemented because AW isn't even handling the
3d-part. But I'll whish anyway: Fisheye projection and adjustable FOV Go here to see why: http://wouter.fov120.com/gfxengine/fisheyequake/compare.html AAsmund1 brandonMay 19, 2001, 2:47pm
aasmund1May 19, 2001, 5:15pm
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> Blah. I don't like flat walls appearing curved.
My point is: if you want higher FOV (field of vision for the uneducated) you'll get less distortion with fisheye perspective. I'd like that, that doesn't mean you have to. So it would be OPTIONAL. AAsmund1 aasmund1May 19, 2001, 5:25pm
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> thats the dumest thing ive evr heard of...distorded vision isnt my idea of a
> good view > Yawn...loose the ignorant attitude or I'll have chucks party dig up some dirt on you too. AAsmund1 wingMay 19, 2001, 6:34pm
Hrmm, I don't like the idea of FOV changes in games, but in AW I can't see it hurting much except friggin gay paintball. I HATE
sneaking up on a guy and having him spin around cuz he had a high FOV and knocking me to pieces. [View Quote] kahMay 24, 2001, 8:08pm
in Quacke, you actually have to turn around to shoot, but in AW
shooting-games (pball) you can click anybody, anywhere in your viewing-field to shoot them. therefore with 360+ VOT you'd easilly get on the high-score list... but it's a cool idea, but there should be world options like this: allow custom VOT [checkbox] max VOT [value] KAH [View Quote] |