"What if you are unable to speak. Mr. Andersen?" (Wishlist)

"What if you are unable to speak. Mr. Andersen?" // Wishlist

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john viper

Dec 29, 1999, 11:05am
Haha thats a kewl part of a kewl moovy

Anyway I was just comparing AW to that... we have
mouths but not really. We must hold up "signs" to
talk (referring to chat window posts ant the text
some people choose 2 have above their head.

Now, the thing I would really like in AW is a way
to literally talk. Using speech. It would make
bots interesting ... well maybe we would have to
leave the chat window in.

It would be something like "create sound" where
the farther u got from it the quieter it gets.

"What if I don't want people bothering the peace
of my world" you may ask? DUH! Just make another
world option.

--
John Viper (A.K.A.: Jeffrey W. Tickle)
http://www.crosswinds.net/~ticklejw/ <- Ultra
page of stuff (IE4+ req'd)
MAKE MONEY JUST FOR USING YOUR COMPUTER!!!!!
http://www.alladvantage.com/go.asp?refid=epy950
"When I became a Starfleet Captain, I swore I
would never involve myself in one of these
paradoxes: the Future is the Past, the Past is the
Future.. It all gives me a headache." -Kathryn
Janeway

veleno

Dec 29, 1999, 8:36pm
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[View Quote] > Haha thats a kewl part of a kewl moovy
>
> Anyway I was just comparing AW to that... we have
> mouths but not really. We must hold up "signs" to
> talk (referring to chat window posts ant the text
> some people choose 2 have above their head.
>
> Now, the thing I would really like in AW is a way
> to literally talk. Using speech. It would make
> bots interesting ... well maybe we would have to
> leave the chat window in.

but of course there will always be a good number of cits who are too
cheap to go out and get a decent microphone for such an ordeal. And you
still have to consider the fact of how much lag that real-time speech
would create, which is already excessive...

>
>
> It would be something like "create sound" where
> the farther u got from it the quieter it gets.

actually, with the 'sound' functions in AW, the sound fades up to a
certain point, then it cuts off entirely. What would be more fruitful to
the environment is directional sound. e.g, if you were facing the wall
with a jukebox (object) off to your left, the music (wav, midi
whatever...) coming from the jukebox would sound louder from the left
speaker than the right, and visa versa. It would also do well to allow
more than one wave file or midi to play at once to create a more
realistic space, while fading in and out of them as you approach the
object. One more detail that would be useful, if not entirely necessary:
Volume control- The intensity of the sound at the closest point to the
object. With multiple waves running at the same time, the louder/softer
tones would naturally need to be manipulated without having to modify
the actual wav file.

>
>
> "What if I don't want people bothering the peace
> of my world" you may ask? DUH! Just make another
> world option.

And don't you think the World Options box is cluttered up enough as it
is? Just one more checkbox, is that how it goes? ;)

Veleno
caretaker of "Damascus"
297593

>
>
> --
> John Viper (A.K.A.: Jeffrey W. Tickle)
> http://www.crosswinds.net/~ticklejw/ <- Ultra
> page of stuff (IE4+ req'd)
> MAKE MONEY JUST FOR USING YOUR COMPUTER!!!!!
> http://www.alladvantage.com/go.asp?refid=epy950
> "When I became a Starfleet Captain, I swore I
> would never involve myself in one of these
> paradoxes: the Future is the Past, the Past is the
> Future.. It all gives me a headache." -Kathryn
> Janeway

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midnight thunder

Jan 1, 2000, 2:51am
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Didn't the movie say: "What good would a phone call be, if you were =
unable to speak?"
[View Quote] Now, the thing I would really like in AW is a way=20
to literally talk. Using speech. It would make=20
bots interesting ... well maybe we would have to=20
leave the chat window in.

but of course there will always be a good number of cits who are too =
cheap to go out and get a decent microphone for such an ordeal. And you =
still have to consider the fact of how much lag that real-time speech =
would create, which is already excessive...=20
=20
It would be something like "create sound" where=20
the farther u got from it the quieter it gets.

actually, with the 'sound' functions in AW, the sound fades up to a =
certain point, then it cuts off entirely. What would be more fruitful to =
the environment is directional sound. e.g, if you were facing the wall =
with a jukebox (object) off to your left, the music (wav, midi =
whatever...) coming from the jukebox would sound louder from the left =
speaker than the right, and visa versa. It would also do well to allow =
more than one wave file or midi to play at once to create a more =
realistic space, while fading in and out of them as you approach the =
object. One more detail that would be useful, if not entirely necessary: =
Volume control- The intensity of the sound at the closest point to the =
object. With multiple waves running at the same time, the louder/softer =
tones would naturally need to be manipulated without having to modify =
the actual wav file.=20
=20
"What if I don't want people bothering the peace=20
of my world" you may ask? DUH! Just make another=20
world option.

And don't you think the World Options box is cluttered up enough as it =
is? Just one more checkbox, is that how it goes? ;)=20
Veleno=20
caretaker of "Damascus"=20
297593=20

=20
--=20
John Viper (A.K.A.: Jeffrey W. Tickle)=20
http://www.crosswinds.net/~ticklejw/ <- Ultra=20
page of stuff (IE4+ req'd)=20
MAKE MONEY JUST FOR USING YOUR COMPUTER!!!!!=20
http://www.alladvantage.com/go.asp?refid=3Depy950=20
"When I became a Starfleet Captain, I swore I=20
would never involve myself in one of these=20
paradoxes: the Future is the Past, the Past is the=20
Future.. It all gives me a headache." -Kathryn=20
Janeway


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<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>Didn't the movie say: "What good would =
a phone call=20
be, if you were unable to speak?"</FONT></DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">
<DIV>veleno &lt;<A =
href=3D"mailto:annette at hiwaay.net">annette at hiwaay.net</A>&gt;=20
[View Quote] naturally need to be manipulated without having to modify the actual =
wav file.=20

<BLOCKQUOTE TYPE=3D"CITE">&nbsp;=20
<P>"What if I don't want people bothering the peace <BR>of my world" =
you may=20
ask?&nbsp; DUH!&nbsp; Just make another <BR>world =
option.</P></BLOCKQUOTE>And=20
don't you think the World Options box is cluttered up enough as it is? =
Just=20
one more checkbox, is that how it goes? ;)=20
<P>Veleno <BR>caretaker of "Damascus" <BR>297593=20
<BLOCKQUOTE TYPE=3D"CITE">&nbsp;=20
<P>-- <BR>John Viper (A.K.A.: Jeffrey W. Tickle) <BR><A=20
=
href=3D"http://www.crosswinds.net/~ticklejw/">http://www.crosswinds.net/~=
ticklejw/</A>&nbsp;=20
&lt;- Ultra <BR>page of stuff (IE4+ req'd) <BR>MAKE MONEY JUST FOR =
USING=20
YOUR COMPUTER!!!!! <BR><A=20
=
href=3D"http://www.alladvantage.com/go.asp?refid=3Depy950">http://www.all=
advantage.com/go.asp?refid=3Depy950</A>=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp; "When I became a Starfleet Captain, I =
swore I=20
<BR>would never involve myself in one of these <BR>paradoxes: the =
Future is=20
the Past, the Past is the <BR>Future..&nbsp; It all gives me a=20
headache."&nbsp; -Kathryn=20
<BR>Janeway</P></BLOCKQUOTE></BLOCKQUOTE></BODY></HTML>

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horizons

Jan 7, 2000, 9:46pm
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That was a cool movie
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<HTML>
<HEAD>

<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 =
Transitional//EN">
<META content=3D'"MSHTML 4.71.1712.3"' name=3DGENERATOR>
<STYLE></STYLE>

</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT color=3D#000000 size=3D2>That was a cool movie</FONT></DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 solid 2px; MARGIN-LEFT: 5px; PADDING-LEFT: =
5px">
[View Quote] <P>Anyway I was just comparing AW to that... we have =
<BR>mouths but=20
not really.&nbsp; We must hold up &quot;signs&quot; to =
<BR>talk=20
(referring to chat window posts ant the text <BR>some people =
choose=20
2 have above their head.=20
<P>Now, the thing I would really like in AW is a way <BR>to=20
literally talk.&nbsp; Using speech.&nbsp; It would make =
<BR>bots=20
interesting ... well maybe we would have to <BR>leave the =
chat=20
window in.</P></BLOCKQUOTE>but of course there will always =
be a good=20
number of cits who are too cheap to go out and get a decent =
microphone=20
for such an ordeal. And you still have to consider the fact of =
how much=20
lag that real-time speech would create, which is already =
excessive...=20
<BLOCKQUOTE TYPE =3D CITE>&nbsp;=20
<P>It would be something like &quot;create sound&quot; where =
<BR>the=20
farther u got from it the quieter it =
gets.</P></BLOCKQUOTE>actually,=20
with the 'sound' functions in AW, the sound fades up to a =
certain point,=20
then it cuts off entirely. What would be more fruitful to the=20
environment is <I>directional</I> sound. e.g, if you were facing =
the=20
wall with a jukebox (object) off to your left, the music (wav, =
midi=20
whatever...) coming from the jukebox would sound louder from the =
left=20
speaker than the right, and visa versa. It would also do well to =
allow=20
more than one wave file or midi to play at once to create a more =

realistic space, while fading in and out of them as you approach =
the=20
object. One more detail that would be useful, if not entirely =
necessary:=20
Volume control- The intensity of the sound at the closest point =
to the=20
object. With multiple waves running at the same time, the =
louder/softer=20
tones would naturally need to be manipulated without having to =
modify=20
the actual wav file.=20
<BLOCKQUOTE TYPE =3D CITE>&nbsp;=20
<P>&quot;What if I don't want people bothering the peace =
<BR>of my=20
world&quot; you may ask?&nbsp; DUH!&nbsp; Just make another=20
<BR>world option.</P></BLOCKQUOTE>And don't you think the =
World Options=20
box is cluttered up enough as it is? Just one more checkbox, is =
that how=20
it goes? ;)=20
<P>Veleno <BR>caretaker of &quot;Damascus&quot; <BR>297593=20
<BLOCKQUOTE TYPE =3D CITE>&nbsp;=20
<P>-- <BR>John Viper (A.K.A.: Jeffrey W. Tickle) <BR><A=20
=
href=3D"http://www.crosswinds.net/~ticklejw/">http://www.crosswinds.net/~=
ticklejw/</A>&nbsp;=20
&lt;- Ultra <BR>page of stuff (IE4+ req'd) <BR>MAKE MONEY =
JUST FOR=20
USING YOUR COMPUTER!!!!! <BR><A=20
=
href=3D"http://www.alladvantage.com/go.asp?refid=3Depy950">http://www.all=
advantage.com/go.asp?refid=3Depy950</A>=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp; &quot;When I became a Starfleet =

Captain, I swore I <BR>would never involve myself in one of =
these=20
<BR>paradoxes: the Future is the Past, the Past is the=20
<BR>Future..&nbsp; It all gives me a headache.&quot;&nbsp; =
-Kathryn=20
=
<BR>Janeway</P></BLOCKQUOTE></BLOCKQUOTE></BLOCKQUOTE></BODY></HTML>

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red neck

Feb 28, 2000, 12:12am
you CAN actually talk in AW....it is easy.........
1) go to hearme.com and d/l their web based version
2) set the web based version of hearme up on a website
3) set the aforementioned website up as the start page for your world.
TADA!...no you can talk......also there is a keyboard shorcut to talk so
you can move around and still talk......

Redneck

[View Quote]

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