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horizons // User Search

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IRC

Jul 26, 1999, 3:39pm
It is very well possible but you would need some sophisticated hacking
technology. To get the ports of the servers and the form of data transfer to
be interchangeable .

But AWCI would sue you for it

--
Horizons
"Ouch, Intelligent People hurt!"
jammytoe at msn.com
horizons at zons.8m.com

[View Quote]

IRC

Jul 27, 1999, 5:40pm
But if you want'ed it to be truly seemless you would have to have the data
flow be converted to the other format in less that a nano-second, anyhow
doing that is impossible because of the way that IRC scripts things and AW
doesn't at all (WHICH SUCKS BIG BANNANAS!) But up to you if you want to try
and defaet the sercurity. As far as I know you cannot use 2 SDKs in one
executable file, the commands could interfere. Also I know of no sdk for IRC

--
Horizons
"Ouch, Intelligent People hurt!"
jammytoe at msn.com
horizons at zons.8m.com

[View Quote]

bot request/addition

Jul 30, 1999, 7:03pm
After the long process of dechipering Eep² linguistics (The most difficult
language to dechiper for our little minds) I have come to a simple soultion
written in ZonsKey linguistics!

1. Bot programmers make a seed bot that can seed and delete objects at a
given locale in a world.
2. Allow the bot to be fully manipulated. (As in all features can be turned
off on, changed whatever)
3. Create a simple dialog for the end user in GUI format to set a time for
when an object is to be changed and what settings are to be changed (To
change you would delete the old object and then seed a new one with the
proper changes)

3 simple steps to fullfil the great master Eeps wishes in ZonsKey
linguistics.

--
Horizons
"Ouch, Intelligent People hurt!"
jammytoe at msn.com
horizons at zons.8m.com

[View Quote]

I'm slightly agitated

Dec 16, 1999, 7:52pm
Does anyone know a site where I can get a cool artifically intelligent
program that doesn't need to be online to work?

I would really appreciate your help on this.

Horizons
sorry for not being a punk but I don't have the time anymore

Collison detection for BOTS! Roland don't worry

Dec 17, 1999, 6:49pm
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This is one of those stupid things I think of that you little bot =
programmers can work out on your own time.

Items the bot needs in order to get Collision detection:
1.Object registry data.
2.Object data for area within 120 meter radius.
3.Way for the bot to comprehend this information.
4.Optional, Some way for the bot to get the avatar's relative size in =
relation to local objects.
5.Optional, You know how Preston downloads midi's and then get's the =
time for them someway to get at the rwx files and the bot to kind of =
render them without it visually taking place.

Steps to make collision detection.
1.!IMPORTANT! Get registry and Object Data loaded to the program for =
active use, possibly setting as a string type thing or something.
2.Get the bot's position in the world. Have it query within 5 meters of =
it's location for any object and have it check the registry to see how =
close the bot is to the object.
3. If the bot is within the bounding box of the object then have the bot =
declare something like "Ooopppps" or something.
4. If the bot is not within the bounding box of any object, excluding =
floor tiles, then have the bot continue with no error what's so ever. =
This would probably use very little code and not be so hard on the =
memory of the bot or bandwidth so it could be done fairly easily and =
constantly.

Horizons
cit:288611
http://www.worlds.net/cgi-bin/teleport?aw_21345n_21345w


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<DIV><STRONG>This is one of those stupid things I think of that you =
little bot=20
programmers can work out on your own time.</STRONG></DIV>
<DIV><STRONG></STRONG>&nbsp;</DIV>
<DIV><STRONG>Items the bot needs in order to get Collision=20
detection:</STRONG></DIV>
<DIV><STRONG>1.Object registry data.</STRONG></DIV>
<DIV><STRONG>2.Object data for area within 120 meter =
radius.</STRONG></DIV>
<DIV><STRONG>3.Way for the bot to comprehend this =
information.</STRONG></DIV>
<DIV><STRONG>4.Optional, Some way for the bot to get the avatar's =
relative size=20
in relation to local objects.</STRONG></DIV>
<DIV><STRONG>5.Optional, You know how Preston downloads midi's and then =
get's=20
the time for them someway to get at the rwx files and the bot to kind of =
render=20
them without it visually taking place.</STRONG></DIV>
<DIV><STRONG></STRONG>&nbsp;</DIV>
<DIV><STRONG>Steps to make collision detection.</STRONG></DIV>
<DIV><STRONG>1.!IMPORTANT! Get registry and Object Data loaded to the =
program=20
for active use, possibly setting as a string type thing or=20
something.</STRONG></DIV>
<DIV><STRONG>2.Get the bot's position in the world. Have it query within =
5=20
meters of it's location for any object and have it check the registry to =
see how=20
close the bot is to the object.</STRONG></DIV>
<DIV><STRONG>3. If the bot is within the bounding box of the object then =
have=20
the bot declare something like &quot;Ooopppps&quot; or =
something.</STRONG></DIV>
<DIV><STRONG>4. If the bot is not within the bounding box of any object, =

excluding floor tiles, then have the bot continue with no error what's =
so ever.=20
This would probably use very little code and not be so hard on the =
memory of the=20
bot or bandwidth so it could be done fairly easily and=20
constantly.</STRONG></DIV>
<DIV><STRONG></STRONG>&nbsp;</DIV>
<DIV><STRONG>Horizons</STRONG></DIV>
<DIV><STRONG>cit:288611</STRONG></DIV>
<DIV><STRONG><FONT face=3DArial size=3D2>
<P><A=20
href=3D"http://www.worlds.net/cgi-bin/teleport?aw_21345n_21345w">http://w=
ww.worlds.net/cgi-bin/teleport?aw_21345n_21345w</A></P></FONT></STRONG></=
DIV></BODY></HTML>

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Hey any one know where I can get some Ai programs?

Mar 3, 2000, 4:54pm
Well you read the subject now tell me where they are at!

--
Horizons
288611
horizonsx at hrfn.net
"A mistake at this point will doom you and your colonists to certian death"
Artifical Intelligence -Outpost (c) Sierra
Visit us in Alpha World:
http://www.worlds.net/cgi-bin/teleport?aw_21345.0N_21345.0W_0A

Hey any one know where I can get some Ai programs?

Mar 8, 2000, 8:04pm
I'm looking for one of those bots that you talk to and it gradually learns
to speak like a human being.

--
Horizons
288611
horizonsx at hrfn.net
"A mistake at this point will doom you and your colonists to certian death"
Artifical Intelligence -Outpost (c) Sierra
Visit us in Alpha World:
http://www.worlds.net/cgi-bin/teleport?aw_21345.0N_21345.0W_0A


[View Quote]

READ ME PLEASE!!! REWARD!!!!

Jul 24, 1999, 4:00am
Oh my god this person is a psycho. It has ideas but not links to created
bots (Half-Wit)

Horizons
"Ouch, Intelligent people hurt!"

bot request/addition

Jul 30, 1999, 7:03pm
After the long process of dechipering Eep² linguistics (The most difficult
language to dechiper for our little minds) I have come to a simple soultion
written in ZonsKey linguistics!

1. Bot programmers make a seed bot that can seed and delete objects at a
given locale in a world.
2. Allow the bot to be fully manipulated. (As in all features can be turned
off on, changed whatever)
3. Create a simple dialog for the end user in GUI format to set a time for
when an object is to be changed and what settings are to be changed (To
change you would delete the old object and then seed a new one with the
proper changes)

3 simple steps to fullfil the great master Eeps wishes in ZonsKey
linguistics.

--
Horizons
"Ouch, Intelligent People hurt!"
jammytoe at msn.com
horizons at zons.8m.com

[View Quote]

Re: If I were president, I'd... (was Re: Restricted Access from World)

Jul 21, 1999, 2:27am
[View Quote] <snip>

(well, up to the integer limit of 32767m² anyway).


Did you know why that value is the highest? Well 32767 is the highest value
in 16-bit memory addresses. Guess that makes the AW 16-bit. Damn you again
Roland

Re: If I were president, I'd... (was Re: Restricted Access from World)

Jul 21, 1999, 5:08pm
32-Bit values can be used in 16-bit adresses but they aren't processed as
effenciently I think because of the way the bits are alocated into bytes,
Remember 8 bits to 1 byte. 100 Bytes to 1 Kilobyte, but 1024 Kilobytes to 1
Megabyte. I don't know why this makes any sense any more because I lost my
train of thought.

Horizons

[View Quote]

color command and named objects

Jul 26, 1999, 3:41pm
You just to love to save cell space


--
Horizons
"Ouch, Intelligent People hurt!"
jammytoe at msn.com
horizons at zons.8m.com

[View Quote]

Wishlist Comitee

Aug 19, 1999, 4:57pm
In some post that someone made awhile they said something about that no one
ever wants any one else speaking for them
I personally like watching people go at it, you can learn a lot from other
mistakes and if it takes you five mins to d/l their messages then get off of
that AOL crap that you a probably using and get something useful like an
isdn or asdl, or even a T1 for god sake you stupid AOL user.
BTW AOL actually stands for "America Just got Hacked Off-Line" or "America
Was Just Kicked Off-Line" or "America Was Just Put On-Hold On-Line" or
"America Was Just Billed The National Debt Off-Line" man I could go on and
on about trashing AOL. I guess I'll do that in another Post

--
Horizons
"Ouch, Intelligent People hurt!"
jammytoe at msn.com
horizons at zons.8m.com

[View Quote]

"What if you are unable to speak. Mr. Andersen?"

Jan 7, 2000, 9:46pm
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That was a cool movie
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<DIV><FONT color=3D#000000 size=3D2>That was a cool movie</FONT></DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 solid 2px; MARGIN-LEFT: 5px; PADDING-LEFT: =
5px">
[View Quote] <P>Anyway I was just comparing AW to that... we have =
<BR>mouths but=20
not really.&nbsp; We must hold up &quot;signs&quot; to =
<BR>talk=20
(referring to chat window posts ant the text <BR>some people =
choose=20
2 have above their head.=20
<P>Now, the thing I would really like in AW is a way <BR>to=20
literally talk.&nbsp; Using speech.&nbsp; It would make =
<BR>bots=20
interesting ... well maybe we would have to <BR>leave the =
chat=20
window in.</P></BLOCKQUOTE>but of course there will always =
be a good=20
number of cits who are too cheap to go out and get a decent =
microphone=20
for such an ordeal. And you still have to consider the fact of =
how much=20
lag that real-time speech would create, which is already =
excessive...=20
<BLOCKQUOTE TYPE =3D CITE>&nbsp;=20
<P>It would be something like &quot;create sound&quot; where =
<BR>the=20
farther u got from it the quieter it =
gets.</P></BLOCKQUOTE>actually,=20
with the 'sound' functions in AW, the sound fades up to a =
certain point,=20
then it cuts off entirely. What would be more fruitful to the=20
environment is <I>directional</I> sound. e.g, if you were facing =
the=20
wall with a jukebox (object) off to your left, the music (wav, =
midi=20
whatever...) coming from the jukebox would sound louder from the =
left=20
speaker than the right, and visa versa. It would also do well to =
allow=20
more than one wave file or midi to play at once to create a more =

realistic space, while fading in and out of them as you approach =
the=20
object. One more detail that would be useful, if not entirely =
necessary:=20
Volume control- The intensity of the sound at the closest point =
to the=20
object. With multiple waves running at the same time, the =
louder/softer=20
tones would naturally need to be manipulated without having to =
modify=20
the actual wav file.=20
<BLOCKQUOTE TYPE =3D CITE>&nbsp;=20
<P>&quot;What if I don't want people bothering the peace =
<BR>of my=20
world&quot; you may ask?&nbsp; DUH!&nbsp; Just make another=20
<BR>world option.</P></BLOCKQUOTE>And don't you think the =
World Options=20
box is cluttered up enough as it is? Just one more checkbox, is =
that how=20
it goes? ;)=20
<P>Veleno <BR>caretaker of &quot;Damascus&quot; <BR>297593=20
<BLOCKQUOTE TYPE =3D CITE>&nbsp;=20
<P>-- <BR>John Viper (A.K.A.: Jeffrey W. Tickle) <BR><A=20
=
href=3D"http://www.crosswinds.net/~ticklejw/">http://www.crosswinds.net/~=
ticklejw/</A>&nbsp;=20
&lt;- Ultra <BR>page of stuff (IE4+ req'd) <BR>MAKE MONEY =
JUST FOR=20
USING YOUR COMPUTER!!!!! <BR><A=20
=
href=3D"http://www.alladvantage.com/go.asp?refid=3Depy950">http://www.all=
advantage.com/go.asp?refid=3Depy950</A>=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp; &quot;When I became a Starfleet =

Captain, I swore I <BR>would never involve myself in one of =
these=20
<BR>paradoxes: the Future is the Past, the Past is the=20
<BR>Future..&nbsp; It all gives me a headache.&quot;&nbsp; =
-Kathryn=20
=
<BR>Janeway</P></BLOCKQUOTE></BLOCKQUOTE></BLOCKQUOTE></BODY></HTML>

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Re: Voice and sound messages :)

Jan 22, 2000, 1:47pm
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Don't even bother with the instance in the back just use the integrated =
browser in aw that is on the hearme page thing. Me and my pals use it =
when we want to talk real time

Horizons
"Never ever stick a pin in your finger and say cool"
288611
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
<HTML>
<HEAD>

<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type><!doctype html public "-//w3c//dtd html 4.0 =
transitional//en">
<META content=3D'"MSHTML 4.71.1712.3"' name=3DGENERATOR>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT size=3D2>Don't even bother with the instance in the back just =
use the=20
integrated browser in aw that is on the hearme page thing. Me and my =
pals use it=20
when we want to talk real time</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>Horizons</FONT></DIV>
<DIV><FONT size=3D2>&quot;Never ever stick a pin in your finger and say=20
cool&quot;</FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>288611</FONT>&nbsp;</DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 solid 2px; MARGIN-LEFT: 5px; PADDING-LEFT: =
5px">
[View Quote] =
href=3D"mailto:3888BB8F.C3594D23 at mail.cisc.k12.pa.us">3888BB8F.C3594D23 at m=
ail.cisc.k12.pa.us</A>&gt;...</DIV>Paltalk=20
(freeware) also works well in AW.&nbsp; Even in hands free.&nbsp; =
The only=20
problem would be that it is only one to one...although they say that =
they=20
are working on a multi call version.=20
<P>www.paltalk.com=20
<P>Holistic1=20
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Odd idea

Feb 2, 2000, 6:40pm
This is a wish that would replace the need to go and get seedbots or what
ever has seeding capabilities to place an object in a distant area. It would
involve going to a seed range. An area out in the world set aside that has
some seed objects. You would go to this seed area click an object and it
would be attached to your avatar as a small box that holds the object then
you right click an open area and click drop object and it would place it in
front of you as the object you got at the seed area. The seed area wouldn't
have to be special just the objects people can click to get. The seed
objects could be determined by add a box to the world settings that would be
like:
__________________________________
Valid Seed Objects: |__________________________________|
These objects could have extra actions and descriptions attached to them.
Like say I click on the seed object and it has create color red, and
activate url www.activeworlds.com these object would then have a special
paper looking thing on the box attached to your avatar. It made be hard to
do but would be nice to see in aw3. The box could be customised by adding a
custom box.rwx to the Object path and then the box would look like the owner
wants.

Odd idea

Feb 5, 2000, 7:52pm
That may be a better idea but it would mean adding more code to the browser
and what not. Altough my idea just a way of animating your idea. I prefer
realism in virtual reality

--
Horizons
288611
horizonsx at hrfn.net
"A mistake at this point will doom you and your colonists to certian death"
Artifical Intelligence -Outpost (c) Sierra
http://pkmn.8k.com/index2.html Designed for the Active Worlds Internal
Browser.
Visit us in Alpha World:
http://www.worlds.net/cgi-bin/teleport?aw_21345.0N_21345.0W_0A

[View Quote]

Wish for AW

Mar 11, 2000, 2:23am
Well you can have very and I mean very primitive joystick support by getting
one of those mouswheel mice and then just click the wheel and you can switch
into mouse move mode, you can also change your angle of viewing by moving
the wheel up and down.

--
Horizons
288611
horizonsx at hrfn.net
"A mistake at this point will doom you and your colonists to certian death"
Artifical Intelligence -Outpost (c) Sierra
Visit us in Alpha World:
http://www.worlds.net/cgi-bin/teleport?aw_21345.0N_21345.0W_0A
[View Quote]

A couple of wishes

Mar 30, 2000, 12:43am
I like the telegram feature but it is very difficult to manage it, I had a
huge amount of telegrams once and then ran that cloner program, it
accidentaly logged in as a citizen then downloaded my tgrams, I tried
combining the files to no avail and it wasted all my tgrams.

Bottom Line: Don't Clone and Don't touch that icky MS-DOS block character.

Note: Think about the MS-DOS thing and you'll get it after a while

--
Horizons
288611
horizonsx at hrfn.net
"A mistake at this point will doom you and your colonists to certian death"
Artifical Intelligence -Outpost (c) Sierra
Visit us in Alpha World:
http://www.worlds.net/cgi-bin/teleport?aw_21345.0N_21345.0W_0A

[SNIP]

A wishlist of important things...

Dec 18, 2000, 1:35am
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The mirror idea is rather easy to limit it and not lag at the same time. =
You could simply have a mirror command which you specify angles at which =
you want to reflect. Like say you had a wall it would be like this in =
aw.

name: pp01.rwx
descript: test mirror object
action: create mirror at 45 then x,y,z reflect

deciphered it would mean 45 is the angle or relative angle at which the =
object is being viewed then it would tell the browser to look for =
objects at x,y,z area and then reflect them. The entire reflection =
process would probably be pretty intense on most cpus but I don't know.

Horizons
--
65.6.66.197 its cable its cool and uh free!
[View Quote] I can't wait hehe :-)

2. Second: Ok, I looked into the reflectivity thing and got a general =
idea of why Roland keeps telling me "No Way, No How." As I see it, =
reflectivity (mirrors and such) depend on a closed world atmosphere with =
set boundries

OK, so I have my browser normally set to 120M visibility. If I placed =
a mirror down, the browser would have to track another 120M worth of =
objects, and its another 120M per mirror object. That can realy add up =
and slow you down! Even if you programmed it to where it wouldn't =
render any objects outside the visibility of another object (say you had =
the mirror in a room) it would still have to render them because what if =
it were, for example, one of the new transclucent window panes you can =
put pictures on? It would just be the backdrop behind that!

4. what about custom object paths that the builder can specify? so =
instead of using an object from the main path (pict3.rwx) they could =
specify this as the object name:
<snipped irrelevant information>
The issue again rises about slowing down the people with all of the =
custom objects, but then again, visibility is limited (right?) so you =
would only be loading objects within a radius and (if you set it) of a =
certain size in KB... that would be worth it.
=20
You have to download the objects anyway -- it wouldn't be any slower. =
(OK, thats not exactly true. If someone were hosting objects on their =
56K connection then it would be a really slow download, however with a =
56K connection I would estimate your IP changes at least once a day (due =
to disconnects). No one would even try beyond once to host objects on =
their systems. Its not a big risk to add this feature :-)

5. Out of curiousity... At what point is active worlds going to =
actually advertise? Biggest complaint I get about AW is that people =
have no idea who or what they are... AW is great, indeed, but as it =
stands, their marketing sux. Word of mouth, while somewhat effective, =
shouldn't be depended on by a company with a listing on NASDAQ... I want =
to see a commercial during the superbowl for Active Worlds!

This is one of those annoying loops. You need money to advertise, and =
you need to advertise to make money. Maybe Venture Capital? ..... =
However, I COULD see this... "Who needs this superbowl stuff, anyway? =
If you love footwall so much why not get right in the action and play =
against people all over the world? You gotta make the FootballBot =
yourself but hey go for it!"

6. This one is probably a long shot but here goes: Hey AW! Since you =
enjoy the use of Animated JPGs, why not let some of us know where to get =
a program to make them? Animating a JPG file for AW manually is rather =
like jumping into a bathtub full of razorblades: I'd rather avoid it if =
I can... if there aren't any programs to automate the animated JPG =
process, then for the love of god, make one!

I would love to, but as you should very well know there is no time lol =
However I think this is a good idea -- any programmers want this nice =
job? People I am sure would take advantage of it!

7. I don't expect AW to actually do this one, but it would be pretty =
darned kewl: be able to run a java applet in a picture frame in VR. =
Java picture effects would REALLY enhance VR :)

That would be nice, however it would slow AW WAAAAAAAAY down. I love =
Java, don't get me wrong. In 1.3 the speed improvements amaze me. =
However, the Applet plugins still leave quite a bit to be desired...

Hope Roland ... actually reads this...

You wish lol ;-)
_________________________
John Viper
http://www.jtsoft.net

"Microsoft C# - so 'Sharp', it'll poke your butt over to Java
so fast you wont know what crashed!" - Aaron Bockover
=20
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<DIV><FONT size=3D2>The mirror idea is rather easy to limit it and not =
lag at the=20
same time. You could simply have a mirror command which you specify =
angles at=20
which you want to reflect. Like say you had a wall it would be like this =
in=20
aw.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT size=3D2>name: pp01.rwx</FONT></DIV>
<DIV><FONT size=3D2>descript: test mirror object</FONT></DIV>
<DIV><FONT size=3D2>action: create mirror at 45 then x,y,z =
reflect</FONT></DIV>
<DIV><BR><FONT size=3D2>deciphered it would mean 45 is the angle or =
relative angle=20
at which the object is being viewed then it would tell the browser to =
look for=20
objects at x,y,z area and then reflect them. The entire reflection =
process would=20
probably be pretty intense on most cpus but I don't know.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT size=3D2>Horizons</FONT></DIV>
<DIV><FONT size=3D2>--</FONT></DIV>
<DIV><FONT size=3D2>65.6.66.197 its cable its cool and uh =
free!</FONT></DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">
<DIV>"john viper" &lt;<A=20
href=3D"mailto:jviper at jtsoft.net">jviper at jtsoft.net</A>&gt; wrote in =
message <A=20
=
href=3D"news:3a382429 at server1.Activeworlds.com">news:3a382429 at server1.Act=
iveworlds.com</A>...</DIV>
<DIV><FONT face=3DArial size=3D2>Wow its actually you!&nbsp; I have =
some=20
responses...</FONT></DIV>
<DIV><FONT face=3DArial size=3D2><FONT face=3DArial=20
size=3D2><STRONG></STRONG></FONT></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#808080><FONT face=3DArial size=3D2><FONT =
face=3DArial=20
size=3D2><STRONG>1.</STRONG> First order of business:&nbsp; AW 3.1 =
will have=20
lighting, as in being able to create an object and say "you're a =
light, now=20
brighten the room damn it!".&nbsp; This should be amazingly good for=20
metatropolis (and even lower the crime =
rate).</FONT></FONT></FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>I can't wait hehe =
:-)</FONT><BR></DIV>
<DIV><FONT color=3D#808080><FONT face=3DArial size=3D2><FONT =
face=3DArial=20
size=3D2><STRONG>2.</STRONG> Second:&nbsp;Ok, I looked into the =
reflectivity=20
thing and got a general idea of why Roland keeps telling me "No Way, =
No How."=20
As I see it, reflectivity (mirrors and such) depend on a closed world=20
atmosphere with set boundries</FONT></FONT></FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>OK, so I have my browser normally set =
to 120M=20
visibility.&nbsp; If I placed a mirror down, the browser would have to =
track=20
another 120M worth of objects, and its another 120M per mirror =
object.&nbsp;=20
That can realy add up and slow you down!&nbsp; Even if you programmed =
it to=20
where it wouldn't render any objects outside the visibility of another =
object=20
(say you had the mirror in a room) it would still have to render them =
because=20
what if it were, for example, one of the new transclucent window panes =
you can=20
put pictures on?&nbsp; It would just be the backdrop behind =
that!</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>
<DIV><FONT color=3D#808080><FONT face=3DArial =
size=3D2><STRONG>4.</STRONG> what=20
about custom object paths that the builder can specify? so instead of =
using an=20
object from the main path (pict3.rwx) they could specify this as the =
object=20
name:</FONT></FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT><FONT =
color=3D#808080>&nbsp;&lt;snipped=20
irrelevant information&gt;</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT><FONT =
color=3D#808080>&nbsp;<FONT face=3DArial=20
size=3D2>The issue again rises about slowing down the people with all =
of the=20
custom objects, but then again, visibility is limited (right?) so you =
would=20
only be loading objects within a radius and (if you set it) of a =
certain size=20
in KB... that would be worth it.</FONT></FONT></FONT></DIV></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>You have to download the objects =
anyway -- it=20
wouldn't be any slower.&nbsp; (OK, thats not exactly true.&nbsp; If =
someone=20
were hosting objects on their 56K connection then it would be a really =
slow=20
download, however with a 56K connection I would estimate your IP =
changes at=20
least once a day (due to disconnects).&nbsp; No one would even try =
beyond once=20
to host objects on their systems.&nbsp; Its not a big risk to add this =
feature=20
:-)</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT color=3D#808080><FONT face=3DArial size=3D2><FONT =
face=3DArial=20
size=3D2><STRONG>5.</STRONG> Out of curiousity...&nbsp; At what point =
is active=20
worlds going to <EM><U>actually</U></EM> advertise?&nbsp; Biggest =
complaint I=20
get about AW is that people have no idea who or what they are... AW is =
great,=20
indeed, but as it stands, their marketing sux.&nbsp; Word of mouth, =
while=20
somewhat effective, shouldn't be depended on by a company with a =
listing on=20
<U>NASDAQ</U>... <STRONG>I want to see a commercial during the =
superbowl for=20
Active Worlds!</STRONG></FONT></FONT></FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>This is one of those annoying =
loops.&nbsp; You=20
need money to advertise, and you need to advertise to make =
money.&nbsp; Maybe=20
Venture Capital?&nbsp;&nbsp; .....&nbsp;&nbsp; However, I COULD see=20
this...&nbsp; "Who needs this superbowl stuff, anyway?&nbsp; If you =
love=20
footwall so much why not get right in the action and play against =
people all=20
over the world?&nbsp; You gotta make the FootballBot yourself but hey =
go for=20
it!"</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT color=3D#808080><FONT face=3DArial size=3D2><FONT =
face=3DArial=20
size=3D2><STRONG>6</STRONG>. This one is probably a long shot but here =

goes:&nbsp; Hey AW! Since you enjoy the use of Animated JPGs, why not =
let some=20
of us know where to get a program to make them?&nbsp;Animating a JPG =
file for=20
AW manually is rather like jumping into a bathtub full of razorblades: =
I'd=20
rather avoid it if I can... if there aren't any programs to automate =
the=20
animated JPG process, then for the love of god, make=20
one!</FONT></FONT></FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>I would love to, but as you should =
very well know=20
there is no time lol&nbsp; However I think this is a good idea -- any=20
programmers want this nice job?&nbsp; People I am sure would take =
advantage of=20
it!</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT color=3D#808080><FONT face=3DArial size=3D2><FONT =
face=3DArial=20
size=3D2><STRONG>7. </STRONG>I don't expect AW to actually do this =
one, but it=20
would be pretty darned kewl: be able to run a java applet in a picture =
frame=20
in VR.&nbsp; Java picture effects would REALLY enhance VR=20
:)</FONT></FONT></FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>That would be nice, however it would =
slow AW=20
WAAAAAAAAY down.&nbsp; I love Java, don't get me wrong.&nbsp; In 1.3 =
the speed=20
improvements amaze me.&nbsp; However, the Applet plugins still leave =
quite a=20
bit to be desired...</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2><FONT color=3D#808080 face=3DArial =
size=3D2>Hope=20
Roland&nbsp;... actually reads this...</FONT></FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>You wish lol ;-)</FONT></DIV>
<DIV>_________________________<BR>John Viper<BR><A=20
href=3D"http://www.jtsoft.net">http://www.jtsoft.net</A></DIV>
<DIV>&nbsp;</DIV>
<DIV>"Microsoft C# - so 'Sharp', it'll poke your butt over to =
Java<BR>so fast=20
you wont know what crashed!" - Aaron Bockover<BR>&nbsp;</DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; =
MARGIN-RIGHT: 0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">
<DIV>"darian knight" &lt;<A=20
=
href=3D"mailto:DarianKnight at hotmail.com">DarianKnight at hotmail.com</A>&gt;=
=20
[View Quote] ------=_NextPart_000_00F5_01C06876.C9DCE320--

A wishlist of important things...

Dec 21, 2000, 1:55pm
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No you set multiple angles and then it would be more mirror like but =
other than that it would be rather difficult to implement a true mirror =
object. If they did it would lag most 3d cards to the dirt.

--=20
Horizons
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META content=3D"text/html; charset=3Diso-8859-1" =
http-equiv=3DContent-Type>
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<DIV><FONT size=3D2>No you set multiple angles and then it would be more =
mirror=20
like but other than that it would be rather difficult to implement a =
true mirror=20
object. If they did it would lag most 3d cards to the dirt.</FONT></DIV>
<DIV><BR>-- <BR>Horizons</DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">
<DIV>"sw comit" &lt;<A=20
href=3D"mailto:swcomit at swcity.net">swcomit at swcity.net</A>&gt; wrote in =
message=20
<A=20
=
href=3D"news:3a3fd24c at server1.Activeworlds.com">news:3a3fd24c at server1.Act=
iveworlds.com</A>...</DIV>
<DIV><FONT face=3DArial size=3D2>That'd be a little cheesy if it =
showed the same=20
stuff no matter what angle you looked it at,=20
hehe</FONT></DIV></BLOCKQUOTE></BODY></HTML>

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My town of msyterious junk

Dec 16, 1999, 8:41pm
Hey come and visit my strange odd collection of mysterious junk at AW 21345n
21345w. Many of my greatest projects are there. If you can find all the
hidden monies tell me via telegram and I'll give you a prize. So come and
visit today. Hottest item: "The Castle" It's funny because it has a large L
in thanks to the work of a build bot hehehe, I figured mold could grow and
grass could to so why not?


Horizons
cit:288611

Way out in the boonies

Dec 17, 1999, 12:14pm
I believe there are some intresting things that Xavarella left way out in
the boonies coords are "aw 32554n 32551w" some nice long road there

Horizons

The end of the world

Dec 17, 1999, 12:14pm
It really does exist. The end of the world. Located at 32764n 32545w, I
guess 32764 is as high as it goes.

Horizons

It works now

Feb 2, 2000, 4:41pm
Well even though this may be unrelated entirely to active worlds. I feel so
proud of my self for my 56k modem finally connecting at 48000 bps. It will
make my surfing much easier so build dense places!!!!

Horizons

Active Worlds downtime

Feb 4, 2000, 6:26pm
Hey can somebody explain why Active Worlds is down. I can connect but it
won't login in.

Horizons

need some help

Feb 8, 2000, 9:50pm
This may be another stupid question but Windows95 has flipped out on me and
has made all my text large and blocky. Also little symbols windows uses are
replaced by 0, 1, r, and 8, 6, 5. I find you people here to be alot nicer
than the rest of the putrid AOL slime on the net

--
Horizons
288611
horizonsx at hrfn.net
"A mistake at this point will doom you and your colonists to certian death"
Artifical Intelligence -Outpost (c) Sierra
http://pkmn.8k.com/index2.html Designed for the Active Worlds Internal
Browser.
Visit us in Alpha World:
http://www.worlds.net/cgi-bin/teleport?aw_21345.0N_21345.0W_0A

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