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Re: Non-Fixed light source... (Wishlist)
Re: Non-Fixed light source... // Wishlistchris barneyNov 4, 1998, 2:01pm
I feel that the adition of multiple light sources is a necessity in the
evolution of rwx, VRML can do it, why not rwx. Light sources should alow controle of position, color intensity, range, and direction(ie cone point etc.) I know it is a lot to ask but if rwx is to not fall by the wayside it is a must! (and I really want a dark cave ;> ) [View Quote] > The coolest of the cool effects would be to have, "A greater light to > rule the day and a lesser light to rule the night". (I didn't think of > this one, the author and chief implementer of RL(tm) did.) That is, a > pair of light sources that MOVE. > > Add to the wish list, ALL objects cast shadows (except glass objects) > AND objects that act as light sources (e.g. flame1 and lamp1). This > would make DARK caves a possibility, and make the addition of torches, > etc. inside the cave a functional necessity. Note that adding a button > to the browser to turn on a "flash light" would be nice as well (at > least during building mode) > > I suppose this is too much for RenderWare though... :^( > > ScottyDM > > -- > Please send all SPAMS, FLAMES, and CONSPIRACY THEORIES to > scottydm at cwia.com > Send all other IMPORTANT CORRESPONDENCE to scottydm at codenet.net > ___ > /////\\ Digitally Enhanced Portrait of: > {|-0-0-|} Scott D. Miller, > | % | Silicon Mercenary > \===/ Freelance Chip Designer > > always #5 FOO = ~FOO; // the sound of a beating heart |