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New Involitary Animations (Wishlist)
New Involitary Animations // Wishlistzer0Jun 28, 1998, 2:18am
I decided to start a thread on some good animations since I was
complaining about all the automatic crap. :) One new animation I would like to see goes sort of like this. You know how you find those people who have parked their avatar and are not really there. They have gone off to chat in ICQ or PW, they are busy sending and reading telegrams or whatever... Wouldn't it be nice if their avatar changed in some way so that as soon as you saw it you would know they have been inactive (no chat, no movement) for the last 10 minutes (or whatever time period is good)? For example, their avatar could slowly become more and more transparent until it disappeared all together. Or maybe it could drop to the ground and take the fetal position and have "ZZZZ" float over it instead of a name. Or how about the avatar goes into "Snow Crash" mode and you see the shape of the avatar covered with snow like a TV that is not on a channel (like the graphics that have not downloaded yet!). Has everyone seen "Snowcrsh.rwx" in COFMeta? Would be nice to know if someone was Zombied out... zer0 :) rick wojcikJun 28, 1998, 7:18pm
I think that Zombie Mode has been requested several times in the past, and
it is on the List. :) Most people just say "brb" or some such thing. I have tried creating a Zombie Hutch to park my avatar in. That way, I get to see what people say about me when they come by and forget that my chat window records their remarks even when I'm not manning the avatar. :=))) [View Quote] zer0Jun 29, 1998, 2:34am
Snow Crash.... Title of a book by Neil Stephenson (1992) which was one
of the inspirations for AW. The main character is named Hiro Protagonist and spends half his life in VR. Snow Crash is a virus that is a threat to the programmers who us VR. Cool book! zer0 zer0Jun 29, 1998, 2:49am
Here's another involuntary animation that makes lots of sense. I
described this one long ago also. When an avatar leaves the ground it looks exactly like it does standing on the ground. When it flys through the air it looks like it is walking (with the only exception being the bird). I think it is time to implement "Superman" involuntary animations. I don't have a problem with an avatar remaining in the normal standing position when it is traveling up or down, but as soon as there is motion in any other direction we should see something quite different. When going forwards the avatar should lay prone on it's stomach and spread it's arms out to the side or point them forward. when turning while moving the avatar should be on it's side in the direction turned (left side turning to the left). Not exactly sure how a flying avatar should land coming in at an angle to the ground... running I guess! :) Later zer0 technozeusJun 29, 1998, 2:57am
In regards to Showcrash... Haven't seen the book, the RWX, the movie (if
there is one) or anything else about it except what mention I've found in these newsgroups. As for a way to make if visible when an avatar has been left inactive for a long time, or when AW has been an inactive window for a substantial period of time, I think it's a great idea. The first step, I would think, would be to get AW to acknowledge a new event that the avatar sequences could be tied in to.... then the new sequences could be written later. Also, in my opinion, it should be possible for each person to set how long their avatar must be left inactive or how long their AW window has to be without the focus before the new event would be issued, and perhaps how easily the avatar would be "woke up" once in this state. TechnoZeus [View Quote] tyrell - alpha primeJun 29, 1998, 11:11am
> Not exactly sure how a flying avatar should land coming in at an angle to
the ground... > running I guess! Hmmm... I say we should come in for a landing head first... bounce a few times, flop over on our backs and lay still for a good minute... Get up, shake 'our' head and resume the standing posture... I can think of any number of people I'd wish this on... :-) [View Quote] > Here's another involuntary animation that makes lots of sense. I > described this one long ago also. > > When an avatar leaves the ground it looks exactly like it does standing > on the ground. When it flys through the air it looks like it is walking > (with the only exception being the bird). > > I think it is time to implement "Superman" involuntary animations. I > don't have a problem with an avatar remaining in the normal standing > position when it is traveling up or down, but as soon as there is motion > in any other direction we should see something quite different. When > going forwards the avatar should lay prone on it's stomach and spread > it's arms out to the side or point them forward. when turning while > moving the avatar should be on it's side in the direction turned (left > side turning to the left). Not exactly sure how a flying avatar should > land coming in at an angle to the ground... running I guess! :) > > Later > > zer0 -- Tyrell - Alpha Prime - 21.8s 457e 90 - "Mundus vult decipi" "No matter where you go...there you are." http://www.dlcwest.com/~rpatter/index.html ICQ UN - 272905 All those who believe in psychokinesis raise my hand. technozeusJun 29, 1998, 9:44pm
Sounds good. I wonder if it would be possible to decide how we land based
on our "flight patern" during the landing process... For example, for one avatar it might be something like straight down = head first... after a while, maybe go into a spin. Hehehe. TechnoZeus [View Quote] bob wistiJul 1, 1998, 3:34am
This could be done with the Gestures/Sequences you just need someone who
knows Lifeforms to make a Sleep and Awake SEQ. and the user would control the state of his avatar. ~Lightwave [View Quote] paul barrowJul 4, 1998, 9:05pm
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