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bot help (Bots)
bot help // Bots
Jan 8, 2002, 10:31am
is there a way to slow down the rate at which a Preston edits objects?
i got my world winterized and i want to remove the snow from the objects.
all my ground covering 400+ objects have this in the action.
create name winter,texture snow1
I want that all to be edited to be
create name winter
but when i do that with Preston it lags itself off-line.
to get it winterized in the 1st place i did it all by hand took lots of my
time doing it that way. The Preston bot is just way to fast for this kind of
job.
if xelagot will do it and not lag itself off-line could someone make me a
script?
i want to change all object actions create name winter,texture snow1 to
create name winter
Jan 8, 2002, 11:53am
Yeah that happens, if you do too much too fast, it seems to make bot freeze
up. The thing that I have seen most when changing a lot of objects with a
preston bot is to divide up the task. People use more than 1 command to
change each section of the snow area. I am not sure if a preston can do it
by model name or something, but see if there is anyway you can divide it up.
If not, then you might want to change to xelagot scripts to see if those
work.
-Lord Fett
[View Quote]"data21" <dbmiller at kiski.net> wrote in message
news:3c3ae6bd at server1.Activeworlds.com...
> is there a way to slow down the rate at which a Preston edits objects?
> i got my world winterized and i want to remove the snow from the objects.
> all my ground covering 400+ objects have this in the action.
> create name winter,texture snow1
> I want that all to be edited to be
> create name winter
> but when i do that with Preston it lags itself off-line.
> to get it winterized in the 1st place i did it all by hand took lots of my
> time doing it that way. The Preston bot is just way to fast for this kind
of
> job.
> if xelagot will do it and not lag itself off-line could someone make me a
> script?
> i want to change all object actions create name winter,texture snow1
to
> create name winter
>
>
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Jan 8, 2002, 2:46pm
The Preston only sees objects that are 10 meters around itself, just need
some way to slow its object editing down to maybe 5 objects per sec.
The way it is now it tries to change all objects that it can see as fast as
it can lol
[View Quote]"lord fett" <lordfett at hotmail.com> wrote in message
news:3c3af9e2$1 at server1.Activeworlds.com...
> Yeah that happens, if you do too much too fast, it seems to make bot
freeze
> up. The thing that I have seen most when changing a lot of objects with a
> preston bot is to divide up the task. People use more than 1 command to
> change each section of the snow area. I am not sure if a preston can do it
> by model name or something, but see if there is anyway you can divide it
up.
> If not, then you might want to change to xelagot scripts to see if those
> work.
>
> -Lord Fett
>
> "data21" <dbmiller at kiski.net> wrote in message
> news:3c3ae6bd at server1.Activeworlds.com...
objects.
my
kind
> of
a
> to
>
>
|
Jan 8, 2002, 3:44pm
you can set the processing rate in Xelagot...
KAH
[View Quote]"data21" <dbmiller at kiski.net> wrote in message
news:3c3b224d at server1.Activeworlds.com...
> The Preston only sees objects that are 10 meters around itself, just need
> some way to slow its object editing down to maybe 5 objects per sec.
> The way it is now it tries to change all objects that it can see as fast
as
> it can lol
>
>
> "lord fett" <lordfett at hotmail.com> wrote in message
> news:3c3af9e2$1 at server1.Activeworlds.com...
> freeze
a
it
> up.
> objects.
of
> my
> kind
me
> a
>
>
|
Jan 8, 2002, 6:02pm
I don't have a script that will do what im asking. Im not a programmer so I
can not make one. :-(
XelaG's help pages under the topic "Xelagot action script" is way beyond my
understanding.
Its written in a way a programmer can make sense of it, but not the
nonprograming people.
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:3c3b3014$1 at server1.Activeworlds.com...
> you can set the processing rate in Xelagot...
>
> KAH
>
> "data21" <dbmiller at kiski.net> wrote in message
> news:3c3b224d at server1.Activeworlds.com...
need
> as
with
> a
to
do
> it
it
those
objects?
> of
> me
snow1
>
>
|
Jan 8, 2002, 6:53pm
I will help you with doing that with an Xelagot, e-mail me or gram me..
[View Quote]"data21" <dbmiller at kiski.net> wrote in message
news:3c3b504a at server1.Activeworlds.com...
> I don't have a script that will do what im asking. Im not a programmer so
I
> can not make one. :-(
> XelaG's help pages under the topic "Xelagot action script" is way beyond
my
> understanding.
> Its written in a way a programmer can make sense of it, but not the
> nonprograming people.
>
>
> "kah" <kah at kahnews.cjb.net> wrote in message
> news:3c3b3014$1 at server1.Activeworlds.com...
> need
fast
> with
> to
> do
divide
> it
> those
> objects?
lots
this
make
> snow1
>
>
|
Jan 8, 2002, 8:51pm
You can create a survey of your whole area with Xelagot, filter to get just
the objects with the command you want to change, then save that as a project
file. Then do an search replace/function in a text editor and save the file
with a new name. Mass delete the first project, build with the edited
version retaining cit name, time, etc. No script required.
Regards, Justin
[View Quote]"data21" <dbmiller at kiski.net> wrote in message
news:3c3b504a at server1.Activeworlds.com...
> I don't have a script that will do what im asking. Im not a programmer so
I
> can not make one. :-(
> XelaG's help pages under the topic "Xelagot action script" is way beyond
my
> understanding.
> Its written in a way a programmer can make sense of it, but not the
> nonprograming people.
>
>
> "kah" <kah at kahnews.cjb.net> wrote in message
> news:3c3b3014$1 at server1.Activeworlds.com...
> need
fast
> with
> to
> do
divide
> it
> those
> objects?
lots
this
make
> snow1
>
>
|
Jan 9, 2002, 9:51am
wow thanks it worked. :-)
[View Quote]"just in" <justefyde at hotmail.com> wrote in message
news:3c3b780e at server1.Activeworlds.com...
> You can create a survey of your whole area with Xelagot, filter to get
just
> the objects with the command you want to change, then save that as a
project
> file. Then do an search replace/function in a text editor and save the
file
> with a new name. Mass delete the first project, build with the edited
> version retaining cit name, time, etc. No script required.
>
> Regards, Justin
>
>
> "data21" <dbmiller at kiski.net> wrote in message
> news:3c3b504a at server1.Activeworlds.com...
so
> I
> my
> fast
bot
command
can
> divide
> lots
> this
> make
>
>
|
Jan 9, 2002, 10:08am
hmm wait, it worked but it also added junk in the objects action files.
when i did the replace/function it did replace but it made the following
line included in as a object action.
now all my snow objects are looking normal but they have this as an action.
create name winter 960 100732039
them group of numbers after winter should not be there and then numbers are
different on each object.
[View Quote]"just in" <justefyde at hotmail.com> wrote in message
news:3c3b780e at server1.Activeworlds.com...
> You can create a survey of your whole area with Xelagot, filter to get
just
> the objects with the command you want to change, then save that as a
project
> file. Then do an search replace/function in a text editor and save the
file
> with a new name. Mass delete the first project, build with the edited
> version retaining cit name, time, etc. No script required.
>
> Regards, Justin
>
>
> "data21" <dbmiller at kiski.net> wrote in message
> news:3c3b504a at server1.Activeworlds.com...
so
> I
> my
> fast
bot
command
can
> divide
> lots
> this
> make
>
>
|
Jan 10, 2002, 12:37am
You most likely have the original project project...
Use the orignal project and do the find/replace again, but this time be sure
you don't take out the extra comma or space at the end that caused the
problem you now are getting.
Delete all shitty snowed objects, and rebuild using the new edited project.
Test it all with one object if you like. It'll work eventually.
Regards, Justin
[View Quote]"data21" <dbmiller at kiski.net> wrote in message
news:3c3c32d9 at server1.Activeworlds.com...
> hmm wait, it worked but it also added junk in the objects action files.
> when i did the replace/function it did replace but it made the following
> line included in as a object action.
> now all my snow objects are looking normal but they have this as an
action.
> create name winter 960 100732039
>
> them group of numbers after winter should not be there and then numbers
are
> different on each object.
>
>
>
> "just in" <justefyde at hotmail.com> wrote in message
> news:3c3b780e at server1.Activeworlds.com...
> just
> project
> file
> so
beyond
just
sec.
as
> bot
objects
> command
> can
if
the
took
for
someone
winter,texture
>
>
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