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Where oh where are the bot programmers? (Sdk)
Where oh where are the bot programmers? // Sdk
Aug 26, 2003, 4:29pm
Lol
~John
Aug 26, 2003, 5:14pm
Perhaps they don't hang out in the world VBRAWZ...
-Joe
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3f4ba6fa at server1.Activeworlds.com...
> Lol
>
> ~John
>
>
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Aug 26, 2003, 5:35pm
What exactly do you need us for?
--
--Bowen--
http://bowen.homelinux.com/sys/
Linux is a godly OS, that's an understatement.
Aug 26, 2003, 6:20pm
Those who generally consider ourselves proper developers.. are just stay
away from you :)
- Mark
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3f4ba6fa at server1.Activeworlds.com...
> Lol
>
> ~John
>
>
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Aug 26, 2003, 6:42pm
Oh, I guess you love to be around him then, Mark? eh?
-Joe
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f4bc126 at server1.Activeworlds.com...
> Those who generally consider ourselves proper developers.. are just stay
> away from you :)
>
> - Mark
>
> "john" <john at 3d-reality.com> wrote in message
> news:3f4ba6fa at server1.Activeworlds.com...
>
>
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Aug 26, 2003, 7:04pm
Only when he gives you a source of sarcastic comments to amuse us all :)
- Mark
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f4bc62d$1 at server1.Activeworlds.com...
> Oh, I guess you love to be around him then, Mark? eh?
>
> -Joe
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Aug 26, 2003, 7:16pm
Trying to get rid of linking errors, heh heh heh
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3f4ba6fa at server1.Activeworlds.com...
> Lol
>
> ~John
>
>
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Aug 26, 2003, 7:25pm
No... all the programmers realised you have to include the *.lib files in
the compiler options as aw.lib or aw_static.lib...
- Mark
[View Quote]".duo." <ncommons at comcast.net> wrote in message
news:3f4bce28 at server1.Activeworlds.com...
> Trying to get rid of linking errors, heh heh heh
> "john" <john at 3d-reality.com> wrote in message
> news:3f4ba6fa at server1.Activeworlds.com...
>
>
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Aug 26, 2003, 7:31pm
VBWhat?
~John
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f4bb189$1 at server1.Activeworlds.com...
> Perhaps they don't hang out in the world VBRAWZ...
>
> -Joe
>
> "john" <john at 3d-reality.com> wrote in message
> news:3f4ba6fa at server1.Activeworlds.com...
>
>
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Aug 26, 2003, 7:32pm
:-S didn't just been no new posts :)
~John
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3f4ba6fa at server1.Activeworlds.com...
> Lol
>
> ~John
>
>
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Aug 26, 2003, 7:34pm
I wasn't being sarcastic, I'm serious.
-Joe
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f4bcb70$1 at server1.Activeworlds.com...
> Only when he gives you a source of sarcastic comments to amuse us all :)
>
> - Mark
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f4bc62d$1 at server1.Activeworlds.com...
>
>
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Aug 26, 2003, 7:35pm
Perhaps they don't program in CrapC++?
-Joe
[View Quote]".duo." <ncommons at comcast.net> wrote in message
news:3f4bce28 at server1.Activeworlds.com...
> Trying to get rid of linking errors, heh heh heh
> "john" <john at 3d-reality.com> wrote in message
> news:3f4ba6fa at server1.Activeworlds.com...
>
>
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Aug 26, 2003, 7:50pm
First time for everything I suppose... :)
- Mark
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f4bd269$1 at server1.Activeworlds.com...
> I wasn't being sarcastic, I'm serious.
>
> -Joe
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Aug 26, 2003, 8:06pm
Speaking of first time for everything, learned C yet?
-Joe
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f4bd608$1 at server1.Activeworlds.com...
> First time for everything I suppose... :)
>
> - Mark
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f4bd269$1 at server1.Activeworlds.com...
>
>
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Aug 26, 2003, 8:49pm
Well, C++.. im just handling the windows graphics API at the moment for a
mesh designer.
- Mark
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f4bd9f0$1 at server1.Activeworlds.com...
> Speaking of first time for everything, learned C yet?
>
> -Joe
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Aug 26, 2003, 8:59pm
C++, aha... haha... ahahahaaha... ahahahahahaha!!!
-Joe
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f4be415 at server1.Activeworlds.com...
> Well, C++.. im just handling the windows graphics API at the moment for a
> mesh designer.
>
> - Mark
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f4bd9f0$1 at server1.Activeworlds.com...
>
>
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Aug 26, 2003, 9:40pm
Seriously... don't you have anything else to do you? You seem like the sort
of person who could get out and about...
- Mark
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f4be63c at server1.Activeworlds.com...
> C++, aha... haha... ahahahaaha... ahahahahahaha!!!
>
> -Joe
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Aug 26, 2003, 9:55pm
I'm always out an about during the day, but not during the night, that's
when I come home and sleep or make fun of people. C++... haha.... ha...
-Joe
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f4befe2 at server1.Activeworlds.com...
> Seriously... don't you have anything else to do you? You seem like the
sort
> of person who could get out and about...
>
> - Mark
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f4be63c at server1.Activeworlds.com...
>
>
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Aug 27, 2003, 11:03am
Umm... no dumbass I mean the linking errors not related to the AW files.
--
-.Duo. (342836)
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f4bd03c at server1.Activeworlds.com...
> No... all the programmers realised you have to include the *.lib files in
> the compiler options as aw.lib or aw_static.lib...
>
> - Mark
>
> ".duo." <ncommons at comcast.net> wrote in message
> news:3f4bce28 at server1.Activeworlds.com...
>
>
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Aug 27, 2003, 11:04am
I have no idea what they're from but I've never gotten them before, and they
are clearly completely unrelated to the AW sdk.
--
-.Duo. (342836)
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f4bd03c at server1.Activeworlds.com...
> No... all the programmers realised you have to include the *.lib files in
> the compiler options as aw.lib or aw_static.lib...
>
> - Mark
>
> ".duo." <ncommons at comcast.net> wrote in message
> news:3f4bce28 at server1.Activeworlds.com...
>
>
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Aug 27, 2003, 3:12pm
Anyway, after all that.. the answer you were probably looking for is
'programming'
- Mark
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3f4ba6fa at server1.Activeworlds.com...
> Lol
>
> ~John
>
>
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Aug 27, 2003, 3:16pm
Which of course... AWProxy is made in :)
- Mark
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f4bf386$1 at server1.Activeworlds.com...
> I'm always out an about during the day, but not during the night, that's
> when I come home and sleep or make fun of people. C++... haha.... ha...
>
> -Joe
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Aug 27, 2003, 5:11pm
Try C.
-Joe
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f4ce778$1 at server1.Activeworlds.com...
> Which of course... AWProxy is made in :)
>
> - Mark
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f4bf386$1 at server1.Activeworlds.com...
>
>
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Aug 27, 2003, 5:12pm
Then... you just don't know how to program.
-Joe
[View Quote]".duo." <ncommons at comcast.net> wrote in message
news:3f4cac0e$1 at server1.Activeworlds.com...
> Umm... no dumbass I mean the linking errors not related to the AW files.
>
> --
> -.Duo. (342836)
> "strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
> news:3f4bd03c at server1.Activeworlds.com...
in
>
>
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Aug 27, 2003, 5:20pm
Want to hear what the linking error is then tell me what's wrong? I know its
probably something really stupid, but oh well.
--
-.Duo. (342836)
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f4d028b$1 at server1.Activeworlds.com...
> Then... you just don't know how to program.
>
> -Joe
>
> ".duo." <ncommons at comcast.net> wrote in message
> news:3f4cac0e$1 at server1.Activeworlds.com...
> in
>
>
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Aug 27, 2003, 5:31pm
Besides, I was talking about myself X_X not all the programmers using the aw
sdk.
--
-.Duo. (342836)
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f4bd03c at server1.Activeworlds.com...
> No... all the programmers realised you have to include the *.lib files in
> the compiler options as aw.lib or aw_static.lib...
>
> - Mark
>
> ".duo." <ncommons at comcast.net> wrote in message
> news:3f4bce28 at server1.Activeworlds.com...
>
>
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Aug 27, 2003, 7:30pm
[View Quote]..duo. wrote:
> Want to hear what the linking error is then tell me what's wrong? I know its
> probably something really stupid, but oh well.
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Linking errors are to do with external libraries (most usually). So,
then it's most probably with AW's SDK files.
--
--Bowen--
http://bowen.homelinux.com/sys/
Linux is a godly OS, that's an understatement.
Aug 27, 2003, 7:45pm
Oh you changed it? I have the origional sitting here in VS right now and I
seem to understand it all, so guess it must be in something-C
:O
- Mark
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f4d026c$1 at server1.Activeworlds.com...
> Try C.
>
> -Joe
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Aug 28, 2003, 10:11am
But it isn't (-: that's the problem.
--
-.Duo. (342836)
[View Quote]"bowen" <Bowen at andras.net> wrote in message
news:3f4d2303$1 at server1.Activeworlds.com...
> .duo. wrote:
its
>
> Linking errors are to do with external libraries (most usually). So,
> then it's most probably with AW's SDK files.
>
> --
> --Bowen--
> http://bowen.homelinux.com/sys/
> Linux is a godly OS, that's an understatement.
>
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Aug 28, 2003, 3:21pm
Well that is (Almost) what this newsgroup is for.. so if you tell us, you
may just get an answer... but put it in a new thread :)
- Mark
[View Quote]".duo." <ncommons at comcast.net> wrote in message
news:3f4d0462$1 at server1.Activeworlds.com...
> Want to hear what the linking error is then tell me what's wrong? I know
its
> probably something really stupid, but oh well.
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