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Pix quality ... (Community)
Pix quality ... // Communitylady nighthawkJun 9, 2006, 10:44pm
Does anyone know why the pix quality is so poor in aw, not just 3.6 but also
4.1? I mean really, didn't the world pass by 256 pixels a few years ago? LNH talisanJun 10, 2006, 5:50am
You can make much larger textures for your OP if you want to, I do for some
things, but ultimately the browser shrinks them down to maybe 256x256. I've been using 1024x1024 for a couple of things, and to me these images look sharper than equivelant 256x256's I've made on the same objects and terrain. The sand terrain in Serene looks very sharp to me and I used a large texture for it. The grass near GZ however I used a smaller image on and it seems a little blurry and has jpeg artifacts in it which I'd like to fix. I know some people frown on using large textures, but I like the results. -Tal http://www.darkestdestiny.com/image000.jpg <--particle power sw comitJun 10, 2006, 4:28pm
[View Quote]
Errmmm...huh? No. The browser shrinks it down to the nearest lowest power of 2 resolution. 64, 128, 256, 512, 1024, and 2048 are accepted resolutions (not including pre-64 sizes). No point in using higher quality resolutions if your going to degrade it with poor compression. I won't do any more than 5/100 compression for mine in the AWE pack. Usually 2 or 3. Compression has nothing to do with in-world performance because it's all converted into the unified .ras format in the end. See my earlier thread - For World Owners: Texture Research a few posts down. - Com ima geniusJun 10, 2006, 6:58pm
Correct, starting with version 3.0, the browser no longer shrinks all images
down to 256x256 :) - Ima [View Quote] talisanJun 10, 2006, 10:18pm
okies, my info was out of date :) No wonder my beaches look so sharp ;p
> Correct, starting with version 3.0, the browser no longer shrinks all > images down to 256x256 :) |