Thread

Active Worlds Utility 1.00 (Bots)

Active Worlds Utility 1.00 // Bots

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brant

Feb 10, 2001, 10:59pm
Anyone who's ever lost a building and has searched in vain to find it later
might be interested in the Active Worlds Utility, which I just released.

The utility features the ability to search for avatars or property in an
entire world, or part of a world (i.e. a town).

After finding people, the program displays their locations, and the user has
the ability to eject, lookup IP, teleport to the person, and more.

The property search feature can search a world many times faster than the
built-in build 19 entire world querying function. In addition, an area
which consists of multiple zones can be searched easily based on one of five
object attributes. After being found, objects can be deleted or
manipulated. In the next version, I hope to offer an option to save
property data to a Xelagot survey file for further editing. The property
and people search functions' speeds are limited only by the number of bots
you can log in simultaneously, and multiple citizen numbers can be used.

Those who are interested can take a look at
http://www.shoemakervillage.org/programs.html.

facter facter@awsupport

Feb 12, 2001, 2:31pm
Have you done any searches in Alphaworld? How long does it take =)

Bet it isnt all that quick....thats a 4 gig database ya got there...

i'll be checking it out though.

=)

Facter.
AW Support


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andras

Feb 12, 2001, 4:20pm
I wouldn't hold my breath Facter :)
Andras


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andras

Feb 12, 2001, 4:33pm
I knew I make a mistake when I installed (tried to install) a program with version number 1.00. You NEVER EVER install a program with such version number :)!!!


OK. My observations:
1, The program just doesn't install under Windows 2000. It repeats itself trying to replace a few system dlls (OLEAUT.DLL, OLEPRO32.DLL).
2, With forced installation (booting from a different OS and replacing the offending ddls) I lost ZoneAlarm (several calls are missing from the "newer" dlls
3, Running the program with searching for missing objects:
- I run it in a 2000m*2000m world (set the world size parameters to 100 100 respectively)
The program queried some very weird locations: (482s 497w, etc) and never found my objects. Took about the same time than Xelag's or Hamfon's bots.
- I started it in AW (32000x32000 sizes).
The objects/addresses the program found (I set just record EVERYTHING) has nothing to do with the world itself. Those objects are just simply not there!!!
4, The Installer is a bloatware. Why would I need to D/L 2,500 KBytes to get a 200KBytes program?

HTH
Andras



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brant

Feb 12, 2001, 5:58pm
Thanks for the report. I'll be checking into the bugs. The reason that the
file is so large is because it contains ALL the DLL's necessary to run
visual basic 6.0 programs. I'm also aware of the windows 2000 problem -
there seems to be a CAB extraction problem, but since I don't have a copy of
windows 2000, I can't fix it. Any suggestions on how to make the
installation program Windows 2000 compatible?

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baron

Feb 12, 2001, 8:08pm
I had similar problems before installing VS6 SP4 ( http://msdn.microsoft.com/vstudio/sp/vs6sp4/ ). Packages created in Win9x machines would not install on WinNT/Win2K and vice versa. Especially WinNT packages could mess a Win9x machine pretty badly. After this I haven't experienced any incompatibilities. Have you got SP4 installed? I suppose you use package and deployment wizard to create the packages, right? A visit to http://windowsupdate.microsoft.com/ for updates on your OS is a must too.

Baron



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brant

Feb 12, 2001, 8:50pm
All of the bugs that andras reported are now fixed and will be released in
version 1.01, which I hope to release in an hour or two.

The problems had all been caused by some sloppy programming where a
commented out portion of the code somehow got re-enabled and interfered with
the other code.

In addition, a windows 2000/NT installer package was created by Shorah and
will be posted on the site shortly.

I apologize for any inconvienence these bugs may have caused anyone. If you
already installed the program, the upgrade.exe file will upgrade the
software automatically when the upgrade is available.

brant

Feb 12, 2001, 11:03pm
It takes quite a long time to search alphaworld, so I've never actually
searched the entire world, but if my calculations are correct, it would take
somewhere around 2.5 days (1.5 GHz processor, 256MB RAM, cable modem, 25
bots). Maybe when I get the save-to-file option in the bot (so I can resume
if there's a crash), I'll test it.

syntax

Feb 13, 2001, 3:30am
Ugh I don't know what it is with me and this bot but we just don't seem to
get along. I just tried to upgrade but it says I can't receive the upgrade
then I press "cancel" and then it says "Upgrade received successfully." But,
it proceeds to delete my awutility.exe from the directory I installed it to.
--
Syntax
syntax at earthcorp.com
www.swcity.net

[View Quote]

sw comit

Feb 14, 2001, 4:53am
What do you mean? On one of the oldest versions of it, I scanned all the
cells in AW in about 4 hours on my p3 500 with 56k modem.

I only found 2 people though, both afk, lol.

sw comit

Feb 14, 2001, 4:54am
> Ugh I don't know what it is with me and this bot but we just don't seem to
> get along.

Fighing with your bot you.

andras

Feb 14, 2001, 9:10am
Searching for ppl doesn't involve data query - so it is much faster.
Andras


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brant

Feb 14, 2001, 8:59pm
I've uploaded a new installation program that works on Windows NT/2000. If
anyone who has one of these operating systems can test it and let me know
how it works, that would be great.

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