|
What's new in 531? (Community)
What's new in 531? // Community
Apr 10, 2004, 11:38am
It looks the same.
Apr 10, 2004, 12:33pm
Apart from the new graphics
--
Ry
#323710
Visit Ocean City! Luxury in AW - www.oceancity.tk
AIM: RyAWU - ICQ: 256-319-414
[View Quote]"carlbanks" <carlbanks at triplehelix.info> wrote in message
news:4077eac6$1 at server1.Activeworlds.com...
> It looks the same.
|
Apr 10, 2004, 3:06pm
Take a look http://www.ksg.myftp.org/images/aw.JPG lol
[View Quote]"ry" <rbirkin at iinet.net.au> wrote in message
news:4077f79c at server1.Activeworlds.com...
> Apart from the new graphics
>
> --
>
> Ry
> #323710
> Visit Ocean City! Luxury in AW - www.oceancity.tk
> AIM: RyAWU - ICQ: 256-319-414
> "carlbanks" <carlbanks at triplehelix.info> wrote in message
> news:4077eac6$1 at server1.Activeworlds.com...
>
>
|
Apr 10, 2004, 3:23pm
Cell limits ;)
--
Signed,
TheMask
:: Owner of Delusional-Minds Hosting ::
Free world hosting.. Just a T-Gram will do it.
http://www.delusional-minds.com
[View Quote]"king small guy" <craigrood at btopenworld.com> wrote in message
news:40781b6f at server1.Activeworlds.com...
> Take a look http://www.ksg.myftp.org/images/aw.JPG lol
> "ry" <rbirkin at iinet.net.au> wrote in message
> news:4077f79c at server1.Activeworlds.com...
>
>
|
Apr 10, 2004, 4:15pm
Sweet feck what did you have the compression on for that JPG!?!?!?
- MR
[View Quote]"king small guy" <craigrood at btopenworld.com> wrote in message
news:40781b6f at server1.Activeworlds.com...
> Take a look http://www.ksg.myftp.org/images/aw.JPG lol
> "ry" <rbirkin at iinet.net.au> wrote in message
> news:4077f79c at server1.Activeworlds.com...
>
>
|
Apr 10, 2004, 4:28pm
Ahh yours is totally different, I wanted a serious answer.
[View Quote]
> Take a look http://www.ksg.myftp.org/images/aw.JPG lol
[View Quote]> "ry" <rbirkin at iinet.net.au> wrote in message
> news:4077f79c at server1.Activeworlds.com...
>
>
>
|
Apr 10, 2004, 6:16pm
i dont no paint did it
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:40782ba6 at server1.Activeworlds.com...
> Sweet feck what did you have the compression on for that JPG!?!?!?
>
> - MR
>
> "king small guy" <craigrood at btopenworld.com> wrote in message
> news:40781b6f at server1.Activeworlds.com...
>
>
|
Apr 10, 2004, 6:57pm
I was told by someone that 3.5 will have bigger cell limits ;)
--
Signed,
TheMask
:: Owner of Delusional-Minds Hosting ::
Free world hosting.. Just a T-Gram will do it.
http://www.delusional-minds.com
[View Quote]"carlbanks" <carlbanks at triplehelix.info> wrote in message
news:40782ea7$2 at server1.Activeworlds.com...
> Ahh yours is totally different, I wanted a serious answer.
>
> king small guy wrote:
>
|
Apr 10, 2004, 7:55pm
Um, that isn't possible. That's because they don't usually added features in
beta. It is supposed to be pre-planned before going into open beta. I get
the impression from my history with Active Worlds in open beta from 2.0 or
2.1 (can't remember which one it was) to present 3.5 that new features are
never added during open beta and so it is probably a standard. I doubt they
will do implementing the feature of bigger cell data limit until next major
version (whether it be 3.6, 4.0, or whatever the next version it is). Once a
version goes into open beta, no more features will be added. Anyway, that's
the impression I get from my Active Worlds past.
--
Legion
A mafia guy working for Uncle Enzo...
"I think, therefore I am" - Rene Descartes,
17th-century French philosopher, Earth
[View Quote]"themask" <ricky at whaletech.net> wrote in message
news:4078518c at server1.Activeworlds.com...
> I was told by someone that 3.5 will have bigger cell limits ;)
>
> --
>
> Signed,
> TheMask
>
> :: Owner of Delusional-Minds Hosting ::
> Free world hosting.. Just a T-Gram will do it.
>
> http://www.delusional-minds.com
>
> "carlbanks" <carlbanks at triplehelix.info> wrote in message
> news:40782ea7$2 at server1.Activeworlds.com...
>
>
|
Apr 10, 2004, 10:29pm
3.5 browser 531, in combination with world server 64 and bots with the
new SDK 37, presents a few new options, which may not be apparent at
first glance.
1) if the universe server allows it, botgrams can be sent between bots
(has nothing to do with the browser or world server though, just
thought I'd mention this)
2) web pages in the browser allow to send a specific message to other
browsers and bots (the URLClick event). Very usefull for easily
developping web pages that can communicate with bots, passing on some
parameters and who clicked on the web page link.
3) special buttons can appear in the browser (at universe level)
allowing bots to receive certain message IDs. Useless at world level
because it is not customisable, bah.
4) a universe user list may be enabled, another universe dependent
feature.
5) many bug fixes and changes in the way the browser works have been
applied. Other bugs of course managed to creep in :)
6) in combination with 3.5 world servers (57 upwards), water under
terrain and a vertical offset for terrain can now be chosen in the
world options. This choice was already present in browser 525.
Hope I did not forget anyting :)
Alex
On 10 Apr 2004 08:38:30 -0500, "carlbanks"
[View Quote]<carlbanks at triplehelix.info> wrote:
|
>It looks the same.
Apr 10, 2004, 11:17pm
Yes it is.
[View Quote]legion wrote:
> Um, that isn't possible.
|
Apr 11, 2004, 9:36pm
Forgot new Mega cell limit. Now holds 5000 bytes.
-Ep0ch
[View Quote]"xelag" <xelag at digitalspace.com> wrote in message
news:9hvg70laui248vpvkqmplnlg5imp23g75o at 4ax.com...
> 3.5 browser 531, in combination with world server 64 and bots with the
> new SDK 37, presents a few new options, which may not be apparent at
> first glance.
>
> 1) if the universe server allows it, botgrams can be sent between bots
> (has nothing to do with the browser or world server though, just
> thought I'd mention this)
>
> 2) web pages in the browser allow to send a specific message to other
> browsers and bots (the URLClick event). Very usefull for easily
> developping web pages that can communicate with bots, passing on some
> parameters and who clicked on the web page link.
>
> 3) special buttons can appear in the browser (at universe level)
> allowing bots to receive certain message IDs. Useless at world level
> because it is not customisable, bah.
>
> 4) a universe user list may be enabled, another universe dependent
> feature.
>
> 5) many bug fixes and changes in the way the browser works have been
> applied. Other bugs of course managed to creep in :)
>
> 6) in combination with 3.5 world servers (57 upwards), water under
> terrain and a vertical offset for terrain can now be chosen in the
> world options. This choice was already present in browser 525.
>
> Hope I did not forget anyting :)
>
> Alex
>
> On 10 Apr 2004 08:38:30 -0500, "carlbanks"
> <carlbanks at triplehelix.info> wrote:
>
>
|
Apr 11, 2004, 10:32pm
Can you document where you got this info from? Xelagot is still
following the old system, that could crash the bot.
Alex
On 11 Apr 2004 18:36:46 -0500, "ep0ch" <deltawolf at deltawolf.com>
[View Quote]
>Forgot new Mega cell limit. Now holds 5000 bytes.
>
>-Ep0ch
>
[View Quote]>"xelag" <xelag at digitalspace.com> wrote in message
>news:9hvg70laui248vpvkqmplnlg5imp23g75o at 4ax.com...
>
|
Apr 12, 2004, 9:55pm
So I was right? :)
--
Signed,
TheMask
:: Owner of Delusional-Minds Hosting ::
Free world hosting.. Just a T-Gram will do it.
http://www.delusional-minds.com
[View Quote]"xelag" <xelag at digitalspace.com> wrote in message
news:s2lj70dg0i7a3is7dv07nkv0q7g8610kvm at 4ax.com...
>
|
Apr 12, 2004, 10:43pm
You are always right. Only I don't know where. What are you talking
about?
Alex
[View Quote]On 12 Apr 2004 18:55:36 -0500, "themask" <ricky at whaletech.net> wrote:
|
>So I was right? :)
Apr 13, 2004, 12:33am
[View Quote]"themask" <ricky at whaletech.net> wrote in message
news:4078518c at server1.Activeworlds.com...
> I was told by someone that 3.5 will have bigger cell limits ;)
>
> --
>
> Signed,
> TheMask
>
> :: Owner of Delusional-Minds Hosting ::
> Free world hosting.. Just a T-Gram will do it.
>
> http://www.delusional-minds.com
>
Posted by Legion:
Um, that isn't possible. That's because they don't usually added features in
beta. It is supposed to be pre-planned before going into open beta. I get
the impression from my history with Active Worlds in open beta from 2.0 or
2.1 (can't remember which one it was) to present 3.5 that new features are
never added during open beta and so it is probably a standard. I doubt they
will do implementing the feature of bigger cell data limit until next major
version (whether it be 3.6, 4.0, or whatever the next version it is). Once a
version goes into open beta, no more features will be added. Anyway, that's
the impression I get from my Active Worlds past.
|
[View Quote]Roadkill wrote:
Yes it is.
|
---------------------
=]
--
Signed,
TheMask
:: Owner of Delusional-Minds Hosting ::
Free world hosting.. Just a T-Gram will do it.
http://www.delusional-minds.com
Apr 13, 2004, 1:57am
The new cell limit was in world build 57 according to Alex, but recently
with the new 531 browser they have let it be an option with world builds
higher than 57.
[View Quote]"themask" <ricky at whaletech.net> wrote in message
news:407b4360$1 at server1.Activeworlds.com...
> "themask" <ricky at whaletech.net> wrote in message
> news:4078518c at server1.Activeworlds.com...
> Posted by Legion:
> Um, that isn't possible. That's because they don't usually added features
in
> beta. It is supposed to be pre-planned before going into open beta. I get
> the impression from my history with Active Worlds in open beta from 2.0 or
> 2.1 (can't remember which one it was) to present 3.5 that new features are
> never added during open beta and so it is probably a standard. I doubt
they
> will do implementing the feature of bigger cell data limit until next
major
> version (whether it be 3.6, 4.0, or whatever the next version it is). Once
a
> version goes into open beta, no more features will be added. Anyway,
that's
> the impression I get from my Active Worlds past.
>
> Roadkill wrote:
> Yes it is.
>
> ---------------------
>
>
>
> =]
>
> --
>
> Signed,
> TheMask
>
> :: Owner of Delusional-Minds Hosting ::
> Free world hosting.. Just a T-Gram will do it.
>
> http://www.delusional-minds.com
>
>
|
Apr 13, 2004, 11:25am
I was wrong with world build 57. That comes because the world itself
echoes an unadjusted value back in the world attributes. You can
actually set it to 20000 or more and it will appear to have accepted
it. Internally, the values are adjusted by the world server before
being used.
The first world server version that accepts the new Mega is build 62,
which is not in distribution. And by the way, the Mega limit used to
be higer than 5000, it was set in build 351 to 5000.
All of this is conveniently confusing :)
Alex
On 12 Apr 2004 22:57:38 -0500, "ep0ch" <deltawolf at deltawolf.com>
[View Quote]
>The new cell limit was in world build 57 according to Alex, but recently
>with the new 531 browser they have let it be an option with world builds
>higher than 57.
Apr 13, 2004, 11:37am
5000 is no difference compared to the current 4000, I'd had expected at
least 8000.
[View Quote]"xelag" <xelag at digitalspace.com> wrote in message
news:hdmn70te9ftkgt1ho72ei3ochu4eri1uuu at 4ax.com...
> I was wrong with world build 57. That comes because the world itself
> echoes an unadjusted value back in the world attributes. You can
> actually set it to 20000 or more and it will appear to have accepted
> it. Internally, the values are adjusted by the world server before
> being used.
>
> The first world server version that accepts the new Mega is build 62,
> which is not in distribution. And by the way, the Mega limit used to
> be higer than 5000, it was set in build 351 to 5000.
>
> All of this is conveniently confusing :)
>
> Alex
>
>
> On 12 Apr 2004 22:57:38 -0500, "ep0ch" <deltawolf at deltawolf.com>
> wrote:
>
>
|
Apr 13, 2004, 3:48pm
[View Quote]starfleet wrote:
> 5000 is no difference compared to the current 4000, I'd had expected at
> least 8000.
|
Yeah, I'd expect double or triple -- 12000 seems like a nice number. I
don't care about max packet length... write an algorithm to deal with it.
|