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Tourist build restriction radius for alphaworld (Community)
Tourist build restriction radius for alphaworld // CommunityferruccioFeb 23, 2004, 1:49am
I am posting this in the community group because this is more than just a
wish, it is something that would affect the community. One worry that AWI seems to have about enabling tourist building in alphaworld is how rapidly the disk space will increase, and how much load it would put on their servers. One idea could be a tourist build restriction radius, Say, tourists can build anywhere withen 20,000 coord distance from gz. It would allow tourists to build in alphaworld if they want, without making it easy for them to build there by accident in the first open space they come across, and without bringing back quite the volume of tourist building they had before removing tourist build privs. It could also reduce the load on the server, and greatly increase publicity for alphaworld by word of mouth, as tourists would be wanting to show other tourists their builds/towns. the tazFeb 23, 2004, 5:49pm
I think the only worry is that tourists will find a nice peice of land with
nothing near it to build on and not buy a cit. [View Quote] ferruccioFeb 23, 2004, 8:50pm
That hasn't been the case for the most part. Tourists building in
AlphaWorld got a really good taste of what Active Worlds was like, so they were encouraged even more to buy a cit. [View Quote] brockFeb 23, 2004, 10:22pm
uhm no this does not encourage them more to buy a cit. Infact we as humans
will do anything to get something free. We must cut back on all these rights and free reign we are giving tourists. -- Brock, IceFlare Network Founder/Administrator http://www.iceflare.com/ http://www.iceflare.net/ [View Quote] ferruccioFeb 23, 2004, 11:09pm
I knew you'd post here, with your anti-tourist ideals. Unfortunately,
brock, you are wrong. Look what has happened to Active Worlds ever since tourist access has been so restricted. It is not just the prices that has been driving people away. [View Quote] ferruccioFeb 23, 2004, 11:12pm
Think about it, there is no logic in what you said. For one, tourists don't
have free reign. That was already but back at the beginning of 2002. And secondly, if tourists were removed from worlds altogether, they would never know what active worlds was like, and they would never subscribe. Think about what's better for buisness, brock. [View Quote] c pFeb 23, 2004, 11:33pm
AWI could also try a diff plan allow building for X amount of days, like
tourist it has to be a privilege, so if they won an event they could get 10 building days added :-) [View Quote] ferruccioFeb 24, 2004, 1:02am
that would probably add more load to the server than tourists themselves
lol. It would have to keep an IP record of the tourist (likely to change as well) as well as a computer ID. [View Quote] ryanFeb 24, 2004, 3:41pm
Respectfully, who are we to criticize AWI's business policy? They alone
know just how effective their policies are as they are the ones who have to keep track of the dollar signs. I think we as a whole would like to see tourists be more apart of the community, but this might not make business sense. I would like to see tourist building in AlphaWorld again but I don't know exactly what effect it would have on AW's ability to remain as a profitable business... In my opinion AW's pricing structure is much better than its competitors which I have visited. Because I registered as a citizen after building in AlphaWorld, I think that incentive to register might be enhanced by AlphaWorld building but I'm not quite sure it would make too much of a difference. I think most tourists simply are kids and can't afford to register a cit, and AlphaWorld building won't change that either way. Ryan Amateur Entrepreneur :) [View Quote] > I am posting this in the community group because this is more than just a > wish, it is something that would affect the community. > One worry that AWI seems to have about enabling tourist building in > alphaworld is how rapidly the disk space will increase, and how much load it > would put on their servers. One idea could be a tourist build restriction > radius, Say, tourists can build anywhere withen 20,000 coord distance from > gz. It would allow tourists to build in alphaworld if they want, without > making it easy for them to build there by accident in the first open space > they come across, and without bringing back quite the volume of tourist > building they had before removing tourist build privs. It could also reduce > the load on the server, and greatly increase publicity for alphaworld by > word of mouth, as tourists would be wanting to show other tourists their > builds/towns. > > ferruccioFeb 24, 2004, 8:42pm
"Respectfully, who are we to criticize AWI's business policy?"
Because, we have all seen what has happened to Active Worlds when they raised their prices and cut off tourist access. It has been slowly dying. You can see the signs everywhere. Organizations have been shutting down because there aren't enough people (like info squaraes, and UTN). You are assuming that AWI knows how to run a buisness. If you look around, you can see many citizens with more buisness sense. AWI needs criticism. If nobody criticized their tactics, we would likely still have an alphaworld without move commands or 3 axis rotation. rossyboyFeb 24, 2004, 8:54pm
[View Quote]
Okay, so AWI have the statistics.
But statistics are only good if you actually run the experiment. AWI haven't tried allowing tourist building in AlphaWorld under the new regimen of tourists only being able to build in some world. Hence, they do not have the adequate statisticts to make a decision based on them, so your point is invalid. > In my opinion AW's pricing structure is much better than its competitors > which I have visited. Because I registered as a citizen after building > in AlphaWorld, I think that incentive to register might be enhanced by > AlphaWorld building but I'm not quite sure it would make too much of a > difference. I know I registered BECAUSE of a joint tourist-citizen town I joined. > I think most tourists simply are kids and can't afford to > register a cit, and AlphaWorld building won't change that either way. Kids with parents who *can* afford a cit and may just use money (instead of ritalin) to keep them quiet? tart sugarFeb 25, 2004, 12:11pm
I don't know anything about servers, but I do know marketing. I think C P
has the right idea. Give tourists who want to build a "Temporary Visa". One that they would have to give a valid email address for to register. You know, get a pw for it in the mail. They would also get a temporary Cit number, perhaps something like T101101. That way, they could build for X amount of days without fear of their build being deleted right away. At the end of X amount of days their Visa would expire and their builds would then be like any other "normal" tourist build - subject to deletion. Now - how AWI implements this idea and works out the bugs is THEIR problem. heh heh heh Tart Sugar I used to be Snow White, but I drifted. [View Quote] rossyboyFeb 25, 2004, 8:47pm
It would be near impossible for people to not be able to abuse the
system. All in all it would probably end up being abused more than encouraging people to buy cits. A really great idea if it would work, but it's just not technically possible without some way to get around it. The only way is for people to provide their credit card details, but even then they can get a new credit card. And AWI already do the credit card detail free week so... [View Quote] > I don't know anything about servers, but I do know marketing. I think C P > has the right idea. > Give tourists who want to build a "Temporary Visa". One that they would have > to give a valid email address for to register. You know, get a pw for it in > the mail. They would also get a temporary Cit number, perhaps something like > T101101. > > That way, they could build for X amount of days without fear of their build > being deleted right away. At the end of X amount of days their Visa would > expire and their builds would then be like any other "normal" tourist > build - subject to deletion. > > Now - how AWI implements this idea and works out the bugs is THEIR problem. > heh heh heh > > Tart Sugar > I used to be Snow White, but I drifted. > > [View Quote] ryanFeb 25, 2004, 10:37pm
Sorry Fer & Ross, but I'm not up to debating on the NGs ... if you wanna
start a posting in the SW city forums I'd be glad to continue discussion. Ryan [View Quote] |