Tourist build restriction radius for alphaworld (Community)

Tourist build restriction radius for alphaworld // Community

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ferruccio

Feb 23, 2004, 1:49am
I am posting this in the community group because this is more than just a
wish, it is something that would affect the community.
One worry that AWI seems to have about enabling tourist building in
alphaworld is how rapidly the disk space will increase, and how much load it
would put on their servers. One idea could be a tourist build restriction
radius, Say, tourists can build anywhere withen 20,000 coord distance from
gz. It would allow tourists to build in alphaworld if they want, without
making it easy for them to build there by accident in the first open space
they come across, and without bringing back quite the volume of tourist
building they had before removing tourist build privs. It could also reduce
the load on the server, and greatly increase publicity for alphaworld by
word of mouth, as tourists would be wanting to show other tourists their
builds/towns.

the taz

Feb 23, 2004, 5:49pm
I think the only worry is that tourists will find a nice peice of land with
nothing near it to build on and not buy a cit.

[View Quote]

ferruccio

Feb 23, 2004, 8:50pm
That hasn't been the case for the most part. Tourists building in
AlphaWorld got a really good taste of what Active Worlds was like, so they
were encouraged even more to buy a cit.
[View Quote]

brock

Feb 23, 2004, 10:22pm
uhm no this does not encourage them more to buy a cit. Infact we as humans
will do anything to get something free. We must cut back on all these rights
and free reign we are giving tourists.

--

Brock,

IceFlare Network
Founder/Administrator

http://www.iceflare.com/
http://www.iceflare.net/

[View Quote]

ferruccio

Feb 23, 2004, 11:09pm
I knew you'd post here, with your anti-tourist ideals. Unfortunately,
brock, you are wrong. Look what has happened to Active Worlds ever since
tourist access has been so restricted. It is not just the prices that has
been driving people away.
[View Quote]

ferruccio

Feb 23, 2004, 11:12pm
Think about it, there is no logic in what you said. For one, tourists don't
have free reign. That was already but back at the beginning of 2002. And
secondly, if tourists were removed from worlds altogether, they would never
know what active worlds was like, and they would never subscribe. Think
about what's better for buisness, brock.
[View Quote]

ferruccio

Feb 23, 2004, 11:12pm
but back = cut back
[View Quote]

c p

Feb 23, 2004, 11:33pm
AWI could also try a diff plan allow building for X amount of days, like
tourist it has to be a privilege, so if they won an event they could get 10
building days added :-)
[View Quote]

ferruccio

Feb 24, 2004, 1:02am
that would probably add more load to the server than tourists themselves
lol. It would have to keep an IP record of the tourist (likely to change as
well) as well as a computer ID.
[View Quote]

ryan

Feb 24, 2004, 3:41pm
Respectfully, who are we to criticize AWI's business policy? They alone
know just how effective their policies are as they are the ones who have
to keep track of the dollar signs. I think we as a whole would like to
see tourists be more apart of the community, but this might not make
business sense. I would like to see tourist building in AlphaWorld again
but I don't know exactly what effect it would have on AW's ability to
remain as a profitable business...

In my opinion AW's pricing structure is much better than its competitors
which I have visited. Because I registered as a citizen after building
in AlphaWorld, I think that incentive to register might be enhanced by
AlphaWorld building but I'm not quite sure it would make too much of a
difference. I think most tourists simply are kids and can't afford to
register a cit, and AlphaWorld building won't change that either way.

Ryan
Amateur Entrepreneur :)

[View Quote] > I am posting this in the community group because this is more than just a
> wish, it is something that would affect the community.
> One worry that AWI seems to have about enabling tourist building in
> alphaworld is how rapidly the disk space will increase, and how much load it
> would put on their servers. One idea could be a tourist build restriction
> radius, Say, tourists can build anywhere withen 20,000 coord distance from
> gz. It would allow tourists to build in alphaworld if they want, without
> making it easy for them to build there by accident in the first open space
> they come across, and without bringing back quite the volume of tourist
> building they had before removing tourist build privs. It could also reduce
> the load on the server, and greatly increase publicity for alphaworld by
> word of mouth, as tourists would be wanting to show other tourists their
> builds/towns.
>
>

ferruccio

Feb 24, 2004, 8:42pm
"Respectfully, who are we to criticize AWI's business policy?"
Because, we have all seen what has happened to Active Worlds when they
raised their prices and cut off tourist access. It has been slowly dying.
You can see the signs everywhere. Organizations have been shutting down
because there aren't enough people (like info squaraes, and UTN). You are
assuming that AWI knows how to run a buisness. If you look around, you can
see many citizens with more buisness sense. AWI needs criticism. If nobody
criticized their tactics, we would likely still have an alphaworld without
move commands or 3 axis rotation.

rossyboy

Feb 24, 2004, 8:54pm
[View Quote] Okay, so AWI have the statistics.

But statistics are only good if you actually run the experiment. AWI
haven't tried allowing tourist building in AlphaWorld under the new
regimen of tourists only being able to build in some world. Hence, they
do not have the adequate statisticts to make a decision based on them,
so your point is invalid.

> In my opinion AW's pricing structure is much better than its competitors
> which I have visited. Because I registered as a citizen after building
> in AlphaWorld, I think that incentive to register might be enhanced by
> AlphaWorld building but I'm not quite sure it would make too much of a
> difference.

I know I registered BECAUSE of a joint tourist-citizen town I joined.

> I think most tourists simply are kids and can't afford to
> register a cit, and AlphaWorld building won't change that either way.

Kids with parents who *can* afford a cit and may just use money (instead
of ritalin) to keep them quiet?

tart sugar

Feb 25, 2004, 12:11pm
I don't know anything about servers, but I do know marketing. I think C P
has the right idea.
Give tourists who want to build a "Temporary Visa". One that they would have
to give a valid email address for to register. You know, get a pw for it in
the mail. They would also get a temporary Cit number, perhaps something like
T101101.

That way, they could build for X amount of days without fear of their build
being deleted right away. At the end of X amount of days their Visa would
expire and their builds would then be like any other "normal" tourist
build - subject to deletion.

Now - how AWI implements this idea and works out the bugs is THEIR problem.
heh heh heh

Tart Sugar
I used to be Snow White, but I drifted.


[View Quote]

rossyboy

Feb 25, 2004, 8:47pm
It would be near impossible for people to not be able to abuse the
system. All in all it would probably end up being abused more than
encouraging people to buy cits.

A really great idea if it would work, but it's just not technically
possible without some way to get around it. The only way is for people
to provide their credit card details, but even then they can get a new
credit card. And AWI already do the credit card detail free week so...

[View Quote] > I don't know anything about servers, but I do know marketing. I think C P
> has the right idea.
> Give tourists who want to build a "Temporary Visa". One that they would have
> to give a valid email address for to register. You know, get a pw for it in
> the mail. They would also get a temporary Cit number, perhaps something like
> T101101.
>
> That way, they could build for X amount of days without fear of their build
> being deleted right away. At the end of X amount of days their Visa would
> expire and their builds would then be like any other "normal" tourist
> build - subject to deletion.
>
> Now - how AWI implements this idea and works out the bugs is THEIR problem.
> heh heh heh
>
> Tart Sugar
> I used to be Snow White, but I drifted.
>
>
[View Quote]

ryan

Feb 25, 2004, 10:37pm
Sorry Fer & Ross, but I'm not up to debating on the NGs ... if you wanna
start a posting in the SW city forums I'd be glad to continue discussion.

Ryan

[View Quote]

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