Sound range limit... (Community)

Sound range limit... // Community

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lady nighthawk

Dec 13, 2003, 8:38am
How close do you have to be to an object with sound in order to hear the
sound? Like, if you are *this close* (in meters I assume) to a sound that
plays automically (say waterfall for instance) you hear it, but not if you
are farther away than. What is the optimum range an av should be in relation
to an object to hear it well?

LNH

jerme

Dec 13, 2003, 1:06pm
Don't hold me to this.... but..

There is no set distance from a sound that you have to be to hear it. It
all depends on the client's visability. If the object with the sound
command is rendered inside your visibility then the sound plays, as soon
as the object goes out of visbility the sound stops.

-Jeremy

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jeremy Booker - Owner / Webmaster
JTech Web Systems
www.JTechWebSystems.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Therefore do not worry about tomorrow, for tomorrow will worry about
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ry

Dec 13, 2003, 1:36pm
I think you're right :)

--

Ry
Citizen#: 323710
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pineriver

Dec 13, 2003, 1:52pm
For wav and mp3s though, the volume gets quieter when you walk away from the
object?
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sweets

Dec 13, 2003, 2:01pm
one fault I have noticed is that if the sound is if installed up say at 350m
in the air, it is heard down at gz....the sound range seems to be a cone
that althogh horizontally can only be heard about 10m, vertically there
doesnot seem to be a limit.....someone passing over the spot on ground level
that I have an implanted sound -300m down will load and hear it.....yet
someone -300m down will not hear it if they walk out of the 10m range on
that level....has made for some creative create sounds (using bumps to start
sounds more often because of my building in levels)....
sweets

kah

Dec 13, 2003, 4:01pm
"sweets" <stylecanin at hotmail.com> wrote in
news:3fdb37f7$1 at server1.Activeworlds.com:

> one fault I have noticed is that if the sound is if installed up say
> at 350m in the air, it is heard down at gz....the sound range seems to
> be a cone that althogh horizontally can only be heard about 10m,
> vertically there doesnot seem to be a limit.....someone passing over
> the spot on ground level that I have an implanted sound -300m down
> will load and hear it.....yet someone -300m down will not hear it if
> they walk out of the 10m range on that level....has made for some
> creative create sounds (using bumps to start sounds more often because
> of my building in levels).... sweets

That would be because AW's cell database is 2D (flat). It only cares about
your distance to objects on an (imaginary) overhead grid, and doesn't care
about vertical distance.

KAH

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