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Sound range limit... (Community)
Sound range limit... // Communitylady nighthawkDec 13, 2003, 8:38am
How close do you have to be to an object with sound in order to hear the
sound? Like, if you are *this close* (in meters I assume) to a sound that plays automically (say waterfall for instance) you hear it, but not if you are farther away than. What is the optimum range an av should be in relation to an object to hear it well? LNH jermeDec 13, 2003, 1:06pm
Don't hold me to this.... but..
There is no set distance from a sound that you have to be to hear it. It all depends on the client's visability. If the object with the sound command is rendered inside your visibility then the sound plays, as soon as the object goes out of visbility the sound stops. -Jeremy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jeremy Booker - Owner / Webmaster JTech Web Systems www.JTechWebSystems.com ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Therefore do not worry about tomorrow, for tomorrow will worry about itself. Each day has enough trouble of its own." -Mathew 5:34 [View Quote] pineriverDec 13, 2003, 1:52pm
sweetsDec 13, 2003, 2:01pm
one fault I have noticed is that if the sound is if installed up say at 350m
in the air, it is heard down at gz....the sound range seems to be a cone that althogh horizontally can only be heard about 10m, vertically there doesnot seem to be a limit.....someone passing over the spot on ground level that I have an implanted sound -300m down will load and hear it.....yet someone -300m down will not hear it if they walk out of the 10m range on that level....has made for some creative create sounds (using bumps to start sounds more often because of my building in levels).... sweets kahDec 13, 2003, 4:01pm
"sweets" <stylecanin at hotmail.com> wrote in
news:3fdb37f7$1 at server1.Activeworlds.com: > one fault I have noticed is that if the sound is if installed up say > at 350m in the air, it is heard down at gz....the sound range seems to > be a cone that althogh horizontally can only be heard about 10m, > vertically there doesnot seem to be a limit.....someone passing over > the spot on ground level that I have an implanted sound -300m down > will load and hear it.....yet someone -300m down will not hear it if > they walk out of the 10m range on that level....has made for some > creative create sounds (using bumps to start sounds more often because > of my building in levels).... sweets That would be because AW's cell database is 2D (flat). It only cares about your distance to objects on an (imaginary) overhead grid, and doesn't care about vertical distance. KAH |