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Chazbot Version 1.0 released (Community)
Chazbot Version 1.0 released // Communitybaron sweetmanAug 10, 2003, 7:50pm
Finally Chazbot has reached enough maturity to be able to be called a
final release. Version 1.0 has a completely rewritten botmanagement, whereby those in large, very populated worlds can decide to add as many instances as their botlimit allows to spread the load amongst the other instances by simply setting the maximum number of bots. The bot calculates the event load on each instance and on that basis swaps instances slower or faster to divide the incoming events over them.On screen is shown what the current load per bot per timeunit is with a minimum of 1 second. On that basis one can decide to add or take away bots. All bots load under the same name making it seamless for the visitor to talk with the bot whatever instance it is. Also the main Chatwindow has been redesigned, making it more the controlcenter of the bot, so only 1 window needs be open. The Chatwindow now allows 2 way chatting in the same window which is now a full RTF editor, so one gets WYSIWYG color/attributes setting for send chat. Much more to read in the readme file. Those who still have an install from more then 1 month ago do better to reinstall a full installation. Work in progress: WorldMapper Extending the point & click building Terrain management xelagAug 10, 2003, 10:43pm
Hi,
Remember the golden rule: final is never final :) In my 3 to 4 years xelagoting my bot (hehe) I found out that soon enough. I hope and trust you will have a different attitude than AW's finals (at least, since Roland left). Final is the beginning :) Cheers and best of luck with your bot, the more good ones the merrier! Alex On 10 Aug 2003 17:50:27 -0400, "baron sweetman" [View Quote] >Finally Chazbot has reached enough maturity to be able to be called a >final release. Version 1.0 has a completely rewritten botmanagement, >whereby those in large, very populated worlds can decide to add as many >instances as their botlimit allows to spread the load amongst the other >instances by simply setting the maximum number of bots. >The bot calculates the event load on each instance and on that basis >swaps instances slower or faster to divide the incoming events over >them.On screen is shown what the current load per bot per timeunit is >with a minimum of 1 second. On that basis one can decide to add or take >away bots. All bots load under the same name making it seamless for the >visitor to talk with the bot whatever instance it is. > >Also the main Chatwindow has been redesigned, making it more the >controlcenter of the bot, so only 1 window needs be open. The Chatwindow >now allows 2 way chatting in the same window which is now a full RTF >editor, so one gets WYSIWYG color/attributes setting for send chat. > >Much more to read in the readme file. > >Those who still have an install from more then 1 month ago do better to >reinstall a full installation. > >Work in progress: >WorldMapper >Extending the point & click building >Terrain management calhounAug 11, 2003, 2:31am
I agree that final is never final, I've made some programs marked for
Example: Version 0.4 Final and later I made 0.5 and 0.4 disappeared off the face of the web [View Quote] baron sweetmanAug 11, 2003, 3:56am
"xelag" <xelag at digitalspace.com> wrote in
news:i0pdjv8fsh1ma37ffe4qes2jcoadkmlchd at 4ax.com: > Hi, > > Remember the golden rule: final is never final :) > > In my 3 to 4 years xelagoting my bot (hehe) I found out that soon > enough. I hope and trust you will have a different attitude than AW's > finals (at least, since Roland left). Final is the beginning :) > > Cheers and best of luck with your bot, the more good ones the merrier! > > Alex > > On 10 Aug 2003 17:50:27 -0400, "baron sweetman" [View Quote] Lol, tnx Xelag. Lets hope i'll get to run the same distance as you :). i meant final as in final for version 1.0 build 1. I already found some bugs myself so the final release of version 1.0 build 2 will be arriving soon :) strike rapierAug 11, 2003, 4:42pm
Final is only the final... until you start work on service pack 1 the minute
after... - Mark [View Quote] johnAug 11, 2003, 8:10pm
baron sweetmanAug 12, 2003, 4:01am
"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in
news:3f37e379 at server1.Activeworlds.com: > Final is only the final... until you start work on service pack 1 the > minute after... > > - Mark > [View Quote] just uploaded it :) |