[bug-could someone repost to beta?] 479 Water opacity error? (Community)

[bug-could someone repost to beta?] 479 Water opacity error? // Community

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ubermonkey

Apr 15, 2003, 3:26am
Could someone in beta pass this along to the beta NG?

I'm relatively certain this is a bug. Setting water opacity to 255 does not
make it opaque anywhere EXCEPT outside the "high detail" square around the
user. The central square is ~50% opaque, but the low detail areas seem to
function properly. Very infrequently (and seemingly randomly) the opacity
becomes correct, but then returns. I have not tried this using a "full
opacity" mask yet, but I will.
[update: tried other video modes, d3d without T+L always renders the water
is 100% opaque, color does not affect, same with opengl. Above symptoms are
for d3d with T+L and software]

Also: Setting the water color does not alter the color of the surface of the
water, only the fog color while underwater. I don't know if this is
intentional.

Aside from that, so far everything works great.

Athlon XP 2100+
512 mb PC2700 RAM
128mb GeForce4 using latest reference drivers
SBAudigy2
WindowsXP
DirectX 9a

bowen

Apr 15, 2003, 4:23am
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