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[bug-could someone repost to beta?] 479 Water opacity error? (Community)
[bug-could someone repost to beta?] 479 Water opacity error? // CommunityubermonkeyApr 15, 2003, 3:26am
Could someone in beta pass this along to the beta NG?
I'm relatively certain this is a bug. Setting water opacity to 255 does not make it opaque anywhere EXCEPT outside the "high detail" square around the user. The central square is ~50% opaque, but the low detail areas seem to function properly. Very infrequently (and seemingly randomly) the opacity becomes correct, but then returns. I have not tried this using a "full opacity" mask yet, but I will. [update: tried other video modes, d3d without T+L always renders the water is 100% opaque, color does not affect, same with opengl. Above symptoms are for d3d with T+L and software] Also: Setting the water color does not alter the color of the surface of the water, only the fog color while underwater. I don't know if this is intentional. Aside from that, so far everything works great. Athlon XP 2100+ 512 mb PC2700 RAM 128mb GeForce4 using latest reference drivers SBAudigy2 WindowsXP DirectX 9a |