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Aw 3.2 (Community)
Aw 3.2 // Communitythe derekSep 1, 2001, 6:05am
eepSep 1, 2001, 7:22am
First of all, Moff, quote what you're replying too. Second, take a look at Severence: Blade of Darkness (http://www.rebelact.net/darkness/index.shtml). All those shadows are REAL-TIME.
[View Quote] > Shadows would either need super computers, or have worlds fully or semi > pre-rendered like any decent 3d game. That would be a nice feature. A > program that would take a world, then render on shadows, lighting, and > other such cpu intensive effects. Of course this would only be usefull for > normal sized worlds that are designed to look good, and not huge public > building worlds like alpha world. kahSep 1, 2001, 10:30am
actually, it truly will be realised a wonderfull day, in the distant
future... maybe in AW 7.5? KAH [View Quote] |