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wanderer blue // User SearchRe: Identifying what worlds allow TouristsOct 23, 2002, 4:36pm
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>..there are php-created world lists on websites with which worlds allow
>tourists.. Which few, if any tourists know about, unless they *happen* to be at the gate when a GK that *happens* to know about it *happens* to mention it... Slim odds indeed. Far better to simply add it to the worlds list. D. Re: Identifying what worlds allow TouristsOct 24, 2002, 7:52pm
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'a lot' != 'all'. Why not make a simple change and make the
information available universally? Why should a tourist have to ask for the most basic piece of information we wish them to have? D. Re: Identifying what worlds allow TouristsOct 25, 2002, 6:42pm
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[top posting corrected]
>because I don't work for AW, and niether do you.. so we do what we can.. not >complain about what we can't.. Then... why do you argue against it so hard? Why isn't anyone renewing?Oct 22, 2002, 10:29pm
Re: Identifying what worlds allow TouristsOct 23, 2002, 4:36pm
[View Quote]
>..there are php-created world lists on websites with which worlds allow
>tourists.. Which few, if any tourists know about, unless they *happen* to be at the gate when a GK that *happens* to know about it *happens* to mention it... Slim odds indeed. Far better to simply add it to the worlds list. D. Re: build 435(wishlist etc)Oct 23, 2002, 4:42pm
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Any comment by a dev team member is taken as 110% gold certain buy 99%
of the userbase. *That's* why they don't respond. Their job isn't debating in the NG's as many people seem to feel. D. Re: Identifying what worlds allow TouristsOct 24, 2002, 7:52pm
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'a lot' != 'all'. Why not make a simple change and make the
information available universally? Why should a tourist have to ask for the most basic piece of information we wish them to have? D. Re: NewAW -- unjust rewardsOct 25, 2002, 6:40pm
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>TechnoZeus wrote ( among other stuff )
> ><It's my opinion some people like to really get involved while others just >like to take part in, but on a smaller scale. That's the major problem with >RPG style worlds, and with money...... > > >I agree that its a problem. In a few months down the track, the current >system will divide NewAW into the "Haves" and "Havenots"......the ppl with >cable, an AW addiction, and the "nearly room for a decent building" 5x5 >plots and the ppl that have timed internet connections, a life, and the >slummy 3x3 prefab sized plots. Already very visible in UO for example. >What will that achieve for the community and would it hold the interest of >any one but the addicts? It will do little for 'community', and *will* generate endless tension between the two groups. D. Re: Identifying what worlds allow TouristsOct 25, 2002, 6:42pm
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[top posting corrected]
>because I don't work for AW, and niether do you.. so we do what we can.. not >complain about what we can't.. Then... why do you argue against it so hard? Just something to think about...Oct 31, 2002, 5:46pm
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(Top posting corrected for readability.)
For a beta test, you want people from a wide variety of experience levels and backgrounds. Limiting yourself to experienced people makes your beta nearly useless. D. Re: Identifying what worlds allow TouristsOct 23, 2002, 4:36pm
[View Quote]
>..there are php-created world lists on websites with which worlds allow
>tourists.. Which few, if any tourists know about, unless they *happen* to be at the gate when a GK that *happens* to know about it *happens* to mention it... Slim odds indeed. Far better to simply add it to the worlds list. D. Re: Identifying what worlds allow TouristsOct 24, 2002, 7:52pm
[View Quote]
'a lot' != 'all'. Why not make a simple change and make the
information available universally? Why should a tourist have to ask for the most basic piece of information we wish them to have? D. Re: Identifying what worlds allow TouristsOct 25, 2002, 6:42pm
[View Quote]
[top posting corrected]
>because I don't work for AW, and niether do you.. so we do what we can.. not >complain about what we can't.. Then... why do you argue against it so hard? |