Need advice re: 6.6 or 7

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Need advice re: 6.6 or 7 // Roundtable

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Post by Tiles // Mar 5, 2006, 10:27pm

Tiles
Total Posts: 1037
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Talking about your car example:


Let´s say there is stated in the product specification that the car has All-wheel drive. And it only works sometimes. You wait for fixes. But there comes none. But a new version of the car. Which you buy, in the hope that the four wheel thingie is working proper now. It doesn´t. You wait for fixes. But there comes none. But a new version of the car.


How often would you buy the car again ?


Now let´s have a look at TS:


Ts 4 had a somehow limited and buggy bones system. TS 5 had a somehow limited and buggy bones system, with old bugs and even more bugs. TS 6.6 had a somehow limited and buggy bones system with old bugs from ts 4 and 5, and even more bugs. With every version the bones system became more useless. TS 7 still contains this old fossil at the moment. So what development?


And that´s just one example ...


There is still no demo of TS 7 available which could convince me to switch to TS 7. I also heard from lots of people that they left TS 7 alone because of this and that reason. Formerly loyal truespace users. So my advice : stay with TS 6.6 at the moment. Wait at least until a demo version arrives.

Post by chrono // Mar 6, 2006, 2:33am

chrono
Total Posts: 0
I sure hope the other folks improve their software like Caligari has.

Ugh! Tell me that you don't believe what you just said. Please tell me that you don't believe that!!


Improving software is one thing, but bringing in new tools is not improving what already exists. Basic tooling and methodology has not changed since before 4.3(bones, area select, etc). When the basic tools have been reprogrammed and finally improved to roughly current standards then I think you can be fully justified in using the word "improve".


To answer the question asked though 6.6 because the tools are 99% the same and it's titanically cheaper then the incomplete and buggy 7. I'd probably say different if it was 7.5 or higher though.

Post by Alien // Mar 6, 2006, 4:49am

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Total Posts: 1231
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To answer the question asked though 6.6 because the tools are 99% the same and it's titanically cheaper then the incomplete and buggy 7. I'd probably say different if it was 7.5 or higher though.

You apparently didn't read the original question properly - Judee3d posted that she bought 6.6 & got a free upgrade to 7 which she now has, which renders the price issue irrelevant to this discussion.


So, couple of questions here - how valuable are those courses in reference to TS 7? Is much of the information still valid, or will they just confuse me? I did purchase the new Getting Started Course for TS7, but there is so much more information in the bundle of 6.6 courses - I hate to waste it. Can they still be followed fairly easily in 7 if I have not yet gotten used to and understood 6? Would you suggest I learn 6 first, then move to 7?

I haven't been through all the courses yet, although I have them all, but from what I can tell, yes they are all still relevant. Some/most of the icons will have changed to what you may see in the videos, but not to such an extent that you shouldn't be able to recognise which 1s to use.

I've seen talk about 7 having 2 separate interfaces - one for the old style (6.6) and another for TS7 - but I think I saw something about that interface not yet handling certain things and so people still have to use the other interface for certain actions?

Actually, it's more like the new [player] side has very few tools as yet, but the old [modeler] side has everything that 6.6 had. Have a read through the chapter on the interface in the manual & things should become a lot clearer.

Anyway, I'm asking you pros - what do you think? Is the interface so completely different that learning 6.6 first will confuse me in the long run? Or, is 7 so much better that I should go ahead and jump in? And what about all those courses?

Well, I'm definitely not 1 of the pros :o, but I do think learning 6.6 is a bit pointless when you already have 7, so go ahead - dive in! :) As for the courses, they should be fine with 7, as I said above.

Oh while I'm asking, is TS7 backward compatible with all of the plugins that came with 6.6?Should be. With plugins that were made for ealier [i.e. 4.3 or 5.x] versions, it's a bit more hit & miss, but in general most plugins that worked with 6.6 work with 7.

Post by splinters // Mar 6, 2006, 1:23pm

splinters
Total Posts: 4148
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Some/most of the icons will have changed to what you may see in the videos, but not to such an extent that you shouldn't be able to recognise which 1s to use.


Actually-every icon has changed but some are so subtle that you would not have trouble recognising them....;)

Post by Alien // Mar 6, 2006, 1:30pm

Alien
Total Posts: 1231
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Actually-every icon has changed but some are so subtle that you would not have trouble recognising them....;)

That's what I meant. :)

Post by noko // Mar 6, 2006, 3:01pm

noko
Total Posts: 684
Ugh! Tell me that you don't believe what you just said. Please tell me that you don't believe that!!



LOL, sure do :p. Does that answer your question, wait there was no question ;).

Post by e-graffiti // Mar 7, 2006, 6:24pm

e-graffiti
Total Posts: 171
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Well since TS7 is basically still in BETA and the tooling is virtually unchanged I would work in 6.6 while slowly going through the manual. Take about a month or 3 to fully explore it and then start working with 7.


Build your foundation in 6.6 and then move to 7.


Chrono and Andy_K may possible be right about calling TS 7 a "BETA" as Caligari still does! I noticed that while closing TS7 either with the shutdown button or the top right window button, for a split second right over the "shutdown button" in the bottom left of your screen a message appears in a white box with grey text that says "trueSpace7Beta". I have attached a screen shot. Someone else please try this and confirm what I saw when I closed TS7. Again you only see it for a split second!


747

Post by Cayenne // Mar 7, 2006, 11:01pm

Cayenne
Total Posts: 144
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the mis-labeled window "trueSpace7Beta". is just a human error and is mentioned here in this thread.


http://forums1.caligari.com/truespace/showpost.php?p=1228&postcount=2


thanks

Post by judee3d // Mar 26, 2006, 12:32am

judee3d
Total Posts: 12
Hi all, sorry I haven't been in sooner - been organising a bunch of PC stuff, so I haven't really started on TS yet. Thanks for all the info provided here. :o


Right now I'm trying to install all of the plugin paks to TS7 - most of them will go in, but a few of the setup.exe files refuse to install without a TS5 (older)or TS6.6 (newer plugins) directory.


Haven't run into too many of them, but of course it's the more interesting looking ones, lol!


One last question, don't remember if I asked it - are there any objects, materials,, etc in TS 6.6 that are NOT carried over to TS 7? I really want to go with 7 and learn from there, but don't want to uninstall 6.6 until I'm sure I have everything I need from it.


Thanks for being helpful!


:jumpy: judee

Post by W!ZARD // Mar 26, 2006, 12:49am

W!ZARD
Total Posts: 2603
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Hi Judee - FWIW I would just leave 6.6 installed until you are sure you don't need it any more - unless hard drive space is an issue of course.


HTH


Stephen
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