March 09 MMC "Nightmare" WIP - "Lurking in the Darkness"

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March 09 MMC "Nightmare" WIP - "Lurking in the Darkness" // Work in Progress

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Post by Jack Edwards // Mar 30, 2009, 11:32am

Jack Edwards
Total Posts: 4062
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Gah! Almost out of time... :eek:

Here's the cave textured:
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It's photo sourced, and you can tell I rushed it. But I really like that Photoshop lets you load in the model (OBJ format) and directly clean up the seams. :)

Gonna be a rush to do the teeth and Lurker... probably no time for a render. :(

Post by Jack Edwards // Mar 30, 2009, 12:30pm

Jack Edwards
Total Posts: 4062
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Crud, I think the time is up. Here's a quick screen grab incase I don't get the final version up before Nez sets up the voting:

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I'm grabbing squid, elephant, and plant photo reference material to create the texture for the Lurker, I'll continue posting updates if it's ok with you guys.

Post by jamesmc // Mar 30, 2009, 1:07pm

jamesmc
Total Posts: 2566
No rush Jack....

Post by Steinie // Mar 30, 2009, 1:22pm

Steinie
Total Posts: 3667
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Hey I'm cool with waiting until your done. Go Jack Go.:banana:

Post by robert // Mar 30, 2009, 2:09pm

robert
Total Posts: 609
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if it's ok with you guys.

As far as I know no one has ever complained about free information/ideas. ;)

Post by Jack Edwards // Mar 30, 2009, 3:41pm

Jack Edwards
Total Posts: 4062
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Looks like I'm not going to be able to get the Lurker painted tonight. Here's a render to use for the contest judging:

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The Lurker ended up a bit too plastic looking and needs a specular map, but I'm pretty happy about the water. :)

Post by Jack Edwards // Mar 30, 2009, 3:59pm

Jack Edwards
Total Posts: 4062
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Alrighty, I think that's it for me tonight. I'm going to get some sleep and finish this up another day. Thanks for the support guys! :banana:

Post by Nez // Mar 31, 2009, 2:24am

Nez
Total Posts: 1102
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Great job Jack, I like what you did manage to get done in the last day or so. The lurker may not be finished (great shape though!) but the cave looks great, the water amazing and your lighting is very cool.


I'd like to see/hear a bit more about your cave texturing - especially when you said you can take the obj directly into photoshop - that sounds very handy (albeit a distant dream for some of us!).

Hope you manage to get the lurker finished off too in the near future - it's nice to see a scene from you as you've been so busy working on stuff for everyone :D Should also make a good advert for Yafaray render too of course...
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