Tex Contest WIP, Kena's Train

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Tex Contest WIP, Kena's Train // Work in Progress

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Post by noko // Mar 1, 2009, 7:54pm

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Doing as instructed and opening up thread :). Since I need to improve my texturing ability this is an excellent oppuntunity to learn and have some fun as well. Time permitting that is, I maybe working some long hours the next couple of weeks but will do as much as possible on this in any case. So here I am at, at the beginning.

Post by Mr. 3d // Mar 1, 2009, 8:30pm

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This really looks like fun !!! This view reminds me of the book "The Little Engine that Could" !!!:)

Post by kena // Mar 2, 2009, 6:03am

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Good positioning of the train there. I wanted to have many different things that could be done, so I gave a very large scene. :D With this blank slate, are you gonna go for a cartoon look, or real life?

Post by noko // Mar 8, 2009, 6:34pm

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Finally had some time for this fun project, still beginnings though. I want to go for a wet look in the end, water on the ground and coming off the bridge. So long ways to go yet. Here is what I got so far.

Post by Mr. 3d // Mar 8, 2009, 7:00pm

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Well....you've 'wet' my appetite noko !!!:cool:

Post by kena // Mar 11, 2009, 9:16pm

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NICE!!! did you use layers for the ground? What settings?

Post by noko // Mar 15, 2009, 10:19am

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Some train work which I had some time today. Still fun but does take time in the end. Realtime render.

Post by noko // Mar 15, 2009, 2:07pm

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Experimenting with rain drops here, not sure if I like it or not.

Post by kena // Mar 15, 2009, 3:15pm

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The second one looks better because you can see the rain. But it looks like the train is going about 150 kph.


This type of train doesn't usually go over 35 KPH, so you may want to angle the rain just a bit.

Post by Jack Edwards // Mar 15, 2009, 3:50pm

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Also the lighting doesn't make sense with the rain. If it's night time only the drops in front of the head light would be visible.

You could add streetlight type lamps to light up the train and more of the rain.

Post by noko // Mar 15, 2009, 6:21pm

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Total Posts: 684
lol, yeah good observations :). Now going down that steep cliff/hill in the scene that baby maybe going faster then thought:D. Not sure how I am going to light the scene, night time, cloudy, sunset. Wish I had motion blur on the WS side as a thought though. Hopefully I will get more time this week before the time runs out. Thanks for the comments.


Edit: Went to my other computer with 24" monitor and can barely see the rain :( . On my laptop it is very clear. Sometimes it is hard to get a good balance when from one monitor to the next it is so very different. Now I know why Roman likes well lite scenes, everyone will be able to see it :) .

Post by noko // Mar 15, 2009, 9:49pm

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Combined the two together for this shot with some post in PSP XI.

Post by noko // Mar 17, 2009, 10:32pm

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Total Posts: 684
Added smoke and light. Smoke animates (procedural) and looks kinda cool too :). Now the smoke is too bright compared to the light which is using Jack's atomosphere shader but getting closer. Don't have much time left in any case. Now I was thinking of animating this train which really is what I like to do. Don't think I can do that though by Thursday ( I think that is the deadline). Any suggestions please let me know.

Post by Steinie // Mar 18, 2009, 1:57am

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You took this to another level! Looks great.

I'm still not clear how you did the smoke.

Post by noko // Mar 18, 2009, 8:11am

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Smoke is using tS-E shader and can be fully animated in real time. The keys to the tS-E shader is geometry used, UV map and textures, then it is a matter of adjustments to fine tune. Hope to be able to show this. Maybe not by deadline but afterwards. I want to do animated water as well with this scene with environmental reflections. I still have more work to be done. Now animation of train will use combination of procedural animation (wheel turning, steam piston rods movement and smoke) combined with key framing, well that is the goal. Thanks Steinie.

Post by kena // Mar 18, 2009, 2:18pm

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I would be happy to extend the deadline for the contest... It's all new, so we are still working out the kinks.

Just reply in my thread in the roundtable if you do/do not want an extension. :D

Post by noko // Mar 20, 2009, 12:42am

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Sure, I can then enter this in the monthly animation contest, that is when I am done. Here is current state with short animation clip. Please let me know what you think. More to go plus the extension will help. Great! :banana:

Post by jamesmc // Mar 20, 2009, 5:25am

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Looks great! Love the animation. :)

Post by noko // Mar 22, 2009, 10:52am

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lol, I am going to have to use that wav file, that is if non copyrighted.

Post by jamesmc // Mar 22, 2009, 2:42pm

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I think I recorded that toy train sound from a Mr Roger's neighborhood TV show. Been awhile..more than five years...

Post by Breech Block // Mar 23, 2009, 9:11am

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Great work Noko. Apart from all the great textures on the model and terrain, I really like how you have done the smoke and water effects. The lighting quality is quite superb as well. Keep up the good work.

Post by noko // Mar 23, 2009, 2:40pm

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Thanks, I was adding grass using hair and tried to add trees, just that memory usage became an issue since polygon count started to climb in large amounts. Still experimenting with scene, plus got side tracked on a complete DAZ scene I imported, that one is going to look very sharp when done transferring over to WS.

Post by noko // Mar 24, 2009, 7:16am

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OK, added some grass and trees. Now I want to concentrate on animating the scene. Wish me luck.

Post by Nez // Mar 24, 2009, 7:54am

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That's looking excellent - I hope you're going to give us a detailed explanation of how you managed all this.... you could even get hardened model-side folks interested in the dark side....

Post by Weevil // Mar 24, 2009, 8:10am

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Very very good Noko....you've gotta show us how you've done the water and the smoke, the only comment I would have is what is that thing floating in the top left corner of the picture?

Post by TomG // Mar 24, 2009, 9:25am

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You mean top right weevil? Looks like a UFO! Aliens have come to inspect how the awesome texturing was done in this scene ;)


Tom

Post by noko // Mar 24, 2009, 1:25pm

noko
Total Posts: 684
Thanks all, that flying object is a WS alien light :), lol didn't notice it. Still a work in progress though and if folks want me to explain different areas in how I tackle them no problem, though that will have to wait until after I am done or done enough that is.


Water is new shader which is called hierarchy shader that can do both reflections, refractions and transmission, still a work in progress too but an earlier version was shown in Captain's blog some time ago with magnifying glass and character with glasses on.


The smoke is from tSpecial-E shader which was included in 7.6. I really need to get down to the nitty gritty there and show how to manipulate this shader, it can literally do hundreds of special effects which I've shown some already in the forums. It is not a push button type shader though so some work and expermenting is required to make it give the results you like. Anyways the shader can do fire effects, smoke, rain, snow, moving clouds (Imight sneek that in this project), plazma effects, water falls, fountains and much more.

Post by noko // Mar 27, 2009, 1:30am

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Total Posts: 684
Since deadline is rapidly approaching I did some quick renders. Zip file has 1280x720 version of the below images. Now I normally view at 1920x1200 so even those seem a little small to me :rolleyes:. Anyways I think more detail comes out at the higher resolutions vice the smaller.


Still working on the animation, my goal is to have train do a complete loop or two :D. I finally figured out how to get the wheels to turn when train moves procedurally (like car in the tS library) even with engine piston pumping back and forth (believe it or not I used the rope object for that one).


Wow! now explaining how done will take awhile to explain. Which since requested I want to do fully as time goes on. Anyways this is all real time using Shiny metal alot with normal maps (track, train engine metal parts, coal car metal). Most of the textures came from http://CGTextures.com, the tree texture came from our local expert Tiles. Parva Schlick model shader is used for ground and hill. Water is shader I am still working on which initially wasn't even ment to do this, go figure.


Will post zip file in next entry since only 5 downloads can be uploaded at a time.

Post by noko // Mar 27, 2009, 1:34am

noko
Total Posts: 684
Here is zip file with 1280x720 version of images for those who are interested. Now zipping around in this world in real time is AWESOME, well tS is just awesome as it is.

Post by jamesmc // Mar 27, 2009, 4:46am

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Total Posts: 2566
Wheee!!!

Great looking images!

This is going to be a fun contest to examine all the entries.
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