Glass and Gold Box WIP

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Glass and Gold Box WIP // Work in Progress

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Post by MarieBergantz // Mar 8, 2009, 6:25pm

MarieBergantz
Total Posts: 81
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Awesome, thanks guys. That worked out great! I'll have more updates soon. Now that the box and the trim is done, I need to work on the heart-shaped lock, the 'rubber' insert around the rim (you know ^_~ to keep the glass from breaking if the lid closes too fast), and the hinges. That'll be this week's project.

Post by kena // Mar 11, 2009, 9:15pm

kena
Total Posts: 2321
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You are doing great for your first major project. Keep up the good work!!

Post by MarieBergantz // Mar 12, 2009, 12:36pm

MarieBergantz
Total Posts: 81
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Thanks ^_^


I hate to be asking so many questions about simplistic things, but I do have another. I'm trying to create the heart-shape lock, and I'm having a really hard time. I started with a sphere, and I've gotten down to having two flat sides:


http://img.photobucket.com/albums/v281/AnitaAngelo/lock.jpg


I'm trying to get it to have a nice, rounded edge as it creates the heart shape, so I did it by selecting faces, making sure to have both sides selected at the same time, and I got this:


http://img.photobucket.com/albums/v281/AnitaAngelo/lock2.jpg


I decided the top needed more refining, so I thought I would add more edges to work with...I tried, and the tool doesn't work. So I thought to try the "split polygons" tool, still nothing.


So, I played with some of the other buttons, and I found the "smooth quad divide" button. I hit it 3 times, and though it turned out really neat looking, it's not quite right and it's got waaaaay too many lines and faces for me to work with. Any ideas on what to do instead?


http://img.photobucket.com/albums/v281/AnitaAngelo/Lock3.jpg

Post by robert // Mar 12, 2009, 1:09pm

robert
Total Posts: 609
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I made a heart doing something completely different.

I put the image on a plane and then got a cube and dragged/added/dragged the edges to fit.

Post by Finis // Mar 12, 2009, 1:38pm

Finis
Total Posts: 386
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If the point edit tools (manipulate vertices, edges, faces) aren't letting you add edges that's not good. Sounds like you were doing it right. I'd have started with a cylinder.


One possibility is to use the deform object tool on a cylinder or sphere to make a teardrop shape. Copy that shape. Rotate and position them to form a heart. Boolean union together and then point edit (it did let you move things) to finish it.

Post by marcel // Mar 12, 2009, 1:43pm

marcel
Total Posts: 569
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I give you my heart :D produced by my armbots.

Post by MarieBergantz // Mar 12, 2009, 5:09pm

MarieBergantz
Total Posts: 81
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robert: Seems like an interesting idea.

Finis: Yeah, I don't know what happened. I'm gonna try repeating the same steps tonight and see what happens; I can tell you that while I was working on it, my video-card blanked my screen and said it recovered from a serious error. I wonder if that messed up the program for a short while. Though the 2 teardrops sounds like a good idea, I think I might give that a try.

marcel: O.O I love you.

EDIT: Okay...O.o something weird. The program as never asked me if I wanted to save the scene when I closed it before, and tonight, it asked me when I hit the little x button. Is it just me, or is that kinda strange?

Post by TomG // Mar 13, 2009, 2:27am

TomG
Total Posts: 3397
Add Edges should work, but bear in mind you'd need to add them in steps, starting by drawing an edge across the thin side, then connecting those vertices up into the middle of the front and back faces. The Add Edge Loop tool might have worked.


The blank screen sounds like you ended up with too much geometry for your graphics card to handle and it gave up. That can happen with tools like Smooth Quad Divide etc. You may have been better with SDS, Subdivision Surfaces, and just add one or two layers of that - you then manipulate the smoothed shape with lots of polys / edges by editing the simpler shape you started with, very powerful (and maybe you could have created the heart from a MUCH simpler starting object with that approach).


Can be easier to start with a plane and just make half the heart shape. Add Vertices is simpler, you could just keep doing that and moving those to refine the shape. When done, sweep upward, select the middle face, mirror.


HTH!

Tom

Post by trueBlue // Mar 13, 2009, 4:38am

trueBlue
Total Posts: 1761
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Also there is a Heart shape in Model/Path Library too for a quick start.
18894
Then in Workspace you can Sweep, create a line down the middle of both sides then use Seperate Selection. Then use Form Face on the inner part.
18895

Post by MarieBergantz // Apr 26, 2009, 5:08pm

MarieBergantz
Total Posts: 81
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Hey there, I don't have any updates, but I just wanted to let everyone know I'm still alive. I have done some work on my box, but I've been tied down with finishing projects for grad school. However, that all ends this week and I have the summer to chill.


I hope to have an update for you guys sometime next week. ^_^ TTFN!

Post by robert // Apr 27, 2009, 12:48pm

robert
Total Posts: 609
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Lucky, my exams start this coming week.
From May 4 to May 20 I have exams almost daily, then there's Graduation followed by one more exam. (yay high school :()
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