DX Shaderpack

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DX Shaderpack // The Garage

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Post by Burnart // Jan 19, 2009, 11:39am

Burnart
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Roll on payday - you shader pack is on my to get list! Great work parva.

Post by kena // Jan 19, 2009, 12:03pm

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Yes. I like the shaderpack and paid for it after only 5 min of reviewing the free one :D

Post by Burnart // Jan 26, 2009, 12:44pm

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I got the shader pack a few days ago and have been messing around with it. I think they are great - well done parva! :banana::banana::banana: many bananas!!


One question (at the moment) how can I get the wave animation texture to output in frame animation? I can turn it on as a realtime active element but if I create an anim avi its just static.

Post by parva // Jan 26, 2009, 10:40pm

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Thank you Burnart!


wave animation texture to output in frame animation?


Thats something I also don't know.

There it's vertex deformation you have to record the vertex positions.

The only tool that can do that is the morph tool but I tried and it doesn't work.

There is unfortunatly no general vertex position save in frame option :(


edit: :D ah OK I got it.

You can record the timer.


- Right click at the red "set keyframe" dot in the 4D panel

- right click in the opend keying panel and click browse attributes

- here open the Material List down to "Ocean Waves Displacement"

- open here the Timer Event and select "Time" so that a red dot instead of a white one in front of "Time"

- you have now marked the Timer Event "Time" as recorded and can record the wave animation as you like


as an additon: it's maybe better to change the "Time" to "Frame" output from the Timer Event

to do that you have to go into the Wave Displacement Shader and hook the wire from the Timer Event from "Time" to "Frame".

Didn't test it yet.

Post by Burnart // Jan 27, 2009, 12:08pm

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Thanks parva I will have a look at that when I get a chance. I did previously burrow into the LE components and tried setting some record keyframes for this but couldn't get it to work. Hopefully your described approach will do the trick.

Post by Burnart // Jan 29, 2009, 12:22pm

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Several days later just to round out the question asked, here's my result :


I added red record dots to both the time and frame aspects within the Ocean Waves Displacement/d3d material/timer event.


For a test I created a keyframe frame zero with time and frame both set to 0. Then at frame 100 I set frame to 100 and time to 6.666 (15 frames per sec).


If I just hit the play button I didn't see the result but if I recorded a frame sequence it did animate.


Keeping this little scene as an intro to keyframing the timer event activity brick. Might come in handy.

Post by parva // Jan 30, 2009, 1:31am

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Keeping this little scene as an intro to keyframing the timer event activity brick. Might come in handy.


Indeed, thanks for the info.


...

added a simple cloud object which works with the clear sky.

Just needs some finetuning that the clouds change color at sunset/rise.

17957

Post by parva // Jan 30, 2009, 7:01am

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little update to the parallax occlusion shader (right)

also added cheap offset mapping (left)


17962


Both support now color and normal map.

Keep in mind that the POM shader is very complex and can drop framerates heavily. It also don't work with the ambient light.


Free Shaderpack is updated with these

but you can also download the mat files here directly

Post by parva // Feb 8, 2009, 3:27am

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thats more like a work in progress then a final one but this shader driven me nuts a year ago. Now I could get it workable.


Instant Animated Grass (http://www.cg.tuwien.ac.at/research/publications/2007/Habel_2007_IAG/)


Still some weird parts where I'm not sure how to solve but the function works

18110


As you can see it creates virtual intersected planes in viewdirection.

Post by prodigy // Feb 8, 2009, 5:51am

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Amazing Parva :jumpy:

Post by robert // Feb 8, 2009, 6:28am

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Oh wow. That's pretty spectacular.


I'm going to be keeping an eye on this one's progress.;)

Post by parva // Feb 11, 2009, 2:52am

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I updated the sky and replaced the ambient lighting with a lerp between rise and midday color to get rid of the sunspot at the terrain.

18175


little video to show the settings

Post by transient // Feb 11, 2009, 3:44am

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That's really cool, Parva. Any chance of making this work with vray? ;)

Post by parva // Feb 11, 2009, 3:58am

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That's really cool, Parva. Any chance of making this work with vray? ;)

no, unfortunatly not :(

Post by theuns // Feb 11, 2009, 4:12am

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absolutely amazing stuff you are doing with DX, parva. awesome! and thanks to your generosity, all trueSpacers can use and enjoy it as well!!! tnx a million ;)
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