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MMC December '08 - Abandoned
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These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
MMC December '08 - Abandoned // Work in Progress
Post by robert // Dec 11, 2008, 12:55pm
robert
Total Posts: 609
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Just a note: my next update will probably not be until Sunday at about 8-10 pm (GMT-6), or if I'm lucky 24hrs earlier, because of exam related phenomena and a math team competition Saturday.
Fortunately the rest of the scene is relatively simple. Even if I don't finish in time for the MMC vote, doubtful, I plan on submitting to the monthly gallery.
Since there is nothing against it in the rules I'll probably ask for your guys' opinions on some lighting and sky textures a few days before it's due. |
Post by kena // Dec 11, 2008, 8:46pm
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Total Posts: 2321
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Actually, asking for and getting help is all part fo the process, so it is not only not against the rules, it fits right in with them! |
Post by robert // Dec 14, 2008, 7:33am
robert
Total Posts: 609
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I got the 3D-Coat demo, it has no restrictions for the 15 days. It is absolutely amazing, texturing will be so easy with that. :) I'm definitely going to use that for texturing the car, then I'm getting it for Christmas with $15 off of retail price. :D |
Post by robert // Dec 14, 2008, 12:44pm
robert
Total Posts: 609
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Major update, finished the entire back end, bumpers and all that. Didn't put in the muffler, even though it looks like it that's just the reverse light, but the back won't really be seen anyway.
New poly count (after mirror before SDS): 1165 :eek:
16875 |
Post by robert // Dec 18, 2008, 1:06pm
robert
Total Posts: 609
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More work done, but this time on the front. Added the wheel wells as well. Just need to finish the front and then knock in the windows and stuff to do the inside.
Didn't bother with poly count. :)
16994
16995 |
Post by robert // Dec 18, 2008, 5:02pm
robert
Total Posts: 609
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Finished the front and am outlining the windows so I can knock them in. Then I'll separate the doors and hood and then rough the interior.
17001 |
Post by robert // Dec 20, 2008, 6:01pm
robert
Total Posts: 609
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Just realized modeling the doors and hood directly on the car and copying it of isn't going to work. :(
Now I need to hollow out the interior and model the door/hood separate. |
Post by Finis // Dec 20, 2008, 6:29pm
Finis
Total Posts: 386
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This is looking good.
Do you need the hood and doors open or as separate parts? If not then you could make a deep SDS groove around each that would make it look like a separate part. |
Post by robert // Dec 21, 2008, 3:54am
robert
Total Posts: 609
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No I actually need them as separate parts unfortunately. |
Post by robert // Dec 21, 2008, 7:46am
robert
Total Posts: 609
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Nearly there, just need to rough the model up. And yes I actually mean destroy it partially as if it were attacked or something. Then I need to map it to texture in 3D Coat.
The rest of the scene is a wall, some grass, the ground, and a few vines.
The wall is going to be damaged concrete with a few rusted reinforcement bars showing and some graffiti.
On top of the wall is going to be aluminum barbed wire, you know the modern stuff.
For the wall I'm going to make the texture first because since the damage is going to be randomly placed I won't be able to predict beforehand how to model those wall sections.
17070 |
Post by tahnoak // Dec 21, 2008, 9:29am
tahnoak
Total Posts: 487
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Impressive Robert. Looking forward to the final render. |
Post by kena // Dec 21, 2008, 4:43pm
kena
Total Posts: 2321
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I'm hoping that you can do the dirt and "Abandoned" stuff before the end. If not, please finish it anyway. I LOVE seeing good textures, since that is my weakest skill. |
Post by robert // Dec 22, 2008, 8:19am
robert
Total Posts: 609
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Got all the mapping done, just gonna take a short break then texture the car. Then there's the wall with it's MaPZone texture, not particularly looking forward to that :p, and the ground, grass, and vines.
Oh and of course the sky. :D
Here's how my UV's stand at the moment. (I'm proud of it) :banana:
The car:
17095
The hood:
17092
The right door:
17094
And the left door: (yes it's different)
17093 |
Post by robert // Dec 22, 2008, 1:39pm
robert
Total Posts: 609
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Had many crashes, the latest was fatal. :( That's right my scene tanked, I can no longer open it. :( Looks like I won't be able to make this one guys, sorry. :( |
Post by tahnoak // Dec 22, 2008, 1:44pm
tahnoak
Total Posts: 487
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I'm assuming you tried to rename and open the backup too? |
Post by robert // Dec 22, 2008, 1:45pm
robert
Total Posts: 609
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I don't have a backup, at least that I could find, just an older save, and there's no way I can get it done from there. |
Post by robert // Dec 22, 2008, 1:49pm
robert
Total Posts: 609
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Well here's what I do have, not much but at least the car is finished.
17106 |
Post by tahnoak // Dec 22, 2008, 2:04pm
tahnoak
Total Posts: 487
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Sorry to hear about the probs. Looks like an impressive model all the same. I hope you finish it up when you have time. |
Post by robert // Dec 22, 2008, 2:06pm
robert
Total Posts: 609
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Thanks, I'm going on vacation tomorrow and coming back Sunday, I think. Unfortunately I'm going to be spending most of my time doing research so it will probably be quite some time before I return to this. |
Post by Breech Block // Dec 22, 2008, 3:22pm
Breech Block
Total Posts: 844
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Very sorry to hear you are having problems with your MMC entry robert, especially as I was really keen to see this one. Hope you manage to rescue it eventually. |
Post by kena // Dec 22, 2008, 4:46pm
kena
Total Posts: 2321
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Keep the faith. Even if you have to restart from this point, there are a lot of people who will be interested in the process. |
Post by robert // Dec 27, 2008, 4:34pm
robert
Total Posts: 609
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Keep the faith. Even if you have to restart from this point, there are a lot of people who will be interested in the process.
Thanks, :) and I will continue with this after I finish a more pressing matter. http://bestsmileys.com/anxious/3.gif :p
Now I have time to do some more detailed texture work and can really get it looking how I pictured it. :cool:
Once I've finished with the scene I'll get to the tutorial, since the car is in higher demand I'll do that first, and then I'll do the scene tutorial afterwards. ;)
I'm not sure if I should charge for the tutorial, or should just ask people to pay the amount they think it's worth and mass distribute it?
My guess would be the latter as it would be too difficult to get the tutorial out otherwise.
If anyone can advise here that'd be great. :D |
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