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What i'd like to see...
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What i'd like to see... // Feature suggestions
Post by jayr // Apr 7, 2008, 1:07pm
jayr
Total Posts: 1074
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Nothing new here i suppose but...
1. Particle system in workspace that responds to workspaces physics engine. Basicly i want something to replace pyrocluster.
2. Dynamic hair & fur
3. Built-in render in workspace, something like lightworks, a work-horse render. |
Post by Burnart // Apr 7, 2008, 1:33pm
Burnart
Total Posts: 839
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Jayr, yes, yes and yes. How about going right out there and asking for fluid dynamics? :) |
Post by Jack Edwards // Apr 7, 2008, 7:52pm
Jack Edwards
Total Posts: 4062
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I think fluid dynamics could easily follow from physics based particle generator if some kind of metaparticles type modifier is created. Metaparticles being similar to metaballs on model side.
The key to all that happening in my mind is an extensible array object. If you have an array object that contains and cleans up the objects it generates, then the physics for particles is already built-in. All the array object has to do is add physics properties to each of the sub objects it generates. Add a modifier that scales them up a bit and booleans all those particles into a single object, drop an SDS layer and bamm -> fluids. :D |
Post by jayr // Apr 7, 2008, 10:47pm
jayr
Total Posts: 1074
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Jayr, yes, yes and yes. How about going right out there and asking for fluid dynamics? :)
I think fluid dynamics could easily follow from physics based particle generator if some kind of metaparticles type modifier is created. Metaparticles being similar to metaballs on model side.
The key to all that happening in my mind is an extensible array object. If you have an array object that contains and cleans up the objects it generates, then the physics for particles is already built-in. All the array object has to do is add physics properties to each of the sub objects it generates. Add a modifier that scales them up a bit and booleans all those particles into a single object, drop an SDS layer and bamm -> fluids.
Thats what i was sort of hoping for, once you have a good particale system things like smoke, fire and water can be done one way or another. Of course a good voxel shader would be nice too |
Post by Jack Edwards // Apr 7, 2008, 11:58pm
Jack Edwards
Total Posts: 4062
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Yup, yup! Prodigy can vouch that I've been asking for Voxel shaders too! Great minds think alike! :D |
Post by jayr // Apr 8, 2008, 12:10am
jayr
Total Posts: 1074
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Yup, yup! Prodigy can vouch that I've been asking for Voxel shaders too! Great minds think alike! :D
I remember. Apart from some de-bugging (or just finishing off, however you want to put it) I really think TS need these abitilies most. Either it has to become more of an all-round tool like Carrara/ lightwave or specialize in something or it will continue to be left behind, adding dynamic hair, particle systems with voxel shaders and moving a renderer into workspace (besides vray) would put it in a good place |
Post by Jack Edwards // Apr 8, 2008, 12:51am
Jack Edwards
Total Posts: 4062
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I agree, Jayr. TS already has strong modeling tools. But where it really shines is it's integration of physics with the more traditional bones based animation, BVH, and the procedural scripting capabilities.
With the coming addition of Morphing, and Cloth. That only leaves particles and dynamic hair for TS to become a very strong package for animation.
The added benefit of adding a particle system would be that we'd likely get some kind of array object in the bargain.
That leaves only splines and path related deforms to round out the major animation tools. |
Post by splinters // Apr 8, 2008, 2:11am
splinters
Total Posts: 4148
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I am glad Carrara 6 keeps getting mentioned for comparison. If tS had hair like that it would be an amazing package. Also it seems like a 'souped' up version of the tS hair tools. Sort of a foresight of how they could be with more development...:D |
Post by jayr // Apr 8, 2008, 7:34am
jayr
Total Posts: 1074
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I am glad Carrara 6 keeps getting mentioned for comparison. If tS had hair like that it would be an amazing package. Also it seems like a 'souped' up version of the tS hair tools. Sort of a foresight of how they could be with more development...:D
i think as far as price and featuers go Carrara is Ts's main competition. Lightwave is out of TS's leauge, blender is free and programs like ZBrush just do a few things amazingly well.
As far as a comerical, all-round 3d packages go Carrara is the one TS has to beat to get noticed, so it had better do it! :D |
Post by jayr // Apr 21, 2008, 8:59am
jayr
Total Posts: 1074
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Nothing new here i suppose but...
1. Particle system in workspace that responds to workspaces physics engine. Basicly i want something to replace pyrocluster.
2. Dynamic hair & fur
3. Built-in render in workspace, something like lightworks, a work-horse render.
Just thought of a forth (which i think a lot of people have been asking for)...
4. Better importing/ exporting options from workspace
5. More modelling tools |
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