Is it time for Caligari to support FBX?

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Is it time for Caligari to support FBX? // Feature suggestions

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Post by felixsg // Sep 9, 2006, 11:24am

felixsg
Total Posts: 28
I have the 7.11 and not have .fbx support

I prefer a robust export to .fbx(scenes)

to a bad export to collada

or the 2 things but well


other, any update to gamepak 1.6?


check this engine

http://www.beyondvirtual.com

Post by Alien // Sep 12, 2006, 3:44pm

Alien
Total Posts: 1231
pic
I have the 7.11 and not have .fbx support

There's been a change in the numbering since TomasB made that post. What was then being referred to as 7.1, is now called 7.5. It's still the same version, in that it's the 1 that'll have all the animation stuff, it's just the numbers have been changed. IIRC, I think it had something to do with a higher number sounding better for what is meant to be a very significant upgrade.

Post by felixsg // Sep 13, 2006, 10:01pm

felixsg
Total Posts: 28
thanks


to wait
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