Why don't you use your joystick...

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Why don't you use your joystick... // Interactive Artwork

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Post by Wigand // Jan 29, 2007, 4:08am

Wigand
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... to control your simulations?


Here I offer to you a plugin to use your joystick

for simulations in TS7. You can use it free.

It is a rar archiv, so you must uncompress it

Then you must run the setup.exe-program

unfortunately it is in german language.


First you see two buttons


OK Setup beenden


you click OK


Next step, you can choose an other path "Verzeichnis wechseln". You can leave this one or choose your favorite folder.

Don't click on the "Setup beenden"

You have to click on the icon with the PC and the little box.

Now the installation starts.

at last you have to click OK.


I do not know what kind of joystick you use.

I have a "Saitek Cyborg 3d USB".

It is an analog stick. It sends numbers for movement not only up or down.


Now you open the cranescene. Maybe you get some errors. Click OK.

In the crane scene you possibly have to disable the "timer event"

in the LE then click start on "initJoystick" (Its because something

must enabled) enable "timer event" then move your stick.

Now the crane should move too. With the Z-Axis of your stick you move

the holder up and down. With the fire button you close the holder.

With button2 you can switch lights on and off.


I hope it works for you too :jumpy:


Have fun!

Post by GraySho // Jan 29, 2007, 6:44am

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This is great. Now if only I had a joystick here. Just a matter of time 'till we see FPS or flightsims in tS :)

Post by ProfessorKhaos // Jan 29, 2007, 7:28pm

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Looks pretty cool! Lots of interactive possibilities. Your scripts and associated uses are quickly becoming quite impressive Wigand! :)

Post by Wigand // Jan 29, 2007, 8:37pm

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Looks pretty cool! Lots of interactive possibilities. Your scripts and associated uses are quickly becoming quite impressive Wigand! :)


Thank you, but please let me know if it works for you. Or do you have

problems with installation or script?

Post by Wigand // Feb 2, 2007, 3:58am

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Total Posts: 462
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Here I have added a TruePlay Record.

Please tell me if it works.


Some small changes I made to the Joy.dll . If you already installed it,

make a backup of your old one and change it with the new.

Please tell me if it works, I added POV-Buttons.


I wondered that there are only 9 persons who loaded the scene

and 6 persons who loaded the installation. Nobody told me about

problems and gave hints. Only

Emma was so kind to help me improving the scene and bought a

joystick only to test these scenes. Thank you Emma :)

Post by hultek43 // Feb 2, 2007, 10:16am

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Total Posts: 234
Still on V6.6 here, my current needs don't warrant an upgrade to this newest release of TS which is still in development. Your creation/s appear to have usage as well as the many other offerings which have been posted by other users; IF I did have the latest version, I'd certainly have downloaded and tried them out.

Post by splinters // Mar 1, 2007, 12:14pm

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I really need the joystick input for tS7 as I am trying to bind the functions of a Space Navigator to joystick inputs so I can navigate player in realtime.

Anyone able to help here?

When I use the installer below I get what seem like error messages...but my German is bad...:confused:


I loaded the scene but when I start the timer I get this message;

Post by Alien // Mar 1, 2007, 4:24pm

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I really need the joystick input for tS7 as I am trying to bind the functions of a Space Navigator to joystick inputs so I can navigate player in realtime.

I thought you said someone on the space navigator forums had made a prog that enables you to use it with any prog? Why not use that instead?

Post by Wigand // Mar 1, 2007, 6:17pm

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I really need the joystick input for tS7 as I am trying to bind the functions of a Space Navigator to joystick inputs so I can navigate player in realtime.

Anyone able to help here?

When I use the installer below I get what seem like error messages...but my German is bad...:confused:


I loaded the scene but when I start the timer I get this message;


Could you make screen copies of the installer messages?

The message you showed is the message that the joy.dll is not initialised or

installed.

After installation, you must find the joy.dll in your registry.

Did you click the start button in the crane.scene?

Post by splinters // Mar 1, 2007, 10:23pm

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It is clicking the start button that causes the error message. I found the joy.dll along with many other .dll's but had no idea where to put them.

it is not actually a joystick I am using but I can map the motion of the 3d device to joystick axes or POV. Here is the screen from the program (not the official one that comes with the device);

Post by splinters // Mar 1, 2007, 10:25pm

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I thought you said someone on the space navigator forums had made a prog that enables you to use it with any prog? Why not use that instead?


I have the truball.tsx which works fine in model side but I need joystick input. The program you speak of lets you bind the device to joystick functions but you still need an object in the LE to allow joystick input into the player (realtime view), that is what wigand made...but in German...:o

Post by Alien // Mar 2, 2007, 3:05am

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I have the truball.tsx which works fine in model side but I need joystick input. The program you speak of lets you bind the device to joystick functions but you still need an object in the LE to allow joystick input into the player (realtime view), that is what wigand made...but in German...:o

Why not bind it to keyboard instead & create/modify widgets in tS to accept keyboard input instead of mouse?


Wigand: an idea for your prog [or any others you create] - if instead of putting text directly into the prog, you instead tell the prog to get the text from a text file then the user could select the language at the 1st install screen & it could get the text from the file [e.g. german.txt, english.txt, spanish.txt] like reading from an array. If you created the german 1, other people could provide the files for other languages. You could even go further by letting it check what language Windows is set to & checking to see if it has a matching language file for that language & selecting it automatically.

Post by Wigand // Mar 2, 2007, 4:08am

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I think the problem is the installation program.

I have no influence in the language it uses.

If someone here has the english version of VB6, he could

get my sourcecode to make an english setup.


The scripts are not written in german. Only some variables could

sound german, but that doesn't matter

Post by Alien // Mar 3, 2007, 8:29am

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If someone here has the english version of VB6, he could

get my sourcecode to make an english setup.

I think I've got Visual Studio on a magazine cover disc somewhere, & I'm pretty sure that includes a version of VB, though not sure which 1. I'll see if I can find it a bit later.

Post by splinters // Mar 3, 2007, 8:36am

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Ok, I got it to install and I moved the SN...crane moved...woohoo!


BUT, I need this for navigation of 3D space not an object....how to do that?

Post by Wigand // Mar 3, 2007, 10:28am

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I think you must ask some widget pros. ;)

Post by splinters // Mar 3, 2007, 1:35pm

splinters
Total Posts: 4148
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Thanks for all the help guys but the program you can use to bind functions interferes with the trueball.tsx so I am gonna leave this for now. Really need to get back to beta testing and personal projects. We can pick this up later...maybe a widget expert will buy one of these.


Thanks again for all the input. There is a dedicated thread for the device now where users can post their experiences and suggestions.

Post by Wigand // Sep 16, 2007, 9:33am

Wigand
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On my system, joystick.dll works again. :banana:


Now I use the "Function Set" to implement the important routines.

Please inform me if there is still any problem.

Post by trueBlue // Sep 16, 2007, 10:57am

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Super! Glad you were able to figure this out Wigand.

Post by Emma // Sep 16, 2007, 12:06pm

Emma
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It would be especially interesting if the 3D navigator shows up with any output. So whoever owns such a device, would you please try this out ?

Thanks:)

Post by frootee // Sep 16, 2007, 4:47pm

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Emma, that sounds like a job for splinters.


I'll let him know about this in case he hasn't noticed this thread...


Froo

Post by splinters // Sep 16, 2007, 9:19pm

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I spotted this but I am bogged down at school at the moment.

problem with using the program required to implement the device with a joystick is it clashes with the trueball.tsx, so I effectively lose the fluid control I have in model side.


I will try it though...maybe tonight if I get chance. Is it still in German?


Steve (Madmouse) has one of these as well if he gets chance before I do...:D

Post by Wigand // Sep 17, 2007, 5:04am

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Is it still in German?




If you already had installed the DLL, it is ok.

The DLL is still the same I posted earlier in this thread.

Otherwise I have no chance to make an english installation setup.

Maybe some of the english speaking folks here with VB6 are able

to make such.


Maybe it is possible to register the dll by hand. (regsvr.exe, regsvr32.exe)

Post by Emma // Sep 17, 2007, 5:24am

Emma
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Maybe it is possible to register the dll by hand


for those who don't know how to do it


regsvr32 /i PATH/Joy.dll


PATH = location where you saved Joy.dll from the unpacked rar file that Wigand published above

Post by Wigand // Sep 17, 2007, 6:26am

Wigand
Total Posts: 462
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for those who don't know how to do it


regsvr32 /i PATH/Joy.dll


PATH = location where you saved Joy.dll from the unpacked rar file that Wigand published above


Thank you Emma. :)


And then, don't forget to use the new crane scene. (In the old

packed file are the old objects but the still working DLL.)

Post by Emma // Sep 18, 2007, 9:47am

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Guess I'll have to thank you for this great script, it's beginning to grow now :jumpy:


Did a very first early step to connect it to the flying soucer in the scriptorium thread created by some very talented people.


Now creative ones can enhance this....


Wonder when men/woman will do now first step into the dust on the trueSpace moon :rolleyes:

Post by frootee // Sep 18, 2007, 10:11am

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Oh Cool! So we could hook up the joystick to drive the saucer! Woohoo! Now all we need are some X-Wings and Tie-Fighters... maybe I'll just drive a Death Star. They're like good SUV's. :D

Post by Wigand // Sep 18, 2007, 10:28am

Wigand
Total Posts: 462
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Guess I'll have to thank you for this great script, it's beginning to grow now :jumpy:


Did a very first early step to connect it to the flying soucer in the scriptorium thread created by some very talented people.


Now creative ones can enhance this....


Wonder when men/woman will do now first step into the dust on the trueSpace moon :rolleyes:


Yes Emma, you had the same idea. I already put this nice UFO to my

joystick. :jumpy:


Something is a little strange: When I move the mouse, the saucer jumps

to zero coordinates and back :confused:

Post by frootee // Sep 18, 2007, 10:30am

frootee
Total Posts: 2667
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Hi Wigand. Check the animation editor, using the Keyframe tab. Make sure there are no keyframes in there. You may have gotten the version that has a 'test' animation of the saucer moving in a straight line.


BTW could you post the scene file please? I'd love to take a look and see how you did it! :banana:

Post by Wigand // Sep 18, 2007, 10:45am

Wigand
Total Posts: 462
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Hi Wigand. Check the animation editor, using the Keyframe tab. Make sure there are no keyframes in there. You may have gotten the version that has a 'test' animation of the saucer moving in a straight line.


BTW could you post the scene file please? I'd love to take a look and see how you did it! :banana:



Oh, I'm sorry to say, I only take the saucer object and put it at the joystick script.

All the buttons I deleted :mad:
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