Dome Light

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Dome Light // Interactive Artwork

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Post by parva // Feb 24, 2006, 4:05am

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http://www.parva-project.de/stuff/ts/beta/doml2.jpg


Screenshots taken from the Player.


Here (http://www.parva-project.de/stuff/ts/beta/sky.zip) you can download the skylight which consist of 19 spotlights (those of you which used the plugin lightman.tsx to create arrays of lights know what I mean - now with tS7 you don't need this plugin because you can make it in the LE) to create a domelight-like lighting.


In fact of this many lights with shadows and that there is nothing precomputed, all realtime, it's slow so I recommend a fast GPU ;)

Post by splinters // Feb 24, 2006, 4:13am

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Amazing work Parva...I will try it right away...just hope I don't fry my graphics card...;)

Post by stoker // Feb 24, 2006, 4:21am

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That is really good lighting, will try it myself. Good Work:D :D

Post by hemulin // Feb 24, 2006, 4:25am

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That is a seriously realistic render for the player :jumpy:

Post by daybe // Feb 24, 2006, 4:47am

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Nice work Parva and thanks for sharing, lets see how my poor cheap video card handles this one.

Post by Délé // Feb 24, 2006, 7:15am

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Very cool! The light setup is fantastic and works like a charm! Thank you for sharing parva. :D

Post by parva // Feb 24, 2006, 9:54am

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last shoot out :D

http://www.parva-project.de/stuff/ts/beta/doml3.jpg

Post by stoker // Feb 24, 2006, 11:40am

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This seriously good work for the player. Bet it will push some video cards to the limit:D

Post by splinters // Feb 24, 2006, 11:54am

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Pushed mine......past the limit by the looks of things...;)

Post by stoker // Feb 24, 2006, 12:33pm

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Total Posts: 506
Pushed mine......past the limit by the looks of things...;)

Radeon 9800 pro????????? Saying that there are better cards now. Still a good card though:D

Post by SteveBe // Feb 24, 2006, 2:53pm

SteveBe
Total Posts: 282
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Very Nice parva, thanks! Looks like you had to pull more than a few strings
to make this.:)

Just because I'm the curious type, I tried to push it to the limit so I set map
size to 2048 and it errored out, but only with 4 of the 19 lights... amazing.
But it works at 1024 and the player speed is a little slower than Modeler.

Post by parva // Feb 24, 2006, 10:52pm

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hehe, I could just use 2 lights with 2048 shadow map size.


I made the shots with low shadow map size (32 or alike depends on the object) and low bias (16 - 32).


It was just a for fun test. It pushes the GPU to much to the limit and isn't for fast realtime response. But I think we will see somekind of skylight in the future.

Cascaded shadow maps or maybe something special... don't know, but something which create more realistic environment lighting as this pure ambient light and 3 to 5 shadow casting spotlights.

Post by Vizu // Feb 25, 2006, 5:41am

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Total Posts: 628
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and how can i use it ? i have imported the object in the Tutorial Object Library but nothing happend ;(


Can you tell it me in german ?

Post by Délé // Feb 25, 2006, 6:08am

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Total Posts: 1374
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Just drag it from the library into the Link Editor Mr. Viz. :)


And then Weeeeeeeeeeeehaaaaaaaaaaa!

Post by Vizu // Feb 25, 2006, 11:39am

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Weeeeeeeeehaaaaaaaaaaaaa okay let me hang up this ;)

Post by parva // Feb 26, 2006, 1:05am

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and how can i use it ? i have imported the object in the Tutorial Object Library but nothing happend ;(


Can you tell it me in german ?


- öffne den Library Stack

- dann einmal rechts klicken ins Feld Primitives/Lights

- hier "import object" und schwupps ist's drin

- nun einfach das Skylight in den LE ziehen und fertig

Post by Vizu // Feb 26, 2006, 3:35am

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Thanky Parva, this helps.


Irgendwie schade das es keine Anleitungen der Fähigkeiten den Players in Deutsch gibt, ich nutze wenn überhaupt, nur 20 % von TS7.

Der standart Modelingmodus entspricht ja komplett den TS Vorgänger Versionen aber der Player ist für mich ein Buch mit 7 siegeln.

Kann man damit auch modeln ?

Post by parva // Feb 26, 2006, 7:11am

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Jo man kann im Player auch modeln.

Rechtsklicken auf das Object, aber nicht wirklich brauchbar zur Zeit weil zu viel fehlt. Der Player ist momentan echt nur ein "Spielzeug" :D

Post by Vizu // Feb 26, 2006, 11:50am

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Yes okay and this is what i already thought about it.

Okay we will wait for the next Truespace upgrade and hope to get more stuff in the player modus.

Post by tomasb // Feb 26, 2006, 12:28pm

tomasb
Total Posts: 261
Yes okay and this is what i already thought about it.

Okay we will wait for the next Truespace upgrade and hope to get more stuff in the player modus.


I can confirm that some tools will be added in 7.02 patch...

(btw. good that Ich habe ein bisschen Deutch gelernt :D)

Post by trueBlue // Feb 26, 2006, 12:47pm

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Jo man kann im Player auch modeln.
Rechtsklicken auf das Object, aber nicht wirklich brauchbar zur Zeit weil zu viel fehlt. Der Player ist momentan echt nur ein "Spielzeug" :D

Jo one can in the Player also modeln. Right-click on the Object, but not really usefully at present because is missing too much. The Player is momentarily genuinly only a "toy"

Post by parva // Feb 27, 2006, 12:05am

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:D

A google translation?

I should have it wrote in my native language "Sächsisch" :D

Post by Nephos // Feb 27, 2006, 6:48am

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Total Posts: 59
I don't know what else is being said but the initial pictures are an excellent example of the power of the player. I'm pullin for 7.1 myself but wow that was some great realtime work.


Nephos

Post by Vizu // Feb 27, 2006, 6:53am

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@romasb !


Yes sometimes it should be usefull to known more than one language ;)

the talk in german wasn´t negative, just a simple question to parva if it is possible to model in the Player.

I can edit splines on a object in the player mod and would like to use it too in the modeler.

And why we don´t get the support from the player-directX modus with pixelshader, glow or shadow effects in the modeler view ?

Post by Vizu // Feb 27, 2006, 6:56am

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when we can count on a upgrade 7.0 to 7.x ?

Post by Alien // Feb 27, 2006, 8:01am

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And why we don´t get the support from the player-directX modus with pixelshader, glow or shadow effects in the modeler view ?

To do that would mean actually updating/adding-to the modeler side of things, which they aren't going to do. The modeler is only there because they haven't put all the tools into the player yet.

Post by KeithC // Apr 18, 2006, 2:44pm

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I love that ship in the first shot, is it yours?


-Keith

Post by parva // Apr 19, 2006, 6:47am

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I love that ship in the first shot, is it yours?


-Keith


Yes. Textur map is in work with a funny duck in fly which wears a helmet :D as sign.

Post by KeithC // Apr 19, 2006, 7:40am

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Total Posts: 467
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Sweet, are you going to put it into any space/space hanger scenes? I'm looking forward to this one.


-Keith

Post by parva // May 6, 2006, 3:19am

parva
Total Posts: 822
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Sweet, are you going to put it into any space/space hanger scenes? I'm looking forward to this one.


-Keith


A hangar or somelike yes, this was my thought.


btw. new picture with the Ajax from Jotero with the skylight

again it's a Player Screen, just desaturated


http://www.parva-project.de/stuff/ts/ajax.jpg
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