MAV - Multipurpose Allterrain Vehicle

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MAV - Multipurpose Allterrain Vehicle // Work in Progress

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Post by B_Soldier // Jan 13, 2008, 10:08pm

B_Soldier
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I haven't started modeling mine yet. It's still in sketch form.

For comms on yours I suggest antennae on the MBT versions, the dish on the Artillery version is alright in that case. From a military standpoint IMO it's in the right direction so far. Most designers though will cover up the gears for your tracks/tyres but I believe in your case you're sure they're sturdy enough to withstand attacks.

Post by theuns // Jan 13, 2008, 11:47pm

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I haven't started modeling mine yet. It's still in sketch form.


Ahhh, well upload those too! its nice to see how it progresses from concept to model :)


For comms on yours I suggest antennae on the MBT versions, the dish on the Artillery version is alright in that case. From a military standpoint IMO it's in the right direction so far. Most designers though will cover up the gears for your tracks/tyres but I believe in your case you're sure they're sturdy enough to withstand attacks.


I don't think and antenae will work to do radar wave type tracking, do you?? Antenaes is more used for receiving and sending radio signals aren't they?


Anyway, little update : hover configuraton of the tracked Gauss Artillery... also changed the presentation colors as you can see, should make it easier to view???

Post by theuns // Jan 14, 2008, 3:07am

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back view with armadillo armor retracted to show the ammo-drums and spare drums... still wanna figure out an automated feeding system but the space in there is a bit cramped [ will show a close-up later] ... any suggestions?

Post by B_Soldier // Jan 14, 2008, 3:32am

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Hovercraft need a skirt to trap the air. Just a FYI. I'd like to say house the radar dish in a compartment of some sort but then we wouldn't know it's housing a radar dish.

Post by theuns // Jan 14, 2008, 3:59am

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The "hover" does not really refer to the traditional "hovercraft" we know today, it is more like an anti-gravity drive in the sense that it floats just above the ground but it uses the turbo-fans, almost like the V-22 Osprey but without the propellers or the AV-8B Harrier jumpjet or F35 VTOL ... perhaps I should call it something else?


This is what today's C-RAM (Counter-Rockets, Artillery, Mortar) Land-Based Phalanx Weapon System (LPWS) system does with their radar, looks like an R2D2 droid : http://www.murdoconline.net/archives/003558.html ... perhaps a radome dome?

Post by theuns // Jan 14, 2008, 4:46am

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... another cockpit view ...

Post by B_Soldier // Jan 14, 2008, 12:55pm

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Yup, you could use the R2D2 phalanx design for the MBT variant.

Post by theuns // Jan 15, 2008, 12:41am

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another update ... retracted armor plates to expose the inside + added the hull chasis frame beams that everything clamps onto...


I think I'm done with the major design, might add small changes here and there... but now I want to add some simple textures and put it in a setting with a backdrop and foreground to do a scene test render..

Post by Steinie // Jan 15, 2008, 2:17am

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Could you help some of us out and describe how your going to apply textures to your vehicle? What is your technique? I am really fascinated on how you would approach this type of object. Which uv mapping works best etc.

Post by theuns // Jan 15, 2008, 2:43am

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Sure Steinie, although I'm no expert in texturing, I will share the steps that I normally follow in texturing a model and post it here :)

Post by Luis Saavedra // Jan 15, 2008, 3:44am

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this machine looks great! have you got any texture yet?

Atte.

Luis Saavedra

Post by theuns // Jan 15, 2008, 4:45am

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Total Posts: 519
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Hey Luis... tnx for the compliment :)


Just finishing the model first, then I'll start texturing :) almost there...

Post by turumdarak // Jan 15, 2008, 5:55am

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Total Posts: 24
Actually, the images is from behind, so it is in the right direction wanted ths angle because it showed the armadillo armor the best


I know that view is from behind, if you compare it to the wheels you had, the wheels had better forward traction. Right now the treads will toe out as they come up around the rear gear. If the direction was changed, they would dig in as the came down the front gear.

Post by Ambrose // Jan 15, 2008, 9:03am

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Well there's certainly some attention to this ;)


http://www.caligari.com/news/news_200801/ForumsFocus2.html?SubCate=S2forum



Cool.



SeYa/Ambrose... and keep up all the good work.

Post by 3dfrog // Jan 15, 2008, 9:29am

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Congratulations on getting in the newsletter. Great exposure! This model is looking real cool.

Post by theuns // Jan 15, 2008, 10:58am

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Total Posts: 519
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Ahhh, turumdarak I see what you mean ... maybe the idea I had to make those plates articulated would help with this problem? basically, each plate can rotate on its own axis, so if the direction of travel reverses, the plates can rotate to have the protruding edge pointing in the otehr direction. I had this idea initially to help regulate the airflow of the turbo-fans but it seems like it will solve the traction problem you've raised...


Here is a little image to show the two directions...


Hey Ambrose, only just got the newsletter and imagine my surprise when I saw the new MAV in there!!!! :D


3dfrog, you can say that again! Big and welcome surprise, tnx 3d :)

Post by theuns // Jan 16, 2008, 8:33am

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Total Posts: 519
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Alrighty, here is the first "texture" test...


The first step I do is to find a nice looking foto texture from my collection of free textures I've downloaded from the internet ove the years... most of the ones I tried in this image comes from www.grsites.com...


Then I make multiple cppies of the firt part of the model I want to texture and paste a few choices on them to compare them and see which ones work best... I might even experiment with some basic UCV mapping like planar of cubic if it isn't a straight forward geometry object group ... like the slanted armor plates I choose to texture first here...


In this case, I've decided on the top most one...

Post by theuns // Jan 16, 2008, 9:48am

theuns
Total Posts: 519
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Next, I select object and paste the texture onto it... have a look to see if it fits well or streches too much and if it does, increase either the U or V repeats on the "Color: texture map" shader... [image1]


Some objects like the cockpit is at a slanting angle, so a straight Paint Object won't work, for this I apply the Cubic UV projection tool and then rotate it 90 degrees from the left or right view.... [image2]

Post by B_Soldier // Jan 16, 2008, 2:21pm

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Good call with the texture and may I be the first to say the 3 hominas. GJ!

Post by theuns // Jan 16, 2008, 9:58pm

theuns
Total Posts: 519
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tnx B ... 3 hominas???


Next I want to add some additional layers to break the linear/simetrical pattern and add some dirt... perhaps change some texturing on the treads and weapons...

Post by TigreStripe // Jan 16, 2008, 11:24pm

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This is beautiful work! I'm not qualified to tell if your a master but you sure look like you know what your doing.

...could I borrow the keys to that beast? I think it would come in handy at my job. :D

Have you rigged it for animation?

Post by theuns // Jan 16, 2008, 11:34pm

theuns
Total Posts: 519
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Btw. For those who are interested, Tom has asked me to do a little presentation in tonights TNL meeting on how I did some of the modeling...


http://forums1.caligari.com/truespace/showthread.php?t=4788

Post by theuns // Jan 16, 2008, 11:47pm

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Total Posts: 519
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This is beautiful work! I'm not qualified to tell if your a master but you sure look like you know what your doing.

...could I borrow the keys to that beast? I think it would come in handy at my job. :D

Have you rigged it for animation?
hehehe, tnx TiGrEsTrIpE :)


afraid i cant give u the keys, its DNA sampling activated ;)


no rigging yet, busy with texturing first, but the different parts were design to animate individually by placing the object or object group axis on the right place.. so i can lower or raise the guns, retract the hatch and armor and deploy the cockpit or hover treads... so in a sense it is semi-geared for animation... you cant make it drive or anything yet though ;)

Post by ghost--scout // Jan 17, 2008, 12:23am

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For the artillery variant, you could make the radar dish stowable while in movement, turned to the rear and folded down behind the turret sort of like a russian ZSU 23-4 or a German Gepard; for the MBT I would suggest adding a Wind sensor for the ballistics guidance computer. An example would be the short painted thing sticking out of the top of the turret above the 4th and 5th road wheel(see black circle in photo of russian T-90)
http://i236.photobucket.com/albums/ff134/ghost--scout/800px-T-90_armyrecognition_russia_0.jpg
I think your MAV already looks awesome enough!

Post by theuns // Jan 17, 2008, 1:44am

theuns
Total Posts: 519
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For the artillery variant, you could make the radar dish stowable while in movement, turned to the rear and folded down behind the turret sort of like a russian ZSU 23-4 or a German Gepard; for the MBT I would suggest adding a Wind sensor for the ballistics guidance computer. An example would be the short painted thing sticking out of the top of the turret above the 4th and 5th road wheel(see black circle in photo of russian T-90)


I think your MAV already looks awesome enough!

hey scout, tnx for the info, will definately back it stowable and maybe add a detachable meteorological drones to gather intel for the artillery computers... might as well add the wind sensor for both then ...

Post by theuns // Jan 22, 2008, 1:56pm

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Total Posts: 519
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Added some ballistic sensors to the Gauss guns for wind, moisture, tempreture readings etc. As well as a ASSP scout drone...


Still gonna work on the textures, not to happy with the current ones...

Post by RAYMAN // Jan 22, 2008, 2:10pm

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Pretty complicated for a simple hairdryer !

HAHAHAHAHA:D:D:D:banana:

Post by theuns // Jan 22, 2008, 7:34pm

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Total Posts: 519
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LOL! Good one Rayman :)

Post by theuns // Jan 23, 2008, 10:25am

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Total Posts: 519
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come to think of it... probably need to redesign the hover scout... that outer ring needs to be attached to something on the axle for the fins to spin in... maybe some stubby landing prods?

Post by theuns // Jan 23, 2008, 12:57pm

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Total Posts: 519
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Ground scout vehicle deployed from the front of the HAg-P6


The GSSPa is a Ground-Surveilance-Sensor-Platform-armed, it has less sensors than the Arial platform but is armed with a 5mm gattling gun. Much lower detection rate since it is not outlined against the sky or easily picked up with sensors like radar as it hides on the terrain between vegetation... other configurations instead of the gattling gun would include anti-armor/anti-air missiles, sensor pod dispenser, mini-mine layer or unarmed for higher speed recon...
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