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Images Rendered New Unbiased Renderer -- Indigo
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Images Rendered New Unbiased Renderer -- Indigo // Work in Progress
Post by ardeo // Feb 27, 2006, 8:16am
ardeo
Total Posts: 6
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Hey all,
I've been messing with this new unbiased rendering engine called Indigo and wanted to share. I'm currently exporting my models from truespace as .3ds and setting up the scene using a standalone tool i'm working on to generatel the XML to load into indigo.
Currently the renderer is still pretty slow, and not very feature-rich, but the materials and lighting are gorgeous. Because it uses spectral calculations to simulate the actual physical nature of light, not cached / photon mapped algorithms, etc., there's really no setup time at all to get the scenes looking nice. Anyway, let me know what you think!
http://www.prayercore.com/roland/bees2.jpg
http://www.prayercore.com/roland/porchfinal.jpg
http://www.prayercore.com/roland/caterpillar.jpg
Look here if you'd like to see some of the other images made with indigo, or to download it for yourself.
LINK (http://homepages.paradise.net.nz/nickamy/indigo.html) |
Post by frank // Feb 27, 2006, 8:19am
frank
Total Posts: 709
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Really impressive renders!
On that first one - was the DOF achieved with the render engine, or was it a post effect?
Thanks for sharing this!
Frank |
Post by ardeo // Feb 27, 2006, 8:29am
ardeo
Total Posts: 6
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Hey Frank,
Thanks for the quick reply!
I forgot to mention that these were all straight out of indigo. No post processing except for maybe a quick levels in photoshop to lighten them up a bit.
Setup was basically 5 or 10 minutes -- Just one sunlight lighting the scene (the skylight is built into indigo to simulate real skylight).
DOF is based on two values, a Focus Distance and lens radius and is entirely implicit in the render. |
Post by frank // Feb 27, 2006, 8:34am
frank
Total Posts: 709
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Very cool!
I will certainly have to read up some more on this renderer.
Thanks again! |
Post by Nephos // Feb 27, 2006, 9:48am
Nephos
Total Posts: 59
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Now these aer just LOVELY. I saw them in the old forum just did not know how long they would be open. Glad you shared here. I too must look into this. I think I remember you stating the rendering times are long but I can wait...
Nephos |
Post by hemulin // Feb 27, 2006, 10:03am
hemulin
Total Posts: 1058
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Wow that looks good, I would like to see the render in truespace first though, so that the two can be compared? |
Post by ardeo // Feb 27, 2006, 10:27am
ardeo
Total Posts: 6
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Thanks guys...
Hey Nephos: render times were around 7 hours. It's a progressive render, though, so you stop it whenever you like, and can always see it being refined. This really helps cut down on re-rendering, as you can pretty much see if there are issues with your scene in 2 minutes, then stop it and fix them before you let it cook over night.
Hemulin: I agree that it would be cool to see a comparison, but as I said above to Nephos, Indigo's progressive render makes setup so quick and easy that I'd be loathe to spend the time setting up and rendering over and over to get the setup right in truespace. These are all literally a model, 5-15 minute setup, and hit "go", with indigo. In truespace, i think to get a similar result i'd probably have to spend a day or two tweaking lighting, materials, etc. And you know that rendering that grass with TS really wouldn't be quick either :)
best,
roland |
Post by hemulin // Feb 27, 2006, 10:39am
hemulin
Total Posts: 1058
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OK, I see your point, it looks like a really good rendering engine though, i'm just about to try it myself; i'm surprised that it's free. |
Post by chrono // Feb 27, 2006, 10:53am
chrono
Total Posts: 0
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Unbias renderers also have the nice little situation of being more phyiscally based. This meaning that Real Life cameras & lighting come into play very heavly.
Indio's neat but it's not going to be much more then an experimental render engine. |
Post by stoker // Feb 27, 2006, 10:56am
stoker
Total Posts: 506
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Decent rendering for something that is free:) |
Post by Nephos // Feb 27, 2006, 11:00am
Nephos
Total Posts: 59
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The progressive feature is neat but upon further reading I can see that it is an experimental render engine. So it will be fun to play with...
Nephos |
Post by ardeo // Feb 27, 2006, 11:29am
ardeo
Total Posts: 6
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Yes, it's definately an experimental renderer, and not intended for production or anything like that. Who knows how far Nick will take it, but it is pretty cool to play with.
I got really sick of trying to get the perfect lighting /rendering setup with GI renderers, and don't really have the cash for maxwell render, so what the heck... |
Post by rj0 // Mar 1, 2006, 2:11pm
rj0
Total Posts: 167
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I think I've read that VRay is capable of 'unbiased' rendering, but I guess it would mean being able to access some of the lower level VRay controls.
rj |
Post by ardeo // Mar 2, 2006, 6:29am
ardeo
Total Posts: 6
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Hey all,
Here's a new image. This is straight out of indigo, just a quick levels to brighten it up a bit. Lighting setup was just a background light and all of the spheres are emissive (mesh lights). Took forever to render :)
http://www.prayercore.com/roland/mushrooms.jpg
hope you like it!
roland |
Post by Vizu // Mar 2, 2006, 6:58am
Vizu
Total Posts: 628
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my focus is the modeling, how you have make the many different grasshalmes ? |
Post by ardeo // Mar 2, 2006, 9:20am
ardeo
Total Posts: 6
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Hey Vizu,
The grass was modelled as swept up polys. I did about 20 different blades, then copied / rotated / scaled them around a bunch until there was a decent density. Then I made a group out of all of them and copied that & did the same thing. This way I was able to do a whole bunch of grass without too much hard work :) This scene ended up being around 550,000 tris.
Does that answer your question o.k.? I can post wires if you'd like.
cheers,
roland |
Post by stoker // Mar 2, 2006, 9:45am
stoker
Total Posts: 506
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Criky if you making a couple of grass blades seems to be a pain but 20 , dont no how you people have the patience.
Nice Image mate:D :jumpy: |
Post by Vizu // Mar 2, 2006, 12:57pm
Vizu
Total Posts: 628
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this helps me much ardero, you have do a realy good job with it. Thanky |
Post by SiRender // Mar 2, 2006, 7:58pm
SiRender
Total Posts: 38
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Looks nice except every render has little specks of dust on them :) |
Post by W!ZARD // Mar 2, 2006, 8:44pm
W!ZARD
Total Posts: 2603
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A lovely image - I'd be interested to see the same scene done in tS.... |
Post by parva // Jul 2, 2006, 9:16am
parva
Total Posts: 822
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No one which could write an exporter from trueSpace to Indigo? :)
I play currently around with a 3dsmax to Indigo exporter and it works great! |
Post by Steinie // Apr 24, 2007, 5:51am
Steinie
Total Posts: 3667
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http://www2.indigorenderer.com/joomla/forum/viewforum.php?f=22
Looks like Johny is trying!:) |
Post by xmanflash // Apr 24, 2007, 7:14am
xmanflash
Total Posts: 335
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I dont know about you folks, but this is some of the most consistently realistic rendering I have seen!
http://www2.indigorenderer.com/joomla/index.php?option=com_gallery2&Itemid=26&g2_itemId=1568
http://www2.indigorenderer.com/joomla/index.php?option=com_gallery2&Itemid=26&g2_itemId=1280
http://www2.indigorenderer.com/joomla/index.php?option=com_gallery2&Itemid=26&g2_itemId=5912
Just has a natural quality, as opposed to the unnatural qualities we see in many 3D renders.. Still, the maths is just calculating the lighting very accurately and naturally hence so slow.. but no tricks needed! wow.... wonder if the engine would work quicker on a 2 quad core machine! |
Post by parva // Apr 24, 2007, 7:29am
parva
Total Posts: 822
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wonder if the engine would work quicker on a 2 quad core machine!
why not. CPU speed can't be high enough :D |
Post by xmanflash // Apr 24, 2007, 6:17pm
xmanflash
Total Posts: 335
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:p
I spent 11 hours rendering a very dull foggy ball with light coming from a hatch (caustic_participating_media_test.igs)..
It got to this point and is still going
http://www.helpwiseinteractive.com/forumimages/im1177435369.png
hmm - this certainly needs some optimisation or another 20 years of computing power to evolve! Althopugh its actually only using 50% of the dual core processors most of the time..
Still - its nice someone started the process..
Update: it got to 18hrs and didnt look any different so I stopped it - thanks fro the heads up on that one Parva! |
Post by parva // Apr 24, 2007, 10:17pm
parva
Total Posts: 822
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:) looks nice.
Haven't tested indigo on a real multicore pc but my old p4 with ht is at full cpu load if I use 2 threads.
I find the image very clean and would stop at this point.
Unbiased renderer like indigo have theoretically no limited time in render. Means you can render ad infinitum.
Indeed optimations you can do in any render engine but for a free engine Indigo is very good. A tip render to a higher resolution (that smooth the noise if you rescale to lower resolution final picture) and/or use noise reduction programs.
Another thing is for the use of multicore cpu's, you can only use one thread and still work on the other.
Depends on the scene but agree it's nothing for impatient people :D
on the other site, unbiased renderer don't have much settings and you don't need long fine tuning processes. |
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