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Gas Canister
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Gas Canister // Image Gallery
Post by mrbones // Jan 29, 2006, 1:33pm
mrbones
Total Posts: 1280
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1 barrell for your game. |
Post by KeithC // Jan 29, 2006, 1:52pm
KeithC
Total Posts: 467
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Very nice stuff! |
Post by mrbones // Jan 30, 2006, 9:07am
mrbones
Total Posts: 1280
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Your models are nice, I just lit them up in TS7. Cheers |
Post by mrbones // Jan 30, 2006, 10:47am
mrbones
Total Posts: 1280
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Let me know if you want to do anymore before you get ts7.
Cheers |
Post by KeithC // Jan 31, 2006, 2:00am
KeithC
Total Posts: 467
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That cabinet on our free stuff thread in our forums might look pretty good with a TS7 render on it. I'll have to start converting all the models for general use. What is the prefered file-type for straight texture maps (.png, .jpg(100%), .tga)?
I'm gonna have them all available in .3ds, .x, .obj, and of course .cob.
-Keith |
Post by mrbones // Jan 31, 2006, 4:11pm
mrbones
Total Posts: 1280
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I prefer .TGA. .JPG uses less memory resources. |
Post by mrbones // Jan 31, 2006, 4:13pm
mrbones
Total Posts: 1280
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I dont know if it would import into doom 3. That would be cool though If I could.
Mrbones, that looks good, that would probably import into Doom3 with new plug-in and look just like that. What do you think? |
Post by mrbones // Jan 31, 2006, 5:49pm
mrbones
Total Posts: 1280
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Here is the Cabinet of..... |
Post by KeithC // Feb 1, 2006, 5:27am
KeithC
Total Posts: 467
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That really came out nice. When I was making the cabinet, I put the shelves in the middle so that people could place items on them when putting a level together (i.e., keys, health, ammo, etc.); it is one of my 'Models of the Month' that I make for the community. I run a poll with 3 catagories each month, and the winning catagory is used to create a free model.
-Keith |
Post by mrbones // Feb 3, 2006, 10:43pm
mrbones
Total Posts: 1280
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Its a great cabinet Keith. The handles could stand to be modeled though I think.
Do you think they could be normal mapped in there? |
Post by KeithC // Feb 4, 2006, 3:28am
KeithC
Total Posts: 467
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Not sure about the normal mapping, but I kept the handles as textures because I am still working out what the poly limitations are for in FPSCreator. That was my first 'Model of the Month' for the community.
-Keith |
Post by KeithC // Feb 20, 2006, 6:01pm
KeithC
Total Posts: 467
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Oh yes, I should've posted this a bit ago. Here's an in-game shot of the tanks and the artillery crate.
-Keith |
Post by KeithC // Feb 28, 2006, 3:04am
KeithC
Total Posts: 467
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I just had to show this one. The first thing to blow up was an Artillery Crate, the rest of what you see exploded the second after I took this shot. Notice the poor unfortunates lying all around:D I love chain reactions (unless you're in the middle of one).
-Keith |
Post by hemulin // Feb 28, 2006, 8:53am
hemulin
Total Posts: 1058
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Sweeet render!! |
Post by stoker // Feb 28, 2006, 9:06am
stoker
Total Posts: 506
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Nice shots. looks like a decent game LOL |
Post by KeithC // Feb 28, 2006, 11:28am
KeithC
Total Posts: 467
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You guys do know that they are shots from a game engine, right? Thanks for the compliments though:)
-Keith |
Post by hemulin // Feb 28, 2006, 12:05pm
hemulin
Total Posts: 1058
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I had realised KeithC :cool:
However, maybe my statement was incorrect to the rendering part |
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