i try to model a Car

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i try to model a Car // Work in Progress

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Post by Vizu // Feb 26, 2006, 12:21am

Vizu
Total Posts: 628
pic
... and a few testrenderings to see if the mesh is okay


http://www.vizualizer.de/Images/d1.jpg


http://www.vizualizer.de/Images/d2.jpg


http://www.vizualizer.de/Images/d3.jpg


http://www.vizualizer.de/Images/d4.jpg

Post by Johny // Feb 26, 2006, 4:41am

Johny
Total Posts: 672
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Nice work Vizu :)

Post by frank // Feb 26, 2006, 8:07am

frank
Total Posts: 709
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Weeehaaaaa!!!


Keep up the good work, Viz! It's progressing nicely!

Post by stoker // Feb 26, 2006, 10:24am

stoker
Total Posts: 506
Whoooooo:banana: :banana: Looks Great:jumpy:

Post by Vizu // Feb 26, 2006, 11:27am

Vizu
Total Posts: 628
pic
uhh uhh slow down and not to bigheaded, it is a realy earl wip and need many houres for finish but thanky for all the comments here yet.

Post by frank // Feb 26, 2006, 1:32pm

frank
Total Posts: 709
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vizu: ... wip and need many houres for finish...


Vizu: Glad to hear that you plan to finish it!


:)

Post by chrono // Feb 26, 2006, 1:59pm

chrono
Total Posts: 0
Vizu,


Good work. Have you try'ed to make renders like other car builders do? I've found that it really helps to find any errors or deforms that show-up. Using Eviromental maps simply cause to much confusion in the early stages, however good looking the renders turn out.


I did a quickie test and this is what I got:

http://img.photobucket.com/albums/v648/chrono2005/renderboxtesting.jpg

Post by splinters // Feb 26, 2006, 2:03pm

splinters
Total Posts: 4148
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Chrono-Have you try'ed to make renders like other car builders do?


You did not mention how they do it Chrono-your example was good but how was it done?

Post by chrono // Feb 26, 2006, 3:01pm

chrono
Total Posts: 0
Ah! Yeah that would help wouldn't it. :o


It's a parameteric Cube with a corner radius of .25, a top of 1.25, & a bottom of around 2.0-2.5. Flip all of the cubes faces, remove the top of the cube with it's curved corner and resulting face, and apply a neutral gray shader with 'smooth' faceting and it's diffuse setting at 1. The next step is to place a Skylight, though I'm sure other lighting can be used, over the cubes opening with the setting of:


Hue 180

Sat. .078

Intensity .6

RayCast shadows at 9

Physically based lights

OverCast

Skylight settings of Min .69 & Max .7(for speed and quality)

Post by Vizu // Feb 28, 2006, 12:40pm

Vizu
Total Posts: 628
pic
call me Mr. slowmotion, not much happen since last update but i try to fix some errors on the trunk.

And TS7 suprise me a few times with a crash .... is it a suprise ? hmmm ;)


http://www.vizualizer.de/Images/a3_16.jpg

Post by Vizu // Mar 3, 2006, 3:28pm

Vizu
Total Posts: 628
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Have fix some small edges today evening.

The screenshot is 1280 x 1024 so i don´t post the image in here. Norm ! :D

http://www.vizualizer.de/images/trunkpart.jpg

Post by Vizu // Mar 5, 2006, 12:46pm

Vizu
Total Posts: 628
pic
http://www.vizualizer.de/Images/a3_redsmall.jpg


Larger version (http://www.vizualizer.de/Images/a3_red.jpg)

Post by Délé // Mar 5, 2006, 1:25pm

Délé
Total Posts: 1374
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Sweet! Looking really good Mr. Viz. :)

Post by W!ZARD // Mar 5, 2006, 5:37pm

W!ZARD
Total Posts: 2603
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Looking very nice Visu! You seem to have got the right level of detail as this looks quite convincing as it is (ie without wheels etc).


One comment: red cars are way more likely to be involved in accidents than any other colour; so much so that in France it is not possible to get insurance for red cars! ;)

Post by Vizu // Mar 5, 2006, 11:23pm

Vizu
Total Posts: 628
pic
thanks for the comments but is still a wip.

I have no idea wich color i use for the final rendering and it is a long way for the final release ;)

Post by GraySho // Mar 6, 2006, 11:48am

GraySho
Total Posts: 695
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Nice helicopter :D (insider joke). Just make sure you finish this one :cool:

Post by Vizu // Mar 6, 2006, 1:16pm

Vizu
Total Posts: 628
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Haha GrayShoe, for sure, nice heli ;)


I hope to´finish it but less time to model ;(

Post by frank // Mar 6, 2006, 2:45pm

frank
Total Posts: 709
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Coming along nicely, Viz!
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