Where to get the wine glasses .scn

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Where to get the wine glasses .scn // New Users

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Post by xmanflash // Apr 26, 2006, 7:33am

xmanflash
Total Posts: 335
Anyone know if the Wine Glasses scene is available somewhere to download from the TS7 Render page (http://www.caligari.com/products/trueSpace/ts7/Brochure/VRay1p0.asp?Cate=BRendering_vray)

Post by splinters // Apr 26, 2006, 9:07am

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I have it but it came from Parva or SaulC. Maybe they can offer it up here...:o

Post by saulc12 // May 1, 2006, 12:39am

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Total Posts: 21
Here is the scene exactly as I had posted it, if this is any use to you.


fresneltest5.rar (http://www.simple-media.co.uk/ts7sample/fresneltest5.rar)


and here is a render from a slightly later version of the scene...


Image removed due to size. Max allowed is 800x600

Post by xmanflash // May 2, 2006, 5:12am

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Total Posts: 335
Hi Saul,

Its beautiful - Thanks for sharing!

Post by GraySho // May 2, 2006, 8:31am

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Hmm. Looks so clean and perfect. This is my approach with virtualight:


http://www.spacerat.at/temp/crystal.jpg


The material looks a bit milky I know. But setting up a glass shader for VL really is a pain in the b.

Post by saulc12 // May 2, 2006, 9:43am

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Total Posts: 21
Hmm. Looks so clean and perfect. This is my approach with virtualight:


http://www.spacerat.at/temp/crystal.jpg


The material looks a bit milky I know. But setting up a glass shader for VL really is a pain in the b.


The slightly milky glass is quite a nice effect - very atmospheric :)

Post by saulc12 // May 3, 2006, 9:38am

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Total Posts: 21
just as a note the image that was posted on the caligari site was Parva's version of wine glasses, his approach was a little different to mine and I modelled my glasses based on some real glasses that I had at home complete with quite thick edges and slight lips at the edge of the bowl and the edge of the base. I think Parva has a model with a finer slimmer structure and he lit in a different way...

Post by djaram // May 7, 2006, 12:30pm

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Total Posts: 73
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Here is the scene exactly as I had posted it, if this is any use to you.


fresneltest5.rar (http://www.simple-media.co.uk/ts7sample/fresneltest5.rar)


and here is a render from a slightly later version of the scene...


Thanks for the scene. Here's an HDRI one:

Post by saulc12 // May 8, 2006, 7:12am

saulc12
Total Posts: 21
Thanks for the scene. Here's an HDRI one:



Or perhaps that should be an HDR Eye one... hihi... sorry couldn't resist the pun - nice image and nice imagination too

Post by lizardKng // May 10, 2006, 12:36pm

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Total Posts: 6
The material setting for the glasses made all the difference for me - all zero (0) except reflection=1, transmission=1 and refraction=1.6.

But this setting is nice only when the "fresnel weight" is at 1.

Not the best pic but anyway, my own settings:

http://www.pbase.com/per/image/59989987.jpg

With settings from this scene:

http://www.pbase.com/per/image/59989996.jpg

Post by lizardKng // May 10, 2006, 12:59pm

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Total Posts: 6
Then I of course ask myself the question - why use this setting? It does not feel very "natural"?

Post by parva // May 10, 2006, 10:27pm

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What for settings do you mean?

For glass it's quite simple, you need just reflection/refraction and the ior of glass (wihich is mostly 1.6) - btw. in real world it's all about reflection/refraction, all others settings are cheats.

Fresnel at 1 is very strong and create to dark edges. Again Real world setting is 0.2 (or just deactivate weight) and use internal reflections.

Post by lizardKng // May 11, 2006, 1:32am

lizardKng
Total Posts: 6
all others settings are cheats.


That is what I remember I did last time and now the cheats did not work out very well.


But simple is good, of course, at least when it works :)

Post by parva // May 11, 2006, 4:03am

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:) if you want a natural look add something which can reflect in the glass. Glass rendered with a HDRI for example.

http://www.parva-project.de/stuff/ts/gruen.jpg
mmh, that was tasty... but... the walls begun to flow :D

Post by saulc12 // May 11, 2006, 9:19am

saulc12
Total Posts: 21
:) if you want a natural look add something which can reflect in the glass. Glass rendered with a HDRI for example.


http://www.parva-project.de/stuff/ts/gruen.jpg

mmh, that was tasty... but... the walls begun to flow :D


The green faerie will make you go blind if you drink too much of her...

Post by GraySho // May 11, 2006, 10:04am

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Everything you touch turns into art, parva. Very nice glass. :cool:

Post by lizardKng // May 11, 2006, 8:57pm

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Total Posts: 6
:) if you want a natural look add something which can reflect in the glass. Glass rendered with a HDRI for example.


http://www.parva-project.de/stuff/ts/gruen.jpg

mmh, that was tasty... but... the walls begun to flow :D


OK, I know what I will be doing tonight then :)


Q: In the shadow you see a part that is much lighter then the rest, is that caustics or is it because of the, hmmm, "fluid" inside the glass?

Post by parva // May 11, 2006, 10:22pm

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Yes Causics. I made this originally for a quick Caustics test (some shapes create really nice Caustics :)) but not good to see in this bright version.

here you see the Caustic better.

http://www.parva-project.de/stuff/ts/ca1.jpg

Post by lizardKng // May 15, 2006, 10:39pm

lizardKng
Total Posts: 6
Something like this?

http://www.pbase.com/per/image/60273366.jpg

I do have a lot of trouble with the Lathe tool, it seems to convert the original curve to something that match the original curve very bad.

Maybe there are better ways to get a nice curve "lathed"? Maybe importing from Illustrator or something?

http://www.pbase.com/per/image/60273388.jpg

http://www.pbase.com/per/image/60273367.jpg

Post by lizardKng // May 16, 2006, 8:36pm

lizardKng
Total Posts: 6
So, by drawing the shapes in Illustrator the glasses came out much better:


http://www.pbase.com/image/60320161.jpg


VRay, HDRI for reflections (backlight). But no caustics, yet :)

Post by xmanflash // May 27, 2006, 6:38am

xmanflash
Total Posts: 335
So, by drawing the shapes in Illustrator the glasses came out much better:


http://www.pbase.com/image/60320161.jpg


VRay, HDRI for reflections (backlight). But no caustics, yet :)


How did you get the shapes from illustrator into TS ? - I tried once and could only use an eps format file of certain characteristics...

Post by Alien // May 27, 2006, 7:13am

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Total Posts: 1231
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How did you get the shapes from illustrator into TS ? - I tried once and could only use an eps format file of certain characteristics...
I've often wondered the same thing myself, except I'd be using PSP9 instead of illustrator. It can output .eps files, but I've yet to manage to import a PSP-created .eps file into tS. :(

<edit>
If I save it with the option "without preview" tS says "bad input data", & with preview option turned on it says "Unsupported file version".
</edit>

Post by spacekdet // May 27, 2006, 7:42am

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Don't lathe it... loft it! (http://www.spacekdet.com/tutorials/loftlathe/)

Post by Alien // May 27, 2006, 7:55am

Alien
Total Posts: 1231
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Don't lathe it... loft it! (http://www.spacekdet.com/tutorials/loftlathe/)

Thanks for that, I may try it with a rather awkward shape I was trying to lathe some time ago.

Post by Vizu // May 27, 2006, 12:25pm

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Total Posts: 628
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Many nice renderings.

I have download the scene too and this is my result.


http://www.vizualizer.de/Images/Trinkglas.jpg


Rendered with VRay 1.0, Transparent shadows, 1 Arealight.

;aterial is the fresnelshader with angle setting.

i have add 2 colored cubes to the right side.

Change the watermaterial to a orange color for the wine.


... ah i forget, the rendertme was long, around 20 Minutes. (i think VRay can need a bit more accelerate for this scene)

Post by Steinie // May 27, 2006, 2:07pm

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After looking at your rendering I don't know what I want more, Vray or Riesling Wine. Very realistic.

Post by Vizu // May 27, 2006, 2:16pm

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hehe steinie but than i miss the bubbles in my riesling ;)

Post by parva // May 27, 2006, 11:23pm

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Total Posts: 822
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very good Vizu :)
warm lighting.

You have used manual angle setting right?
It's not your fault but Vray material has problem with transmission material. Those hard black edge at the liquid doesn't look good.

Rendertime depends in this scene on passing depth and count of rays. So you can tweak that by changing some settings at Raytrace icon.

Another tip. Deactivate transparent shadows and enable caustics, (could) boost your rendertime... oh and you could try to use another light as the area light ;)

Post by Vizu // May 27, 2006, 11:34pm

Vizu
Total Posts: 628
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i will note youre comments for the next glass render.

Post by Vizu // May 29, 2006, 11:43am

Vizu
Total Posts: 628
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http://www.vizualizer.de/Images/Glas3.jpg


a other glas test.
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