Comments - SMC #35 - Iconic Movie Prop

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Comments - SMC #35 - Iconic Movie Prop // Speed Model Challenge

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Post by prodigy // Sep 15, 2008, 3:04am

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Some cool entries so far - a great Wall-E Prodigy, but needs to be a bit dirtier! Needs the MadMouse touch....

Heheheh glad you like it Nez :)
Yes im agree, i had no time to add more details on it but im working on it on a full animable version of wall-e :) (the dirty one)

The bad is as Crazy Frog character has no future cos this characters has copyrights... so it's a kind of lost of time but i enjoy it.. :)

I think it's time to make my own personal character :rolleyes:


About the SMC yes, great entrys so far.. some of them very funny... X)

Post by spyfrog // Sep 15, 2008, 5:29am

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Heheheh glad you like it Nez :)

Yes im agree, i had no time to add more details on it but im working on it on a full animable version of wall-e :) (the dirty one)


The bad is as Crazy Frog character has no future cos this characters has copyrights... so it's a kind of lost of time but i enjoy it.. :)


I think it's time to make my own personal character :rolleyes:



About the SMC yes, great entrys so far.. some of them very funny... X)


If you manage to animate the tracks on Wall-E in an easy fashion, could you perhaps make a tutorial about how you do that? I have always wondered how you animate a tracked vehicle. :confused:

Post by prodigy // Sep 15, 2008, 6:38am

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Sure.. i need to make a small research, i full understand what i need and how to make it.. the problem is i don't know if it's possible in workspace side with the tools that are aviable.. i'll keep you informed. :)

Post by TheWickedWitchOfTheWeb // Sep 15, 2008, 7:36am

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There were a couple of plugins for doing just that in 6.6 (model side). One from CK Game Factory and one from Virtual Caledonia are the ones that spring instantly to mind. You might be able to find those somewhere.

Post by prodigy // Sep 15, 2008, 7:48am

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Thanks! yes i have those plugins on my anipak.

All i need is a path tool and a script to moves the threads on its normal.. I guess something easy (if we have path on workspace side..)

Post by Breech Block // Sep 15, 2008, 8:33am

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this is a great topic and really appeals to me....


Thanks for your comments and support Nez. Yet another great SMC entry from you by the way. I can foresee another tough vote coming.

Post by Nez // Sep 16, 2008, 12:42am

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Thanks Breech, appreciated. I'm quite pleased how it came out for my first try with 7.6/HDRI... has got me wanting to tinker but I'm supposed to be doing some work...:rolleyes:


Definitely some good entries again this time, hoping for a few more though. Would quite like to knock another out myself but it's looking like quite a busy week and I need to spend some time with the manual!

Post by Breech Block // Sep 17, 2008, 2:34am

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That would be really great if you could find time for another entry Nez. Gonna try and put in another myself although it's not my intention to put myself up for the vote.


Nice entry Tugar...although the last time I checked, Futurama hadn't been turned into a movie. :D

Post by kena // Sep 17, 2008, 2:52am

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according to wikipedia:
Futurama: The Beast with a Billion Backs is an animated science-fiction comedy, the second of the four Futurama straight-to-DVD films.
:D

Post by Breech Block // Sep 17, 2008, 3:10am

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Thank you Kena. I doff my cap and stand corrected.


PS: With regards to the second of the four Futurama straight-to-DVD films. Its very nice to know our american cousins still know how to milk a licence for all its worth. :D

Post by nigec // Sep 17, 2008, 7:39am

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I didn't know either. i guess us british lead sheltered lives?! or is it the fact Futurama get bugger all tv coverage nowa days

Post by Breech Block // Sep 17, 2008, 3:37pm

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Very nice Viper Weevil. And yes, BSG was definitely a movie because I went to the flicks to see it. As regards your uncertainty on the amount of time you spent making the model: 1- Thanks for being honest. 2- As far as I'm concerned, I'll let individual forum members decide whether that is an issue or not and they can cast their vote accordingly.


That said, if someone has a real major issue with this, please raise it on this thread or send me a PM before the voting takes place.

Post by prodigy // Sep 17, 2008, 4:33pm

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no problem here.. very nice entrys so far..

Post by CdeB // Sep 18, 2008, 12:45am

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Re. Timing of modeling


I think it is great Weevil is honest about his uncertainty...and in a way people will decide at the voting stage (I think this is how it has worked before?)...but I note that speed modeling after keeping fairly strictly to 2 hours has gone up to 3 and 4 hours...the sort of modeling you will attempt for a 2 hour time is very different from a 4 hour time. (and this is showing in the level of detail in some of the models).


My only question is whether longer times will lead to a cross over with the Monthly Modelling competition? I am not complaining about the longer times from a personal point of view 'cos I am quite slow, so the longer times give me more chance at knocking out something decent (not this time however ;)). But longer times may change the nature of the contest...and it is quite fun to see what you can do with relatively little time...


These are just gentle questions not strong opinions:)


CdeB

Post by Nez // Sep 18, 2008, 1:32am

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I'm inclined to agree - as I noted before, I thought the four hours too long really but the three hours may be a reasonable compromise. I think a lot of folks may have been put off thinking 2 hours wasn't enough, but if given four hours you have to expect a fair anount of work to have goine into it (although I'd note that I think a number of people haven't actually noticed the time limit has been changed!)


Personally, I struggle to find enough time to fit even a few hours into my lunchbreaks at work, so the 2 hours actually suits me better - it becomes difficult for me to find more than that (plus texturing, lighting and rendering time) within the allotted time - and the more time allowed for modelling, the more needed for everything else....


NB - Weevil - great model, you've set a real challenge there. May have to concede that one ;) I really fancied having a go at something like an X-Wing before you posted that but really doubt I'm going to have enough time before the dealine is up. I need to grow another arm for all the lightsabres though...

Post by nigec // Sep 18, 2008, 2:18am

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no problem here :)

my Dirty Harry entry crashed and burned 4 times only to find i'd messed up on textures... it looked aweful and TBH I'd given up on it, it started off as a gun and the badge on a car roof.. I also got the wrong badge number for Harry.... DOH

so my time for the badge and gun.. recovering and redoing after crashes was 2 hours ish, the bling, lights, was an hour ish


All the extra stuff.. if its breaking any rules, feel free to pull it from the contest.. i'm not gonna spit my dummy over it ;)

Post by TheWickedWitchOfTheWeb // Sep 18, 2008, 2:54am

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I think it should be two hours. It is speed modelling after all. Even if it's not finished people should be encouraged to enter what they've done. It would also help greatly if the subject matters got back to what they were originally intended to be, specified objects (knife, chair, etc). Giving themes or concepts is, in my opinion, too broad and less fair. Judging one fork against another fork is easier and fairer than trying to decided between the lovely tie that has so much detail or the not quite so realistic but complete suit that someone else has modelled. IE, if the subject was 'article of clothing' how can you compare a baseball cap to a pair of trousers?


The original concept of the SMC was simple and straightforward and has, I feel, strayed too far from this (one of the reasons I don't bother entering any more). In other words, it's slightly lost focus and needs to get back to basics.

Post by MikeJoel // Sep 18, 2008, 3:46am

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I would agree with the 2 hours.

I think (as said by the others) when you start going 3,4 or 5 hours your starting to go to the depth of the MMC. If I am correct in what I am thinking..... The MMC is more for "art" as in you want to create a whole scene with lighting and views and everything (more of a whole view to the art side with a few mouth fulls of new stuff you haven't done before), while the SMC is more for taking what you know (and maybe a bite of something new) and putting out a model that is specific to the topic and is well made.


Also if the time is always the same then as you progress in skills you can look at your first time at the SMC and where you are now and see how much better you are getting while if it is always changing then you can't really compare.


I guess I'm just basically repeating everything said :D


Sum up (in my opinion) - a 2 hour model is one animal and a 3 or 4 hour model is a completely different animal.


Mike


P.S. I think this has been a great SMC (I whish I had been able to get more than one in)

Post by prodigy // Sep 18, 2008, 4:43am

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well.. about the time.. yes im agree, the speed model challenge must be under a limit time of 2 hours..

In some cases where the topic seems to be dificult, yes.. we could make an exception and extend the limit time at a maximun of 4 hours..

my 2 cents

Post by kena // Sep 18, 2008, 8:50am

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lol - it's not that I haven't noticed the increased times... It's just that I like to challenge MYSELF by doing something in 2 hours. So, I would agree that a speed model challenge should not take half a normal work day to complete. The MODEL is what is supposed to take under 2 hours. texturing - lighting - composition are all extra with this challenge. That is what started the monthly challenge - the desire to have all of those included.

Post by Breech Block // Sep 18, 2008, 9:43am

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Very interesting comments everyone. Truth be told, I actually gave very careful consideration to the time allocation for this challenge. Personally, I enjoyed the 4 hour limit set by Prodigy on the last SMC as having a less restricting time frame meant less pressure and I felt I was more able to experiment more. The extra time also made sense when you consider that we now have quite a few new members who are less familiar with the software whilst at the same time, some of our more experienced members are trying to find their way around a new interface. That said, as this competition is run by the community for the community, I noted the various comments on the last SMC and reduced it by an hour this time round.


The comments about subject matter are also interesting. When trying to choose my own subject, I made quite a large list and then slowly whittled it down. The last 2 were Movie Icons and Power Tools. In the end, I felt that Power Tools was just to restrictive.


Having kept a sharp eye open for new entries this week, I must confess to being taken aback by Weevil's model. One half of me was in awe of a truly great model with some lovely detailing and the other half of me was saying, well that puts the mockers on anybody else entering.


Obviously, I have my own personal preferences for both time and subject restrictions, but note that people are calling for a return to the competitions roots. Strangely, these comments are arising at a time when the competition seems to be at a resurgence and enjoying a new lease of life.

Post by MikeJoel // Sep 18, 2008, 11:37am

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Power tools :D or maybe just Tools. You really had a great list it sounds like.

Post by TheWickedWitchOfTheWeb // Sep 18, 2008, 12:00pm

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Power tools is interesting but 'drill' or 'hammer' (etc) would be fairest. Judging one screwdriver against another is fairer than a spanner against a hedge trimmer. Anyway, I think I've made my point about vague topics so I'll leave it up to the 'community'.

Post by spacekdet // Sep 18, 2008, 12:30pm

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how can you compare a baseball cap to a pair of trousers?

So true.
I can go out in public without my baseball cap.

Post by Breech Block // Sep 18, 2008, 12:47pm

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So true.

I can go out in public without my baseball cap.


LOL. Nice one Spacekdet.

Post by Breech Block // Sep 21, 2008, 6:48am

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This is the final call for entries into the current SMC (Iconic Movie Prop). Forum members should submit their entries no later than midnight (local time to you). The poll (once I figure out how to set one up :o) will run from Noon GMT on Monday and run for 7 days.


Good luck all.

Post by noko // Sep 21, 2008, 5:14pm

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About one hour to spare ;).

Post by Breech Block // Sep 21, 2008, 5:23pm

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Thanks for your support Noko. A very nice model as well. And, I really like the way you have pulled off the lazer beam and explosion effect. Well done, great entry.

Post by noko // Sep 21, 2008, 5:29pm

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Thanks! This is helping me increase my modeling speed so while I don't expect to win the contest I am still winning on getting better speed :).

Post by Breech Block // Sep 22, 2008, 3:55am

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SMC #35 is now officially closed for entries. Please continue to show your support by looking at all the entries and voting for the one you deem best in the SMC #35 poll.


Links:


Entries: http://forums1.caligari.com/truespace/showthread.php?t=6637



Poll: http://forums1.caligari.com/truespace/showthread.php?t=6757
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