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Comments Speed Model 3.2 Edition - N° 1
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Comments Speed Model 3.2 Edition - N° 1 // Speed Model Challenge
Post by prodigy // Apr 17, 2007, 5:00pm
prodigy
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Comments Here... :)
Let's FUN! |
Post by prodigy // Apr 18, 2007, 2:23am
prodigy
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OK! 3.2 READY READY Ready Ready ready ready................
Ts3.2 are the best explanation of "echos from the past" :D
Let see what we can do... :) |
Post by prodigy // Apr 18, 2007, 2:34am
prodigy
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HUMMMMM i think 3 hours is not enough :D
Realy :( |
Post by prodigy // Apr 18, 2007, 2:41am
prodigy
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nananana!!!! The Photoshop Plugin Still WORK!!! why we dont have this amazing stuff on 7.11 or 7.5?!?!?!?!?!?!?!?!?!
INCREDIBLE... |
Post by Steinie // Apr 18, 2007, 2:53am
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Then TS 7.5 would cost $299 more! Your right Prodigy that plugin is really cool. It will be another great tool in a 3D Artist library.
Opps: I was talking about another pluggin! |
Post by prodigy // Apr 18, 2007, 3:05am
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Here is a screenshot with a diffuse glow filter..
Somebody knows if are a TSX verison?? this is amazing!!
5454 |
Post by Shike // Apr 18, 2007, 3:28am
Shike
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I'd completely forgotten about the Photoshop plugin support !
Yeah, that was cool. Sure, for still images, why not do it inside PS, but for animations this was a great feature ! :D |
Post by Bobbins // Apr 18, 2007, 3:56am
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nananana!!!! The Photoshop Plugin Still WORK!!! why we dont have this amazing stuff on 7.11 or 7.5?!?!?!?!?!?!?!?!?!
INCREDIBLE...
Because up to tS 3.2 Caligari used the R+ render engine. LightWorks was introduced with tS 4.0 and at that point PS plug-in support was no longer available. As also pointed out, most people would post process now anyway rather than do it inside tS. |
Post by xmanflash // Apr 18, 2007, 4:06am
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As also pointed out, most people would post process now anyway rather than do it inside tS.
Surely not for animation though? |
Post by Norm // Apr 18, 2007, 4:43am
Norm
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Does ts3.2 still come with that little train-engine?
I have it in my to-do list to remake for ts7. It had problems with geometry in ts5 and later I believe. The render engine in ts3.2 is last version using rPlus engine. It handles transparency differently and I rather enjoyed playing with that in particular.
Is still a pretty neat program :jumpy: |
Post by Bobbins // Apr 18, 2007, 4:50am
Bobbins
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Surely not for animation though?
Yes, for animation too. It's very rare for me to use an animation directly from tS without it passing through another app. I normally only use animation directly from tS for test or demo purposes. |
Post by prodigy // Apr 18, 2007, 4:56am
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The good point to use that photoshop post process is: you may dont have money to buy a Photoshop or a After effects to make a good post process..
With that you can access to a large list of Photoshop plugins and add stunning filters on your own renders or animations directly with truespace..
Maybe this can be added on the feature list :rolleyes: or is on "plz support again thread"????
:D |
Post by prodigy // Apr 18, 2007, 9:26am
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Stickman, Definitevly you have more experience with 3.2 :jumpy:
Nice work! |
Post by Stickman // Apr 19, 2007, 8:00am
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Stickman, Definitevly you have more experience with 3.2 :jumpy:
Nice work!
Thanks! :)
Well, I think that I've tried it once before :rolleyes: |
Post by Stickman // Apr 24, 2007, 4:58am
Stickman
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brianalldridge: Nice one. How did you make the grass? |
Post by brianalldridge // Apr 24, 2007, 12:33pm
brianalldridge
Total Posts: 397
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brianalldridge: Nice one. How did you make the grass?
Thanks, I used a plugin I found on moonman's site, it takes loads of polys to make anything that looks like hair, but it's great for grass. |
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