Comments Speed Model 3.2 Edition - N° 1

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

Comments Speed Model 3.2 Edition - N° 1 // Speed Model Challenge

1  |  

Post by prodigy // Apr 17, 2007, 5:00pm

prodigy
Total Posts: 3029
pic
Comments Here... :)

Let's FUN!

Post by prodigy // Apr 18, 2007, 2:23am

prodigy
Total Posts: 3029
pic
OK! 3.2 READY READY Ready Ready ready ready................

Ts3.2 are the best explanation of "echos from the past" :D

Let see what we can do... :)

Post by prodigy // Apr 18, 2007, 2:34am

prodigy
Total Posts: 3029
pic
HUMMMMM i think 3 hours is not enough :D

Realy :(

Post by prodigy // Apr 18, 2007, 2:41am

prodigy
Total Posts: 3029
pic
nananana!!!! The Photoshop Plugin Still WORK!!! why we dont have this amazing stuff on 7.11 or 7.5?!?!?!?!?!?!?!?!?!

INCREDIBLE...

Post by Steinie // Apr 18, 2007, 2:53am

Steinie
Total Posts: 3667
pic
Then TS 7.5 would cost $299 more! Your right Prodigy that plugin is really cool. It will be another great tool in a 3D Artist library.

Opps: I was talking about another pluggin!

Post by prodigy // Apr 18, 2007, 3:05am

prodigy
Total Posts: 3029
pic
Here is a screenshot with a diffuse glow filter..

Somebody knows if are a TSX verison?? this is amazing!!

5454

Post by Shike // Apr 18, 2007, 3:28am

Shike
Total Posts: 511
pic
I'd completely forgotten about the Photoshop plugin support !

Yeah, that was cool. Sure, for still images, why not do it inside PS, but for animations this was a great feature ! :D

Post by Bobbins // Apr 18, 2007, 3:56am

Bobbins
Total Posts: 506
nananana!!!! The Photoshop Plugin Still WORK!!! why we dont have this amazing stuff on 7.11 or 7.5?!?!?!?!?!?!?!?!?!


INCREDIBLE...


Because up to tS 3.2 Caligari used the R+ render engine. LightWorks was introduced with tS 4.0 and at that point PS plug-in support was no longer available. As also pointed out, most people would post process now anyway rather than do it inside tS.

Post by xmanflash // Apr 18, 2007, 4:06am

xmanflash
Total Posts: 335
As also pointed out, most people would post process now anyway rather than do it inside tS.


Surely not for animation though?

Post by Norm // Apr 18, 2007, 4:43am

Norm
Total Posts: 862
pic
Does ts3.2 still come with that little train-engine?
I have it in my to-do list to remake for ts7. It had problems with geometry in ts5 and later I believe. The render engine in ts3.2 is last version using rPlus engine. It handles transparency differently and I rather enjoyed playing with that in particular.

Is still a pretty neat program :jumpy:

Post by Bobbins // Apr 18, 2007, 4:50am

Bobbins
Total Posts: 506
Surely not for animation though?


Yes, for animation too. It's very rare for me to use an animation directly from tS without it passing through another app. I normally only use animation directly from tS for test or demo purposes.

Post by prodigy // Apr 18, 2007, 4:56am

prodigy
Total Posts: 3029
pic
The good point to use that photoshop post process is: you may dont have money to buy a Photoshop or a After effects to make a good post process..

With that you can access to a large list of Photoshop plugins and add stunning filters on your own renders or animations directly with truespace..

Maybe this can be added on the feature list :rolleyes: or is on "plz support again thread"????

:D

Post by prodigy // Apr 18, 2007, 9:26am

prodigy
Total Posts: 3029
pic
Stickman, Definitevly you have more experience with 3.2 :jumpy:

Nice work!

Post by Stickman // Apr 19, 2007, 8:00am

Stickman
Total Posts: 34
pic
Stickman, Definitevly you have more experience with 3.2 :jumpy:


Nice work!


Thanks! :)


Well, I think that I've tried it once before :rolleyes:

Post by Stickman // Apr 24, 2007, 4:58am

Stickman
Total Posts: 34
pic
brianalldridge: Nice one. How did you make the grass?

Post by brianalldridge // Apr 24, 2007, 12:33pm

brianalldridge
Total Posts: 397
pic
brianalldridge: Nice one. How did you make the grass?

Thanks, I used a plugin I found on moonman's site, it takes loads of polys to make anything that looks like hair, but it's great for grass.
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn