tS Speed model challenge: Comments

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tS Speed model challenge: Comments // Speed Model Challenge

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Post by prodigy // Feb 14, 2007, 11:16pm

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Yes.. may you recive points to be the first! ejejej


But you lose point to put Vray when you are using TS6.6 .. TS6.6 have lightworks not vray.. ;)


BTW i dont win the challenge but im again on the caligari banner.. :banana:

Post by jamesmc // Feb 14, 2007, 11:35pm

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Well, it's raycast or whatever it is called, I don't really care. It's the rendering engine that comes with tS66. I don't own tS7 in any version.


I won't win anyway as I do mine quickly and don't take a week to respond/do (cough) a 2 hour contest. :)


I can tell you how I did mine and its very easy.



Cylinders for brush handles, boolean each end with a cube to level out. Resize each cylinder to make different sizes.


Use AI import for the brush hair tips. (no hair/fur in tS66) Copy 4 times for each brush, resize to match each brush.


Pallet is an AI import swept once, resized, texture done quickly in a paint program, UV'd on - not very carefully btw. :)


Add plane, use moonscene from materials pallet.




Done.


That is more explanation that any of the contest entries have offered.


And actually, I don't learn a damn thing from these contest. You can't tell squat from tiny wireframes. But hey, I'm frank about things like that. :)

Post by Steinie // Feb 15, 2007, 2:46am

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jamesmc,
I guess you haven't seen what SteveBe is doing in the Tutorium?
Being the fastest and being the first entry isn't the purpose of these contest. Improving your own skills by creating an object you might not normally want to do, and finding an effective way of displaying your work within a scheduled time is.
Ed_Baker already promised a tutorial on his clock so there you go...are do you not care about that too?

Post by prodigy // Feb 15, 2007, 4:28am

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i think what Jamesmc is getting at is that some people such as himself and others complete the task as it should be done and i personally dont believe that in the last contest that prodigy did that watch in under 2 hours (just my opinion) Either that or he's bloody quick:rolleyes:


I dont like at all what you say..


I challenge you to see how i make that watch under 2hours from the start to the finish.. if i cant i pay you 500$ but if i can you rectract what you say. :mad:


Somebody host a 2hours video..


BTW, Im gonna stop to participate on this challenges if any body here start to questionate what im doing.. Im here for fun not to be under attack.

Post by prodigy // Feb 15, 2007, 4:43am

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You start with that "personal opinion" without any fundaments, if you what to know how i did on that short of time.. ask me, as Stenies do to make a tutorial.. And i think that watch is not good enough, because its not be the contest winner.. maybe other users think the same as you.. but i know i model very very quick.. i know truespace from the start to the end.. I work 14 hours a day on truespace, and i report many many bugs..


Thats because i use any part of truespace and i found what is wrong, not for joking on the speed challenge's.


Yesterday i start to think on this challenge and i found what i must to do to get a great render.. and when you see, you gonna think.. HO NO.. PRODIGY CANT DO THAT ON 2 HOURS!!


And if you have problems with your speed modeling capabilities, follow my comment :try to practice.. "Nothing personal"

Post by Chester Desmond // Feb 15, 2007, 5:12am

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Having an intimate knowledge of the toolset is most of the battle where speed is concerned. 2 hours is a long time if you don't need to hunt for icons or decide on a way to approach a given technique. I say this in Prodigy's defense, not to offend anyone.

Post by Steinie // Feb 15, 2007, 5:43am

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I was amazed when I saw your watch, Prodigy. I couldn't imagine someone working that fast, but I have seen other things you've submitted in such a short time. So your speed was never in question by me.

Just call it jealousy!:)

If you saw what I could do in two hours you would laugh...

Post by ed_baker // Feb 15, 2007, 5:48am

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Hey everyone,


Let's not get into an arguement here. There are other places in the forums for that. This is for speed modeling.


This is an honor system, and we just have to respect that people are being honest about their times. I personally can say that I have been and think that everyone else has too.


Lets just all have fun. The only way to get better at modeling is to model. If you don't get exactly what you want, ask questions. Maybe somneone out there, or even someone else in the challenge can help. I know I think about what I want to model in my head a lot before I even sit down and extrude one face. Helps me to organize my plan so that when I sit down and start clicking the mouse, I know where I'm going.


Let's have fun and model!


Ed

Post by Norm // Feb 15, 2007, 6:18am

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As the challenges progress, it is interesting to witness interaction between everyone. As administrator, I also review "diplomacy" at work http://forums1.caligari.com/truespace/images/icons/icon2.gif (users deleting posts) :p

I really liked the idea of online modelling contest. For trueSpace 7.11 users, this could happen at moment if desired. Could be good idea for thursday nite meeting time. We set up a collaborative server for ts7.11 users who wish to use it.

Post by ed_baker // Feb 15, 2007, 6:33am

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As the challenges progress, it is interesting to witness interaction between everyone. As administrator, I also review "diplomacy" at work http://forums1.caligari.com/truespace/images/icons/icon2.gif (users deleting posts) :p



I really liked the idea of online modelling contest. For trueSpace 7.11 users, this could happen at moment if desired. Could be good idea for thursday nite meeting time. We set up a collaborative server for ts7.11 users who wish to use it.


I like that too, only it's always too late for me to participate the whole time. maybe a time for East Coasters? Gonna have to learn the tools on the modeller side I guess:)


Now everyone get back to your brushes - Literally and figuritively:D


Ed

Post by jamesmc // Feb 15, 2007, 6:41am

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I think Prodigy did his in less than two hours without the texturing. The texturing doesn't count in the time anyway.


Regards to other people:


My Spock eyebrow goes up when after a week people suddenly find two hours to make something.


The contest has fairly reasonable participation though which is better than no participation.


Having seen professional CG animators at work and all you hear is mouse clicks sounding like a drum roll I ponder the significance of it all as it pertains to chewing gum on Sunday.

Post by RichLevy // Feb 15, 2007, 7:27am

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The Speed Modeling Challenge is one of my favorite sections here, all that participate do a great job in my eyes, and I have no doubt that everyone posts their times as accurately as they can. There is no reason for anyone to be suspected of anything just because it takes a week to find the time for this challenge... hobby's are like that... and does it really matter anyway. It's all for fun... I've modeled a few myself while I sit here and ponder life :), one of these days I'll even render one out and post it hehehe.


Anyway, I just wanted to make a post here and give all of the participants present, past and future a big thanks :banana: :banana: :banana:


Rich

Post by GraySho // Feb 15, 2007, 7:43am

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My Spock eyebrow goes up when after a week people suddenly find two hours to make something.



There are probably a million good reasons why one wouldn't start before sunday or any day of the week. I really can't see the point you try to make. Perhaps some people also want to put a bit more effort into this instead of just throwing things together and call it done.

Post by jamesmc // Feb 15, 2007, 8:02am

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There are probably a million good reasons why one wouldn't start before sunday or any day of the week. I really can't see the point you try to make. Perhaps some people also want to put a bit more effort into this instead of just throwing things together and call it done.


Because it is a Speed Modeling Challenge? :)


If it were a modeling challenge with no time constraints or far off time constraints like the ones you want to enter an image this Summer in June for Caligari, then no worries.


I suppose you would be annoyed at me for describing some Science Projects as bogus I've judged in schools. Where it was quite obvious that Dad or Mom did most of the work as a ten year old could not have possibly develop the skills in completing such a project. Who is getting the grade for the effort here? Mom? Dad?


Note the word Speed in the tS Speed model challenge.


To me that means in all due haste, git'er done now, stop your hem-hawing around, don't put it off till tomorrow, don't worry about the quality dearest the final paint job will cover it up, sketch it out this is not an art contest, what the heck you waiting on, just do it...etc. etc.

Post by Morgan // Feb 15, 2007, 8:13am

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It's a challenge about the modelling speed. Not the speed in which you find time to do it. World of difference, there.

I get home around 6:00 on a weekday; factor in dinner, and I don't have "free time" until 6:30. In order to get up early enough to get to work, I usually need to be in bed by 10:00. That leaves only three and a half hours to do everything I want to do that day. So yes, finding (up to) two hours to set aside for one specific thing generally does require me to wait until the weekend. I doubt this is an unusual circumstance.

This isn't the only thing I do. If the speed challenge somehow required immediate focus from me, I wouldn't bother with it at all. I can only speak for myself, of course, but I suspect that if the speed challenge were limited to only entries in, say, the first 24 hours, it would have almost no entries.

Post by prodigy // Feb 15, 2007, 8:27am

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I think Prodigy did his in less than two hours without the texturing. The texturing doesn't count in the time anyway.




I dont use any texture on the watch.. ;) only shaders.. 100% polygons.. you can see clearly on the wireframe...


if you see a clear face on a model but on the render you see something.. thats a texture..



BTW.. 120 minutes from the start. to the end with shaders.. not render...


And i dont know whats the problem!! i think the people dont know how i did and began to questionate how i can.. And other point.. My watch have more more complexity, and for time i cant to finish even the things on the sphere.. i must add many numbers a tachymeter, a number for the date and many other details.. Realy i very mad with these comments...

Post by jamesmc // Feb 15, 2007, 8:38am

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It's a challenge about the modelling speed. Not the speed in which you find time to do it. World of difference, there.

I get home around 6:00 on a weekday...


The contest title uses Speed before modeling, you know...like Speed Chess?


If you don't have the time, then don't participate.



One of my son-in-laws is currently working two jobs - a graveyard shift and a daytime job. Not once have I heard him complain about not having time to do things he needs to get done. He does lose sleep sometime but always manages to get the yard done, his garden tended, video games played, TV watched, showers taken, bills paid and generally anything else that needs to be done that doesn't require an appointment during his work time.


Instead of spending time conversing with me on this thread or viewing other threads, you could have been modeling if you so wish. If you don't want to model, then that's good too.


If you are reading this, you are wasting time. :)

Post by spacekdet // Feb 15, 2007, 8:53am

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If you are reading this, you are wasting time.

Truer words were never spoken.

Post by jamesmc // Feb 15, 2007, 8:56am

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Truer words were never spoken.


Devilishly clever and I admire wit. :D


Tis lack thereof I have a problem with. :)

Post by TomG // Feb 15, 2007, 9:08am

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Well if you think allowing people a week is too much time, start your own contest. Give them 2 hours from when you post the thread to when they submit their entry. Then you'll know for sure that they modeled it with speed. Or be generous and give them a whole day, after all surely everyone has 2 hours spare each and every day?


Good luck with your new contest.


Tom

Post by jamesmc // Feb 15, 2007, 9:17am

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Well if you think allowing people a week is too much time, start your own contest. Give them 2 hours from when you post the thread to when they submit their entry. Then you'll know for sure that they modeled it with speed. Or be generous and give them a whole day, after all surely everyone has 2 hours spare each and every day?


Good luck with your new contest.


Tom


It would be better to start it on a Friday and end it on a Monday. That would give people the opportunity of a weekend if they work during the week or the opportunity of two days (Friday and Monday) if they work on a weekend.


I doubt anyone would be willing to enter any contest I thought of. :)


Unless I offered cash prizes which I could, but I won't.


Sorry if people don't like my opinion of those who don't manage their time properly, but that's life and my opinion. Neither of which always deals a fair hand.:cool:

Post by ed_baker // Feb 15, 2007, 10:08am

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Sorry if people don't like my opinion of those who don't manage their time properly, but that's life and my opinion. Neither of which always deals a fair hand.:cool:


Understandable, but I find that setting aside times each week for specific non-neccessary activities, such as hobbies or other interests, exemplifies time management.


Ed

Post by jamesmc // Feb 15, 2007, 10:18am

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Just for you james. I've managed my time and took your advise that it's about speed.


For the rest, this is not an official entry for this contest :D


Ahhh, but you forgot the analogy of Speed Chess I mentioned. You can make a quality move if you practice enough doing things rapidly or at least have the experience to do something fast that you have practiced many times.


Evidently, you still don't get it. :)


Besides, I would like to see you draw out and extrude that paint brush in 1 second time. :)


Or is it just an image. :D


(buzz! - succumbs to checkmate in 6 moves)

Post by Steinie // Feb 15, 2007, 10:24am

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Graysho is this a bad time to ask for a Tutorial?:D


Cool down Prodigy YOU know what you can do and that's all that matters.:)

Post by prodigy // Feb 15, 2007, 10:44am

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Thanks Steinie. I apreciate..

GraySho you have my vote.. :cool: COOL!

Post by jamesmc // Feb 15, 2007, 12:30pm

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Very good! I knew you all could do it! :D


Here's a WMV at my website on modeling a simple brush, it's big file size as it is in actual time - no editing - mistakes and all. Total Time is less than 10 minutes. As you can see I made a few mistakes, but I would still have 1 hour and 50 minutes left to re-do it. :D


Anyway, perhaps some inspiration for those pondering the discussion.


If a 61 year old with one good eye can do this, surely anyone can.


http://mccluer.name/speed.htm

(about 8mb in file size) Should have a built-in WMV player and remember you can right click on the movie and zoom to 100 percent if it is too small (will be low quality at 100 percent.)


I made the brushes in xara Xtreme a vector program and imported them as Adobe Illustrator (AI) - shown at end of movie how I did it.


Everyone is different, some are faster, some are slower, some are better and faster, some are pro and some are rookie. Just do it! :D

Post by Vizu // Feb 15, 2007, 12:39pm

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James ! i agree your meaning about the modelingtime.

We have a other way for speedmodelings (the germans here known what i mean) we meet us in the IRC chat and start there with the modeling / rendering and all in the IRC chat can see how long we need for the scene.


Friday to Monday sounds more than okay for me.

Post by jamesmc // Feb 15, 2007, 12:48pm

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James ! i agree your meaning about the modelingtime.

We have a other way for speedmodelings (the germans here known what i mean) we meet us in the IRC chat and start there with the modeling / rendering and all in the IRC chat can see how long we need for the scene.


Friday to Monday sounds more than okay for me.


Vielen Dank Vizu ( hope I spelled that right) heh


Good idea on the IRC chat, something to consider for those not having tS 7 and can't use collaborative space.

Post by SteveBe // Feb 15, 2007, 1:14pm

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Well this is just my opinion, but I've never interpreted this contest as a race.

I've already missed 2 challanges due to lack of time. Personlly, I like to take
my time and think about the subject through the week and then usually on
Sunday, if there's time, I sit down for 2 hours and enjoy it.

"To everything (turn, turn, turn) there is a season..." - Pete Seeger

Post by prodigy // Feb 15, 2007, 1:18pm

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I agree.. now i finish my brush render.. but i do now because my childrens are in my parents home.. and i have free time.. i dont wanna take this funny stuff like a job.. i work enoght... :(


In a few minutes i post my render..


Very nice render Vizu, specialy the glass.. and the collors of the brushes.. like paint. you know what i mean... ;)
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