LOD normalmap button and panel?

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LOD normalmap button and panel? // Archive: Tech Forum

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Post by Tiles // May 23, 2008, 2:28am

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Indeed. Gotcha. One of them. I can provoke the C++ Runtime error with minimizing and windowing. Not always, but often enough to make a video of it. The video is in the bugs section :)

Post by TomG // May 23, 2008, 3:16am

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What was odd for me is that prior to my graphics card dying, the system was stable with 4Gb, except for particular apps like Windows Defender, which would die regularly.


Now having gone through instability since replacing the card and got things back to being stable with some changed settings, Windows Defender has stopped crashing. So its not impossible that hardware can cause only specific apps to glitch.


Of course it may be nothing to do with hardware, but got to look into and suggest every possibility! Grabbing the video of the minimize crash and will test here. You mentioned sending the scene in to beta test, didnt see it in the thread so imagine it has gone in via a different route? Actual scenes are always useful :)


Anyway I'd be glad if we can isolate why tS seems less stable for you than for others, and get it running for you. Not good to see you have so many extra problems, and I'd like to see that resolved.


As an aside, on the voltages, my memory is rated 1.8 - 2.0 V, and the board is running at 1.92V, with the next voltage step up in bios being to 2.03V or something similar - its above 2.0V anyway. Is it safe to exceed the rated voltage by a small amount? I may just stick with 3Gb, since the last 1Gb only gives me 0.5Gb anyway being a 32 bit Vista system, but in case I want to try and grab that last 0.5 Gb thought I'd ask!


Thanks!

Tom


EDIT - I tried duplicating, but missed a step for now but wanted to note - if you select the normal map object before hooking it up to the normal map shader, you can still use Save and choose BMP and get the normal map exported. Cuts down one step, the dropping in the normal map shader and hooking that up. Going to test with that now though to see if it has an effect on the result. END EDIT



EDIT2 - was succesful with the extra normal map shader too, no crash - one improvement to saving from the normal map shader is that tS didnt have to re-rerun the normal map and mesh simplification, which it did when I saved direct from the normal map object. I was using the cat suit from tS. Going to note this direct in the thread with the video too END EDIT 2

Post by Jack Edwards // May 23, 2008, 4:31am

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@ Tom, the little bit of extra voltage won't hurt your ram. It's mainly a heat and stability issue, and the reason that you have to raise the voltage on that board is really because the board isn't providing as much as it says it is when there are 4 DIMMs installed. :cool: You should be ok at 1.92 though with that RAM so the voltage might not necessarily be the issue...

The problem with running 3 sticks is that DDR-2 required matched pairs of ram. So that means you're likely running at DDR (half the speed of DDR-2 -- 400 Mhz instead of 800 Mhz). So you definitely want all 4 DIMMs in there.... but I do remember that there is an issue with Creative's Vista driver and 4GB ram.... I think you mentioned using a Creative soundcard in another post. So it might not be an issue with the RAM.

You may want to pull the sound card and use Orthos to test your Ram for stability. If it's stable without the sound card then, you know what the culprit is. ;)

Post by prodigy // May 23, 2008, 5:16am

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Tiles, i found if you just save as bitmap the Normal Map Generator, that should save your normal map as a bitmap without the step of load a normal map or another bitmap brick.. :)


But if you need to save your height map yes, i suggest add an external brick and then save it in a image format..

Post by Tiles // May 23, 2008, 7:30am

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Total Posts: 1037
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Thanks guys :)

I have the feeling that there is a misunderstanding about the "permanent" crashes at my side. My current system runs pretty stable. My old system ran pretty stable. It's TS 7.51 that makes trouble here and there. And just TS. No other software makes trouble. And i have lots running here that also excessively uses my hardware.

I develop software and games since a few years now. I create all the graphics for my games. My workflow is excessive. I do everything from modeling, texturing, rigging and animating. I touch nearly every tool.

When i touch a software i sometimes also do the funniest things with it because it is habit for me to test features. I test everything permanently, and without even noticing it. I simply have grown a feeling over the years for the places where a software is a bit, umn, let's say, not so functional. I have an open eye for the smallest jerking.

I have learned to report just (okay, most of the times ^^) bugs and qirks that happens more than once. I always try to reproduce what's going on when the software says goodbye at some points. So no wonder you hear me talking about crashes.

That said, when there is a bug i have no chance to escape it. It's not that i stumble across the bugs, the bugs stumble across me. I come in reach, test a new feature like here the normalmapping, and they jump into my face. So no wonder that you get much more reports from me than from anybody else. And the newest case showed that it was again a bug, and again not my system. Thanks Prodigy for reproducing ;)

I know i am your nightmare. Sorry bout that :p

There is one type of crash left here where i cannot say what it was. The one to desktop. Happened a few times yesterday. But not today. I have the strange feeling that this has to do with resetting TS to default context to get rid off of the bug that resized the TS window down to a few pixels. I keep my eyes opened ;)

Post by Jack Edwards // May 23, 2008, 7:41am

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The bug where TS starts up all crammed up into to the upper left corner is caused by closing TS while minimized. You can reset your window sizes by loading a saved layout.

A lot of people don't run into that bug because they use TrueSpace maximized all the time.

Post by Tiles // May 23, 2008, 7:57am

Tiles
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Ah , a known issue. Thanks for the workaround :)


I had a video to watch at. So i had to window TS. I still had too much opened, so i needed to minimize it all ... :)

Post by Jack Edwards // May 23, 2008, 10:05am

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You're welcome! :)

I'm usually pretty careful about it, but if sometimes Windows Update will screw it up on me by rebooting after an update while TS is windowed and minimized... *sigh* :rolleyes:

Post by Tiles // May 25, 2008, 1:50am

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I knew i have overlooked something to answer ...


You mentioned sending the scene in to beta test, didnt see it in the thread so imagine it has gone in via a different route? Actual scenes are always useful


Ask Prodigy for the download link to download the scene. It is still valid :)
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