Making a DX skin shader

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Making a DX skin shader // Tech Forum

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Post by RAYMAN // Jan 26, 2009, 7:39am

RAYMAN
Total Posts: 1496
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Parva i believe everything you say just my eyes tell me there must be a bug in my puter.....

I adjusted the colors on the skin shader and still get orange tint.

And with the standard shader I get results miles away from a render.

look at the skin tones....

same maps same everything...

whats wrong that cant be DX9 !

Peter

Post by RAYMAN // Jan 26, 2009, 8:05am

RAYMAN
Total Posts: 1496
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Plus heres the orange tint that i get when I use the skin shader

and turn down (desaturate) the colors of the shader.

Still orange like H*ll...

What am I doing wrong.

(for convenience I only use 1 single map this time because I dont want to swatch 25 of them for every bodypart.)

Peter

Post by parva // Jan 26, 2009, 8:33am

parva
Total Posts: 822
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it's hard to tell with just a picture but I see that the diffuse texture is already very saturate.

Another point is that the default workspace lighting doesn't work well with the shader.

Lighting and Shading have to work together ;)

There are too many bright lights. One or two lights are enough or your model looks really burned :D


Here a model made from Heidi. She did the texturing as well.

Unfortunatly the shading was too complex for sharedspace so this "result" was skipped.


17912


Tests without diffuse texture to see the effect from the shader.


17913


And another screeny with the skylight


17914


edit:

here how the shader looks. Instead of a uniform hemoglobin color I used a texture (the reason why it's black and the Subs tex is shown).

Post by RAYMAN // Jan 26, 2009, 8:49am

RAYMAN
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Parva thanks for the information !

i´m going to try to tune my results now.....

Lets see what I come up with

Peter

Post by RAYMAN // Jan 26, 2009, 9:14am

RAYMAN
Total Posts: 1496
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I get much better results now but I´m not there yet but i´m on my way thanks.

this is what I´ve got so far

Peter

Edit : Its incredible how strongly a slight change of the initial texture can change the results from

this shader... even more the the settings..

Post by kena // Jan 26, 2009, 10:46am

kena
Total Posts: 2321
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Have you also checked the color of your lights? they can also affect the color you see.

Post by RAYMAN // Jan 26, 2009, 11:14am

RAYMAN
Total Posts: 1496
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Kena the lights were white that wasnt the problem its the maps a little

bit more sturated and it turns the results orange but I know that now..

Its easy to avoid....

Peter

Post by kena // Jan 26, 2009, 2:05pm

kena
Total Posts: 2321
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Glad you got it figured out.... Now that you know what it is, you could create different hued people :D

Post by v3rd3 // Jan 26, 2009, 2:30pm

v3rd3
Total Posts: 388
Terrific, now we can make those little green men I read so much about as a child..... :D

Post by RichLevy // Jan 28, 2009, 4:51pm

RichLevy
Total Posts: 1140
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After reading Marcel's post on the lighting, I got rid of all the lighting in my scene than started with new lighting (using his skin shader)... amazing the difference. I am going to put together the texture the next couple of days as free time allows and we'll see what the results bring.


Thanks
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