This program is resource hungy and slow?

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This program is resource hungy and slow? // Tech Forum

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Post by Nez // Jul 29, 2008, 3:23am

Nez
Total Posts: 1102
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W!zard

I think that's one of the best explainations I've seen yet for the differences between the old and new parts of the software. Nicely put.


As I've not yet had a chance to download (and my old pc may not run it anyway) it may be a few more weeks before I can join the fun, but I imagaine I'll be one of those folks who has to start off in the old side of town, getting my bearings and making the occasional day trip over the birdge to get the lie of the land... as someone who's been with truespace since version 1/SE (albeit only up to 5), I think the 'new town' will probably seem very alien to me!


I think the biggest 'issue' for me and an possibly a good number of others is that we'll still be looking to the offline renderers and not having access to VRay that means spending a fair amount of time in the old part of town regardless. Which may encourage us just to stay there, rather than keep crossing back and forwards.... Guess I'll have to wait and see :o


Looking forward to trying it all out (with some trepidation!) but don't know how long it'll be before I get to 'join the club'.... it's certainly been interesting seeing the rise in forum traffic - I'm spending too much time reading threads rather than modelling (and I'm going to have to spend a lot more reading the tech section once I've got 7.6 installed...)

Post by TomG // Jul 29, 2008, 3:43am

TomG
Total Posts: 3397
To add more, like "why keep the Model side" - it has tools that the workspace side doesn't have yet, eg NURBS, array tools, bend and taper. It also has a wider range of import and export. Also, the Lightworks render engine is tied to it, so you need the Model side if you don't want to get V-Ray to render with.


Why is the workspace side better then? Any tool that exists in both sides is better in the workspace side, eg booleans, point editing, skeletons. This is because those are brand new tools, written from the ground up (while Model side the tools is founded on code that is old and that grew on top of other old code over a number of years).


Rather than cut you off from all the old tools not yet duplicated in workspace, and rather than have you stuck with building on old code only, trueSpace7 offers both. It does indeed include the old tS code rather like the world's largest plugin in the form of the Model side.


The Model side also provides legacy access to plugins that people used to use in earlier versions of tS. This was important for our existing user base who could have tens or even hundreds of plugins that they didnt want to lose right away.


HTH!

Tom

Post by the3dgm // Jul 29, 2008, 3:48am

the3dgm
Total Posts: 6
@ Jack Edwards (Beta Tester, Mentor and all around swell guy!)

Thanks! Now that makes sense and would explain a lot!!!


@ W!ZARD

Hey WIZ, you should be writing the manuals for Caligari! Simple is a good thing! The 1000 page, OK it only seems like a thousand pages, of explanation of aspects and Zzzzzzzzzzz, sorry, works better than a sleeping pill every time! If Caligari ever learns to just tell you what it is and what it does and leave all the b.s. tech talk to appendices and the forums, I'd dance at the celebration! :banana:


Stayed up till 2a.m. last night playing with it and did get the bridge to work, sort of, oddly I had to turn on 'preserve groups' in LUUV for it to come in and tS not to freeze up(?) and after a couple of thumps and bumps she was in the model side. She looked fine, except for the eyes, always, and then I switched to the Workspace side and there she was! Oh sure, her hair and Bikini bottom decided to drop to the floor for some reason. I then had to go back to the model side and use the old animation list box to select the hair and then the bottoms to move them back into place, the selection tools in either side simply would not select them. But after refitting, then back to the Workspace she was fine.


I don't have a clue, yet, how the material section is suppose to work in the Workspace area, but, give me some time to play with it.


Thanks for the response WIZ, talk to you later!

Post by the3dgm // Jul 29, 2008, 8:52am

the3dgm
Total Posts: 6
Off topic, let me guess HTH = Happy To Help?

Post by TomG // Jul 29, 2008, 9:28am

TomG
Total Posts: 3397
HTH = Hope This Helps :)


HTH!

Tom

Post by the3dgm // Jul 29, 2008, 9:44am

the3dgm
Total Posts: 6
Missed it by that much! Thanks Tom G!

Post by W!ZARD // Aug 1, 2008, 4:47am

W!ZARD
Total Posts: 2603
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W!zard
I think that's one of the best explanations I've seen yet for the differences between the old and new parts of the software. Nicely put.
Thanks Nez - I once read a book that said "The current view of the situation is not better than a better view of the situation" which seems sorta obvious but is easy to forget. Like most folk I was irritated and frustrated by the bridge but I realised that to get the best from the situation I needed to find a better way to look at it - so I imagined the model side as the old part of town with cobblestone alleys and quaint tumbledown boutiques and so on - the bridge, as a bridge - and the WS as a super modern new area with optimised roading and lots of big mega-stores and so on. This metaphor worked so well for me that I am probably one of the few people who really like the bridge and will be sorry to see it go in many ways.


Hey WIZ, you should be writing the manuals for Caligari! Cheers Darrin - they know how to get hold of me if they want me :). To be fair software manuals are notoriously difficult to write. Also if you look through these forums you'll see a good manuals worth of posts that I've posted trying to help people get the most from tS.:D
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