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Anyone still use the Allegro game library?
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Anyone still use the Allegro game library? // Game Development
Post by frootee // Aug 7, 2008, 11:25am
frootee
Total Posts: 2667
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Hi folks. Just had to ask this one. In 1999 or so, I used the Allegro library to create a clone of the Defender video game (circa 1980) from Williams Corporation or so. I think I still have it on a floppy somewhere. It was my first attempt at making my own game. And yes, it shows. :D
Froo |
Post by Davin // Aug 7, 2008, 12:35pm
Davin
Total Posts: 59
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I used a video game library called FastGraph from 94-98, then I started using DX and then OpenGL.
Well, I still use DX but I prefer OpenGL. |
Post by Daaark // Aug 7, 2008, 2:04pm
Daaark
Total Posts: 45
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Hi folks. Just had to ask this one. In 1999 or so, I used the Allegro library to create a clone of the Defender video game (circa 1980) from Williams Corporation or so. I think I still have it on a floppy somewhere. It was my first attempt at making my own game. And yes, it shows. :D
Froo It's still around. There is a small community at Allegro.cc. I stopped using it about 6 years ago and moved on to greener pastures. Uptake of it has kind of stalled and there have been several failed attempts to make a new 5 and PRO release of the library. It's really just an outdated holdover from the old dos days, with a few guys who still tinker with the library.
I would recommend using XNA. It's was made with modern hardware in mind, and Shawn Hargreaves (who made Allegro in the first place) is on the XNA team. You can target Windows XP+, Zune, and Xbox with it. The Game Studio IDE is really nice, and C# is a fun, easier, more productive language.
When I first started using it, I felt like it had an allegro feel to it anyways, because it was so well laid out and easy to use. Then I realized Shawn was there, and had a little laugh about it. |
Post by frootee // Aug 7, 2008, 5:19pm
frootee
Total Posts: 2667
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Well what do you know. I guess it has Shawn's touch then eh? Nice.
Thanks Daark!
Yeah XNA is a good way to go.
Froo |
Post by jamesmc // Aug 7, 2008, 5:28pm
jamesmc
Total Posts: 2566
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A Website on how to get started with XNA games, with nice links.
http://www.xnadevelopment.com/tutorials/gettingstartedwithxnadevelopment/GettingStartedWithXNADevelopment.shtml |
Post by Davin // Aug 15, 2008, 1:03pm
Davin
Total Posts: 59
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If you are serious about making 3D games, I suggest checking out The Nebula Device.
The Nebula Device (http://http://www.nebuladevice.org/)
It is not a 3D engine like Doom III or Unreal Tournament, it is a 3D rendering engine, it just handles the rendering pretty much. So all the game logic is up to you.
It is free, even if you sell the games you make using it. |
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