I know how you like your updates... (Community)

I know how you like your updates... // Community

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rough diamond

Apr 21, 2001, 4:45pm
6 Errors
35 Warnings

6 Errors are all from the gd graphics library, and should be solved soon
35 Warnings are mostly all conversions and are all from the gd graphics
library, and, because of the way the library works, will be ignored.

Also, I have one question going around (How to do you shell)

Beta testing will probably be running until Friday, and the first 3 people
to e-mail me at joshua_trask at capecod.com will be put on the beta team, and
after that, if all is working OK, then the new hQuest bot & game will be
opened for the public to play :-)

-RD

sw chris

Apr 22, 2001, 12:37am
Perhaps you could compose a mailing list of your beta testers (with their
permission of course), and send out your bug updates that way. Then the
rest of us non-beta testers won't be bogged down with these extra posts that
are meaningless to us. :)

SW Chris

[View Quote]

datedman

Apr 22, 2001, 5:50am
Never ignore warnings from a C compiler...

[View Quote] > 6 Errors
> 35 Warnings
>
> 6 Errors are all from the gd graphics library, and should be solved soon
> 35 Warnings are mostly all conversions and are all from the gd graphics
> library, and, because of the way the library works, will be ignored.
>
> Also, I have one question going around (How to do you shell)
>
> Beta testing will probably be running until Friday, and the first 3 people
> to e-mail me at joshua_trask at capecod.com will be put on the beta team, and
> after that, if all is working OK, then the new hQuest bot & game will be
> opened for the public to play :-)
>
> -RD

rough diamond

Apr 22, 2001, 9:13am
They're conversion things about doing float to int between pixels, and since
I don't believe you can plot a pixel at, for example, 45.6798, I don't think
it's anything to fix. However, I have worked out all the warnings that came
from my code :-)
-RD
[View Quote]

datedman

Apr 22, 2001, 11:25am
Right so you cast it or you round it using the function library. Otherwise you
get in bad habits and sooner or later you refer to an int as a float or
whatever, and BAP it writes into the neighboring byte and costs you a lotta
grief!

[View Quote] > They're conversion things about doing float to int between pixels, and since
> I don't believe you can plot a pixel at, for example, 45.6798, I don't think
> it's anything to fix. However, I have worked out all the warnings that came
> from my code :-)
> -RD
[View Quote]

rough diamond

Apr 22, 2001, 7:31pm
It's casted later, it's just how the gd library (www.wusig.com, I believe)
works.
-RD
[View Quote]

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