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Universe update (Community)
Universe update // Communityjetta lewisApr 28, 2000, 6:36pm
Hi. As you know, we had hoped to have the new universe beta up last weekend.
Due to unforeseen circumstances, we had to move the opening day back a little, but we are still hoping for an early opening. I was in the new universe this afternoon and would like to bring you up to date on some of the latest happenings. Vision is still set at, approximately, 2,000 meters. Your moving speed is a real problem right now. It is just too darn fast. You can be at a particular object and start backing away from it and in a matter of seconds you are hundreds of meters away. Gotta slow it down some! We had a 1930's Ford roadster in the universe and it had 19,400 vertices and over 30,000 faces. Incredible detail and complexity. It did not slow us down one iota. Not even when we included a fully rendered Apache attack helicopter and a Porshe. The detail on these objects was astounding. You could even make out the emblem on the hood of the Porshe and the finest details on the attack missiles of the helicopter. You could flip the roadster upside down and see the springs and shocks. Any of the objects could be 'grabbed' and rotated a full 360 degrees. We also have a set of intermeshed gears turning at different speeds. You can see each individual gear as it SMOOTHLY rotates. To make an object move, you dont have to make and program dozens of objects. Just make 3 objects. One at the beginning, one at the middle and one at the end. The program will smootly move the object from point A to point C automatically. Think, what this will do for avatars. They will move like real people. The lighting is fantastic. You can be in a cave with a 'flashlight' and it will only light where it is pointed. There is so much, that I could go on forever. We are really looking foreward to seeing what you will be able to do with this software. Eric has done an absolutely fantastic job on something we were told was impossible to do. See you later, Jetta |