Universe update (Community)

Universe update // Community

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jetta lewis

Apr 28, 2000, 6:36pm
Hi. As you know, we had hoped to have the new universe beta up last weekend.
Due to unforeseen circumstances, we had to move the opening day back a
little, but we are still hoping for an early opening. I was in the new
universe this afternoon and would like to bring you up to date on some of
the latest happenings. Vision is still set at, approximately, 2,000 meters.
Your moving speed is a real problem right now. It is just too darn fast.
You can be at a particular object and start backing away from it and in a
matter of seconds you are hundreds of meters away. Gotta slow it down some!
We had a 1930's Ford roadster in the universe and it had 19,400 vertices and
over 30,000 faces. Incredible detail and complexity. It did not slow us
down one iota. Not even when we included a fully rendered Apache attack
helicopter and a Porshe. The detail on these objects was astounding. You
could even make out the emblem on the hood of the Porshe and the finest
details on the attack missiles of the helicopter. You could flip the
roadster upside down and see the springs and shocks. Any of the objects
could be 'grabbed' and rotated a full 360 degrees. We also have a set of
intermeshed gears turning at different speeds. You can see each individual
gear as it SMOOTHLY rotates. To make an object move, you dont have to make
and program dozens of objects. Just make 3 objects. One at the beginning,
one at the middle and one at the end. The program will smootly move the
object from point A to point C automatically. Think, what this will do for
avatars. They will move like real people. The lighting is fantastic. You
can be in a cave with a 'flashlight' and it will only light where it is
pointed. There is so much, that I could go on forever. We are really
looking foreward to seeing what you will be able to do with this software.
Eric has done an absolutely fantastic job on something we were told was
impossible to do. See you later, Jetta

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