Terrain View Error (General Discussion)

Terrain View Error // General Discussion

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strike rapier

Jun 12, 2002, 6:19pm
Does anyone else experience the problem that if you make terrain alterations
so you have a 4 * 4 square at 327 metres high, and a hole in the middle
going to -327m. Face down it in 1st person then zoom down it (looks cool if
you have good textures on the terrain, its like going at warp speed).
Anyway, sometimes if you click 3rd person after zooming right to the bottom
at high speed you will find yourself looking at the very top of the terrain,
a whole 674 metres above your actual position.

- Mark

goober king

Jun 12, 2002, 8:17pm
That's not a bug, it's a feature. The 3rd person camera is affected by
the terrain, so if you back up into a wall of terrain while in 3rd
person, the camera will crawl up the wall. Personally, I think it's a
great feature. I just wish that the camera didn't change altitude when
that happens. It should only change altitude when your avatar does. Oh
well, a nice feature nonetheless. :)

[View Quote] > Does anyone else experience the problem that if you make terrain alterations
> so you have a 4 * 4 square at 327 metres high, and a hole in the middle
> going to -327m. Face down it in 1st person then zoom down it (looks cool if
> you have good textures on the terrain, its like going at warp speed).
> Anyway, sometimes if you click 3rd person after zooming right to the bottom
> at high speed you will find yourself looking at the very top of the terrain,
> a whole 674 metres above your actual position.
>
> - Mark
>
>
>


--
Goober King
Thinks that first sentence must be so cliche by now!
rar1 at acsu.buffalo.edu

strike rapier

Jun 14, 2002, 3:38pm
Yes, but what happens if the wall just happens to be 600 metres above you
and you cant see ur AV, only the middle of objects

goober king

Jun 14, 2002, 6:27pm
Not quite sure I understand you, there... The 3rd person camera will
follow the terrain as if it were an object in the scene. So if you walk
backwards into a wall of terrain, the camera will stop at that wall and,
since it has nowhere else to go, will shoot straight up, making your av
look *really* tiny.

However, if you're already in 3rd person and you walk off the cliff, the
camera will get stuck on the ground and all you'll see is an extreme
close up of the terrain object. You would have to move your avatar
forward until it's far enough away from the wall that the camera will
slide off the cliff and down the wall. I'll try do demonstrate using
ASCII *crosses fingers*

* - 3rd Person camera
$ - Avatar

Flat Ground
-----------

*

______$_____


Walk off Cliff
--------------

__*_ <- Camera stays at ground level
|
|
|
|$________


Walk away from cliff
--------------------

____
|
|* <- Camera slides forward and falls down cliff
|
|____$____


Hope that made sense!

[View Quote] > Yes, but what happens if the wall just happens to be 600 metres above you
> and you cant see ur AV, only the middle of objects
>
>
>


--
Goober King
When it comes to ASCII, Keep It Simple Stupid!
rar1 at acsu.buffalo.edu

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