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Terrain View Error (General Discussion)
Terrain View Error // General Discussionstrike rapierJun 12, 2002, 6:19pm
Does anyone else experience the problem that if you make terrain alterations
so you have a 4 * 4 square at 327 metres high, and a hole in the middle going to -327m. Face down it in 1st person then zoom down it (looks cool if you have good textures on the terrain, its like going at warp speed). Anyway, sometimes if you click 3rd person after zooming right to the bottom at high speed you will find yourself looking at the very top of the terrain, a whole 674 metres above your actual position. - Mark goober kingJun 12, 2002, 8:17pm
That's not a bug, it's a feature. The 3rd person camera is affected by
the terrain, so if you back up into a wall of terrain while in 3rd person, the camera will crawl up the wall. Personally, I think it's a great feature. I just wish that the camera didn't change altitude when that happens. It should only change altitude when your avatar does. Oh well, a nice feature nonetheless. :) [View Quote] > Does anyone else experience the problem that if you make terrain alterations > so you have a 4 * 4 square at 327 metres high, and a hole in the middle > going to -327m. Face down it in 1st person then zoom down it (looks cool if > you have good textures on the terrain, its like going at warp speed). > Anyway, sometimes if you click 3rd person after zooming right to the bottom > at high speed you will find yourself looking at the very top of the terrain, > a whole 674 metres above your actual position. > > - Mark > > > -- Goober King Thinks that first sentence must be so cliche by now! rar1 at acsu.buffalo.edu strike rapierJun 14, 2002, 3:38pm
Yes, but what happens if the wall just happens to be 600 metres above you
and you cant see ur AV, only the middle of objects goober kingJun 14, 2002, 6:27pm
Not quite sure I understand you, there... The 3rd person camera will
follow the terrain as if it were an object in the scene. So if you walk backwards into a wall of terrain, the camera will stop at that wall and, since it has nowhere else to go, will shoot straight up, making your av look *really* tiny. However, if you're already in 3rd person and you walk off the cliff, the camera will get stuck on the ground and all you'll see is an extreme close up of the terrain object. You would have to move your avatar forward until it's far enough away from the wall that the camera will slide off the cliff and down the wall. I'll try do demonstrate using ASCII *crosses fingers* * - 3rd Person camera $ - Avatar Flat Ground ----------- * ______$_____ Walk off Cliff -------------- __*_ <- Camera stays at ground level | | | |$________ Walk away from cliff -------------------- ____ | |* <- Camera slides forward and falls down cliff | |____$____ Hope that made sense! [View Quote] > Yes, but what happens if the wall just happens to be 600 metres above you > and you cant see ur AV, only the middle of objects > > > -- Goober King When it comes to ASCII, Keep It Simple Stupid! rar1 at acsu.buffalo.edu |