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Zone Names (Wishlist)
Zone Names // Wishlist
Jun 25, 2006, 10:49pm
Prehaps down in the corner of the AW browser, along the status bar
somewhere - a little location stat.
For example, I build a tavern - with a zone around it. I name it "The Old
Tavern" - when a user walks inside, their location would read of course,
"The Old Tavern".
Would also be good to have a "Default Location Name" in world attribuates,
so that when a user is out in the middle of nowhere, it will print something
like "The Streets".
One of many ideas that would be pretty darn useful in my project, along with
many others.
End Note: Maybe even a zone feature to print it in the corner of the 3D
viewport when first entering that area?
Jun 27, 2006, 7:02pm
I actually think that's pretty handy. I'd love to see that.
I bet you suggested that for your GTA world ;)
[View Quote]"equin0x" <joshua.bush at gmail.com> wrote in message
news:449f2f03 at server1.Activeworlds.com...
> Prehaps down in the corner of the AW browser, along the status bar
> somewhere - a little location stat.
>
> For example, I build a tavern - with a zone around it. I name it "The Old
> Tavern" - when a user walks inside, their location would read of course,
> "The Old Tavern".
>
> Would also be good to have a "Default Location Name" in world attribuates,
> so that when a user is out in the middle of nowhere, it will print
> something like "The Streets".
>
>
> One of many ideas that would be pretty darn useful in my project, along
> with many others.
>
> End Note: Maybe even a zone feature to print it in the corner of the 3D
> viewport when first entering that area?
>
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Jun 27, 2006, 8:38pm
I second that. That'd give us an ability to give specific area (i.e. area
zoned) a description. It could also be useful to basically "zone" the lots
and perhaps removing necessity of distinguishing certain lots by surrounding
it with a street. (x_x at that... there are hardly a block in some towns
around AW universe that have MORE than one properties owned by DIFFERENT
folks. >_<).
For instance, you could use zoning utilizing this particular features as a
basic tool of urban planning to designates certain lots as residential,
commercial, and industrial zones, as well agricultural zones (cities in RL
aren't the only one to utilizes zoning... the county I lives in also uses
it... >_>)
That's not all. It can also allows you to designates specific rooms as well.
Living room. Breakfast room (who the hell have that room? ;)). Sunroom
(w00t! XD). and more... and more rooms that would be too much information if
you know what I mean. ;)
[View Quote]"Jaguar Hahn" <markterrell at gmail.com> wrote in message
news:44a19ce6$1 at server1.Activeworlds.com...
>I actually think that's pretty handy. I'd love to see that.
> I bet you suggested that for your GTA world ;)
>
>
> "equin0x" <joshua.bush at gmail.com> wrote in message
> news:449f2f03 at server1.Activeworlds.com...
>
>
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Jun 27, 2006, 9:07pm
As long as it can be disabled on the zone itself.. since it is a feature not
everyone may want..
Don't forget about my zone transition idea ;) I really, really think that
would be important :O
[View Quote]"Legion" <jonsavel at nospam.comcast.net> wrote in message
news:44a1b379 at server1.Activeworlds.com...
>I second that. That'd give us an ability to give specific area (i.e. area
>zoned) a description. It could also be useful to basically "zone" the lots
>and perhaps removing necessity of distinguishing certain lots by
>surrounding it with a street. (x_x at that... there are hardly a block in
>some towns around AW universe that have MORE than one properties owned by
>DIFFERENT folks. >_<).
>
> For instance, you could use zoning utilizing this particular features as a
> basic tool of urban planning to designates certain lots as residential,
> commercial, and industrial zones, as well agricultural zones (cities in RL
> aren't the only one to utilizes zoning... the county I lives in also uses
> it... >_>)
>
> That's not all. It can also allows you to designates specific rooms as
> well. Living room. Breakfast room (who the hell have that room? ;)).
> Sunroom (w00t! XD). and more... and more rooms that would be too much
> information if you know what I mean. ;)
>
> "Jaguar Hahn" <markterrell at gmail.com> wrote in message
> news:44a19ce6$1 at server1.Activeworlds.com...
>
>
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Jun 27, 2006, 9:11pm
Not exactly perfect, but look in AWTeen and see if that is what you want.
--
- Mark Randall
http://www.temporal-solutions.co.uk
"We're Systems and Networks..."
"It's our job to know..."
[View Quote]"equin0x" <joshua.bush at gmail.com> wrote in message
news:449f2f03 at server1.Activeworlds.com...
> Prehaps down in the corner of the AW browser, along the status bar
> somewhere - a little location stat.
>
> For example, I build a tavern - with a zone around it. I name it "The Old
> Tavern" - when a user walks inside, their location would read of course,
> "The Old Tavern".
>
> Would also be good to have a "Default Location Name" in world attribuates,
> so that when a user is out in the middle of nowhere, it will print
> something like "The Streets".
>
>
> One of many ideas that would be pretty darn useful in my project, along
> with many others.
>
> End Note: Maybe even a zone feature to print it in the corner of the 3D
> viewport when first entering that area?
>
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Jun 27, 2006, 11:52pm
<sarcastic way of seriously saying I seconded your idea too>
I'll give my support to your idea in return for your support of equin0x's
idea. Deal? :O
Legion
Makin' a deal in smoke-filled room.
</sarcastic way of seriously saying I seconded your idea too>
XD
[View Quote]"Matt888" <mattscriven195 at gmail.com> wrote in message
news:44a1ba49$1 at server1.Activeworlds.com...
> As long as it can be disabled on the zone itself.. since it is a feature
> not everyone may want..
>
> Don't forget about my zone transition idea ;) I really, really think that
> would be important :O
>
> "Legion" <jonsavel at nospam.comcast.net> wrote in message
> news:44a1b379 at server1.Activeworlds.com...
>
>
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