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Boolean (Wishlist)
Boolean // Wishlistdabean oJun 3, 2005, 1:40pm
What AW needs is Boolean statements incorporated into the action command
of object properties. Yesterday night I underwent starting to build a no-bot calcualtor in AWTeen. Difficult task, but I've made progress. It ranges from 1 or 2, (plus, minus, divide, or Multiply) by 1,2,3 or 4. I di dhtis with no bot. I will be able to add 3 and 4 to the initialising numbers, but to add anything else will make it very complex, and aside from that, cell limits will kill me. I guess a problem to boolean statements, is that cell space would be used up much easier, and if clever enough (Strike -_-) could essentially program a bot-like object.. or not, I don't know.. Anyways, another idea to throw on the pile of rejects fo AWI. :) Cheers Bean roadkillJun 7, 2005, 3:50pm
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Boolean operations are possible. I constructed a 2 bit full ripple adder
a year or two back. jim1Jun 9, 2005, 6:41pm
roadkillJun 9, 2005, 8:13pm
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2 bit full ripple adder (plus some other junk) is at 65S 35W in AWGames.
A few logic gates that you can actually see the code for are at 2323S 4432E in AW. jim1Jun 9, 2005, 11:40pm
Cool. I couldn't find the "2 bit full ripple adder ... at 65S 35W in
AWGames" but the logic gates seem to work well. Imagine simulating an entire computer inside AW then running AW on the simulation! lol The mind boggles. In gratitude I humbly offer the Pneumatic Oscillator at 20016N 7784E in AW. [View Quote] dabean oJun 10, 2005, 12:41am
My offering... A functioning calcualtor in AWTeen at 1530n 1000e. Take a
peek, test it out. Note, it is semi-buggy, so if you get a wrong ansewer, click C (clear) and try again and it should work. Have fun! Bean |