Avatars.dat loads everytime you enter world. (Wishlist)

Avatars.dat loads everytime you enter world. // Wishlist

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steve e

Apr 8, 2005, 10:00pm
I believe it should be set that the avatars.dat file loads everytime you
enter a world.. This would make it easier for those who update this file
often. It's not a large file either so shouldn't be a problem?

-Steve e

strike rapier

Apr 9, 2005, 4:15am
I seem to remember it now follows the same update as the world object
update - ie: set it short and it will renew every time.

- MR

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lady nighthawk

Apr 9, 2005, 11:57am
It should be independent of the world object *refresh* update, which for
most worlds is set to 10080. I update my avs almost daily since I started
making avs so I need refresh every time someone logs on as suggested ...
otherwise it's manually done per individual or set world refresh to 0 or
something small which means they have to reload alot more than avs :o/

LNH



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strike rapier

Apr 9, 2005, 12:05pm
I Believe the object update checks the modified since date on the HTTP
header.

- MR

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swe

Apr 9, 2005, 4:34pm
ya, if thier isn't a new version of the object, it doesn't download
anything..
just change the refresh rate, especially while working on objects. i
personally always keep the refresh rate at 0 while working on my world.

-SWE

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lady nighthawk

Apr 9, 2005, 6:46pm
Unfortunately that option is a pita for most people, especially those on
dialup who don't want to keep loading the world every time they come in,
it's a real turn off. If aw would just check av dat date and if changed d/l
the newest one that would be the best option I think.

LNH



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swe

Apr 9, 2005, 10:45pm
ya, guess for the avatar list only, if it would check everytime, no matter
the object refresh rate, would be nice. just don't think it would be that
big an issue to most world owners, seeing how most people don't update thier
avatars that often.

-SWE

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jalen blade

Jun 10, 2005, 5:06pm
We need an auto update for avs...on Aureus we're updating the list
constantly and its a serious pain to make everyone go dump
cache...especially new people who don't know how...and with 60,000
objects...doing it via object refresh is not an viable option...

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themask

Jun 10, 2005, 5:58pm
Just tell them to delete the avatars.dat... Simple. (From their cache.)

chrispeg

Jun 10, 2005, 6:00pm
Object Refresh does check if the file on the web (OP) has been modified
since it's been cached. In plain words, the objects and the according
textures are only downloaded if they have been modified since the cache have
been updated before. This is achieved by comparing the modification date of
the files from the OP with the modification data stored in the local cache.

It's just fine to set object refresh rate to zero, whenever you want your
visitors to downloaded the latest avatars.dat too.

Chris


"Jalen Blade" <jalen at aureusvr.com> schrieb im Newsbeitrag
news:42a9e4a0$1 at server1.Activeworlds.com...
> We need an auto update for avs...on Aureus we're updating the list
> constantly and its a serious pain to make everyone go dump
> cache...especially new people who don't know how...and with 60,000
> objects...doing it via object refresh is not an viable option...
>
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lady nighthawk

Jun 16, 2005, 8:21pm
Yep that's what I'm trying to convey. Object refresh forces everyone to
refresh any and all objects / textures / sounds / etc that have changed (but
to do that the browser has to check everything around you) ... this IS a
great feature in itself ... but those on dialup hate it, especially in the
more intensely built worlds.

But in worlds that update avs often, especially intensely built worlds, it's
not feasable to have the world on constant refresh. Being av makers we
update any one of our three worlds usually daily, and even several times in
a day! Can you imagine refreshing all near objects several times a day???

What I've requested is that the avatars.dat file be auto refresh itself,
where it alone is checked and updated according to VRT time. This way if you
have more than one CT, and you are all over the world in RL, the av dat will
be updated according to VRT time and not your local time which likely is
different for many CTs in any given world. I'd hate to have my partner
update the list one minute and then I the next, but she's three hours ahead
of me ... confusion? LOL ... VRT is the way to go there. I suppose that
would entail the browser converting the file from your local time to VRT
before it d/l it?

Maybe even make it a menu function in World Features, *Auto Refresh Avatars
(VRT)* checked is yes, unchecked is no. Either way av updates are often in
my three worlds also and world refresh is a bear ... I actually hate using
it since the only thing that really changes alot is my avs. Trying to
explain to tourists or new folks *where their av dat is for my 3 world(s)*
and *how to delete it* is no fun either.

We need to invite the programmers to come hang out with us in our worlds and
leave world on refresh LOL, won't take long before they see the pains. Me
thinks maybe they're use to AW worlds that seldom change? I sure hope they
consider this problem, I'm sure they are genious' and can remedy it without
a hitch!

One other suggestion I have is that rather than overwrite the older av dat,
make it avatars.old and d/l a fresh one called avatars.dat from the op
.... this way *IF* the world owner or CT made mistakes in their updating of
the av dat there will be a backup (.old) in the cache for them to go back to
if needed! I usually back mine up on my op before I u/l the new one but
sometimes we mess up none the less ... renaming the old and d/l a new would
rock!

LNH



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jalen blade

Jul 11, 2005, 6:48am
Exactly my point...for people on dial-up setting the object refresh to 0 is
a nightmare...there needs to be a way to separate out the avatars.dat and
set the refresh on that to 0

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