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ability to group names on objects (Wishlist)
ability to group names on objects // Wishlist
Apr 23, 2004, 6:16pm
if I want several objects to move at the same time I n aw if they have
different names, I have to say create ,move 0 10 0 name=object1, create move
0 10 0 name=object2, and so on, why cant aw allow
create move 0 10 0 name=object1,object2,object3,object4
I know I could name them all object1, but lets say I want them to move
together if I hit one button, but move apart in diff directions if I hit
another, functionality :-)
-c p
Apr 23, 2004, 9:08pm
Wouldn't work unless you named them like create name=b0x123 or something.
--
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[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:40896b8a$1 at server1.Activeworlds.com...
> if I want several objects to move at the same time I n aw if they have
> different names, I have to say create ,move 0 10 0 name=object1, create
move
> 0 10 0 name=object2, and so on, why cant aw allow
>
> create move 0 10 0 name=object1,object2,object3,object4
>
> I know I could name them all object1, but lets say I want them to move
> together if I hit one button, but move apart in diff directions if I hit
> another, functionality :-)
>
> -c p
>
>
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Apr 23, 2004, 9:08pm
Sorry, The way it is now, seems more as is, though whatever floats your
boat.
--
Signed,
TheMask
:: Owner of Delusional-Minds Hosting ::
Free world hosting.. Just a T-Gram will do it.
http://www.delusional-minds.com
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:40896b8a$1 at server1.Activeworlds.com...
> if I want several objects to move at the same time I n aw if they have
> different names, I have to say create ,move 0 10 0 name=object1, create
move
> 0 10 0 name=object2, and so on, why cant aw allow
>
> create move 0 10 0 name=object1,object2,object3,object4
>
> I know I could name them all object1, but lets say I want them to move
> together if I hit one button, but move apart in diff directions if I hit
> another, functionality :-)
>
> -c p
>
>
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Apr 23, 2004, 10:13pm
ok there is a way to do this already (see bellow), but if you are
requesting a way to do this without putting the move command twice, like
to save cell space, then ignore what i have bellow
how about you name half of them object1 and others object2. one button
will move object1, annother button will move object2, but the third
button has "activate move 0 10 0 name=object1,move 0 10 0
name=object2"... wont that 3rd button move them all at same time, and
the first 2 buttons move only a part at a time?? if needed you can add a
sync to make sure they all move together i think
[View Quote]c p wrote:
> if I want several objects to move at the same time I n aw if they have
> different names, I have to say create ,move 0 10 0 name=object1, create move
> 0 10 0 name=object2, and so on, why cant aw allow
>
> create move 0 10 0 name=object1,object2,object3,object4
>
> I know I could name them all object1, but lets say I want them to move
> together if I hit one button, but move apart in diff directions if I hit
> another, functionality :-)
>
> -c p
>
>
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Apr 23, 2004, 11:43pm
lol silly Alex, I said without doing this :-)
[View Quote]"alexthemartian" <alex at virtual-studios.net> wrote in message
news:4089a304$1 at server1.Activeworlds.com...
> ok there is a way to do this already (see bellow), but if you are
> requesting a way to do this without putting the move command twice, like
> to save cell space, then ignore what i have bellow
>
> how about you name half of them object1 and others object2. one button
> will move object1, annother button will move object2, but the third
> button has "activate move 0 10 0 name=object1,move 0 10 0
> name=object2"... wont that 3rd button move them all at same time, and
> the first 2 buttons move only a part at a time?? if needed you can add a
> sync to make sure they all move together i think
>
> c p wrote:
move
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Apr 25, 2004, 4:30am
no, you siad by naming them all object1, well that is impossible to move
half of them if you do that
[View Quote]c p wrote:
> lol silly Alex, I said without doing this :-)
> "alexthemartian" <alex at virtual-studios.net> wrote in message
> news:4089a304$1 at server1.Activeworlds.com...
>
>
> move
>
>
>
>
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Apr 27, 2004, 1:35am
I never said that 0_0
[View Quote]"alexthemartian" <alex at virtual-studios.net> wrote in message
news:408b4cd9$1 at server1.Activeworlds.com...
> no, you siad by naming them all object1, well that is impossible to move
> half of them if you do that
>
> c p wrote:
hit
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