Custom keybinds (aka macros) (Wishlist)

Custom keybinds (aka macros) // Wishlist

1  |  

ubermonkey

Mar 5, 2004, 3:41pm
Before I begin, I am aware that it is possible to use macros with AW via an
external program, however that is not exactly when I am referring to.

What I am proposing is an option in the client to bind a key to a line of
text. This could be a command for some bot (/reload to load a weapon in
Proxima, for example) or simply a line of text you say quite often and would
like to be able to send by simply pressing a key.

It would function quite simply; in Configure Controls, there would be a set
of blank keybinds, each with a space to enter a line of text and two key
selection buttons. You enter a text command, choose a key, and you're set.
When the key is pressed, the client sends the line of text as though you had
typed it and sent it manually (however it bypasses the chat bar entirely,
and as such works without interrupting move mode).

Potential here is unlimited. Instead of worrying about using gesture buttons
or custom toolbars for your game/bot, you can simply bind keys to the most
commonly-used text commands. Excellent for game worlds, as I'm sure the
other cits running RPGs will confirm. Also excellent for controlling
utlility bots (X1, Demeter, etc.) quickly. As a quick note, this does not
enhance the chat flood potential; it is already painfully simple to flood
chat, and this makes little real difference. Besides, the AW server already
has its own methods to control chat flooding.

If you find this idea interresting, please confirm your support with a quick
note to the AW suggestion box. AWI does not read this NG as far as anyone is
aware, thus responses of support will go unheard here. The more support
there is for the idea, the sooner we can see this implemented. I will be
submitting this myself shortly.

-Da' Monkey

themask

Mar 5, 2004, 9:29pm
I agree fully to this.

--

Signed,
TheMask

:: Owner of Delusional-Minds Hosting ::
Free world hosting.. Just a T-Gram will do it.

http://www.delusional-minds.com

[View Quote]

xelag

Mar 5, 2004, 9:57pm
The problem I see is that AWI's Configure Controls is as limited as it
could possibly be. Instead of freeing the CTRL, SHIFT (and maybe ALT)
keys to combine with other keys, they have bound them to the motion
keys, so for example you can not combine CTRL + S for shoot, or SHIFT
+ F2 punch you... This limits enormously the number of key
combinations: the current functions are not even covered, even less
if you use a laptop.

Alex

On 5 Mar 2004 12:41:17 -0500, "ubermonkey" <ubermonkey at wcalliance.com>
[View Quote] >Before I begin, I am aware that it is possible to use macros with AW via an
>external program, however that is not exactly when I am referring to.
>
>What I am proposing is an option in the client to bind a key to a line of
>text. This could be a command for some bot (/reload to load a weapon in
>Proxima, for example) or simply a line of text you say quite often and would
>like to be able to send by simply pressing a key.
>
>It would function quite simply; in Configure Controls, there would be a set
>of blank keybinds, each with a space to enter a line of text and two key
>selection buttons. You enter a text command, choose a key, and you're set.
>When the key is pressed, the client sends the line of text as though you had
>typed it and sent it manually (however it bypasses the chat bar entirely,
>and as such works without interrupting move mode).
>
>Potential here is unlimited. Instead of worrying about using gesture buttons
>or custom toolbars for your game/bot, you can simply bind keys to the most
>commonly-used text commands. Excellent for game worlds, as I'm sure the
>other cits running RPGs will confirm. Also excellent for controlling
>utlility bots (X1, Demeter, etc.) quickly. As a quick note, this does not
>enhance the chat flood potential; it is already painfully simple to flood
>chat, and this makes little real difference. Besides, the AW server already
>has its own methods to control chat flooding.
>
>If you find this idea interresting, please confirm your support with a quick
>note to the AW suggestion box. AWI does not read this NG as far as anyone is
>aware, thus responses of support will go unheard here. The more support
>there is for the idea, the sooner we can see this implemented. I will be
>submitting this myself shortly.
>
>-Da' Monkey
>

ubermonkey

Mar 5, 2004, 11:45pm
Hmm. I have to agree that it would be excellent to include combinations in
the key bindings.

[View Quote]

dark thorium

Mar 6, 2004, 12:59pm
What's wrong with binding combinations where the first term is already used?
Check the list of bound combinations that begin with control, and before you
consider control to mean "run", check the state of those other keys... sorta
like double clicking, except I'm not 100% certain of the details of that so
I can't say it's exactly like double clicking.

-j

[View Quote]

1  |  
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn