fix for Z buffering problems (Wishlist)

fix for Z buffering problems // Wishlist

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codewarrior

Nov 26, 2003, 10:14pm
I wish that AW would always use a 32 bit Z buffer regardless of your
desktop display depth so that people running with 16 bit screen color
would not see through things that other people can not see through.

People making games might want to run in 16 bit screen depth to check
if they can see through walls that you can't see through in 32 bit color
depth.

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